[Audio] PR 0.973 Anders Soundmod 0.5
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Dylan.swe
- Posts: 28
- Joined: 2009-04-26 13:54
Re: [Audio] PR 0.973 Anders Soundmod
Nice, gj and all that.... just as long as vehicles are audible when they should be...
Video from "Psyrus">>>> awesome work with the medicbag
Video from "Psyrus">>>> awesome work with the medicbag
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: [Audio] PR 0.973 Anders Soundmod
one question: is Anders sound mod going to be in PR? I mean be in the release of the next patch.
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Psyrus
- Retired PR Developer
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- Joined: 2006-06-19 17:10
Re: [Audio] PR 0.973 Anders Soundmod
Given this post:ExeTick wrote:one question: is Anders sound mod going to be in PR? I mean be in the release of the next patch.
https://www.realitymod.com/forum/f388-p ... ost1740440
And the fact that anders has been R-CON'd, I suspect that the sound mod is being incorporated into the next public build of PR. While that means you won't be able to get your hands on the newest version until everyone else, it also means you won't have to confine yourself to a small subset of servers to play with it.[R-CON]-=anders=- wrote:Haha, me too. Going to teneriffe and work on my tan the 1st.away one week. So I think it's out before the 10th.
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I have also seen small hints from various devs that the next version isn't tooooooooooooooooooooooooooooo far off. Take that with a big grain of salt, but I got the 'vibe', so to speak.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: [Audio] PR 0.973 Anders Soundmod
0.4 trailer pwetty pwease? *_*

Orgies beat masturbation hands down. - Staker
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: [Audio] PR 0.973 Anders Soundmod
Sorry for doublepost, but i'd very like to hear more "thump" when under/behind the chopper. Especially te huey with only two blades needs that machinegun sound. Vanila Arma OA has good sounds for chinook when under it for example. But you can do better Anders! 

Orgies beat masturbation hands down. - Staker
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: [Audio] PR 0.973 Anders Soundmod
Patient bear is running out of patience.
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Lajning
- Posts: 46
- Joined: 2009-08-09 19:06
Re: [Audio] PR 0.973 Anders Soundmod
This mod is very impressive. I've used it for some time now.
However, after a Bf2 reinstall I have some issues.
I first placed the installer in my "Bf2-stuff" directory, and not the BF2 directory. I installed it and used it without issue. The installer asked for my BF2 directory and all. Now though, it keeps asking for the directory every time I launch the installer.
I get the "couldn't find the bf2 directory" box, and I also get a .Net framework error "an unhandled exception has occurred in your application", Could not find path D:\mods\pr\serverarchives.con. The path for my BF2 folder is D:\Program\Spel\Battlefield2
If I press "continue" at the .Net framework error, I can install/uninstall and enable/disable the mod without trouble. But I still get these messages every time I launch it, not a big problem, but very annoying.
I run as administrator on a win7 64 bit system.
Any thoughts?
However, after a Bf2 reinstall I have some issues.
I first placed the installer in my "Bf2-stuff" directory, and not the BF2 directory. I installed it and used it without issue. The installer asked for my BF2 directory and all. Now though, it keeps asking for the directory every time I launch the installer.
I get the "couldn't find the bf2 directory" box, and I also get a .Net framework error "an unhandled exception has occurred in your application", Could not find path D:\mods\pr\serverarchives.con. The path for my BF2 folder is D:\Program\Spel\Battlefield2
If I press "continue" at the .Net framework error, I can install/uninstall and enable/disable the mod without trouble. But I still get these messages every time I launch it, not a big problem, but very annoying.
I run as administrator on a win7 64 bit system.
Any thoughts?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: PR 0.973 Soundmod test
Tis the 11th now[R-CON]-=anders=- wrote:Haha, me too. Going to teneriffe and work on my tan the 1st.away one week. So I think it's out before the 10th.
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Anything to report Anders? Even if its just that you had a great holiday
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sweedensniiperr
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- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Audio] PR 0.973 Anders Soundmod
Let the man enjoy his holiday guys
It is done when it's done
you don't want half a product don't you? It's not long now. Just hang tight.
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-=anders=-
- Retired PR Developer
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- Joined: 2005-10-27 14:48
Re: [Audio] PR 0.973 Anders Soundmod
Haha guys! I wanna get it out aswell! I haven't forgotten you...
And my holiday was great btw!
And my holiday was great btw!
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: [Audio] PR 0.973 Anders Soundmod
Patient bear is out of damn patience.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: [Audio] PR 0.973 Anders Soundmod
Watched some video's of it and i prefer the PR ones.
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-=anders=-
- Retired PR Developer
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Re: [Audio] PR 0.973 Anders Soundmod
Ones of what exactly? We haven't released a video or anything...NyteMyre wrote:Watched some video's of it and i prefer the PR ones.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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avskum
- Posts: 109
- Joined: 2009-10-15 21:27
Re: [Audio] PR 0.973 Anders Soundmod
What's happening Anders? No R-Con tags anymore?
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-=anders=-
- Retired PR Developer
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Re: [Audio] PR 0.973 Anders Soundmod
Heh, ask the devs mate. Apparently it was their intention, but I think there's been a mistake. They thought I was inactive, but I'm sure as hell not.avskum wrote:What's happening Anders? No R-Con tags anymore?
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: [Audio] PR 0.973 Anders Soundmod
Maybe if you release the new version they are sure you aren't inactive. 
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avskum
- Posts: 109
- Joined: 2009-10-15 21:27
Re: [Audio] PR 0.973 Anders Soundmod
Good to hear comrade!-=anders=- wrote:Heh, ask the devs mate. Apparently it was their intention, but I think there's been a mistake. They thought I was inactive, but I'm sure as hell not.![]()
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-=anders=-
- Retired PR Developer
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- Joined: 2005-10-27 14:48
Re: [Audio] PR 0.973 Anders Soundmod
Does anyone know if its possible to have more than 1 shootsound per weapon? Like the way explosions/bullethits/footsteps are play?
Trying to experiment with the No1 Enfield rifle to have 3 shootsounds in both 1p and 3p.
Trying to experiment with the No1 Enfield rifle to have 3 shootsounds in both 1p and 3p.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: [Audio] PR 0.973 Anders Soundmod
Yes it is possible.Look in common_Client/material/ impact and look at the hand grenade file.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!



