Soundmod 0.4 releasedate announcement

General discussion of the Project Reality: BF2 modification.
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-=anders=-
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Re: Soundmod 0.4 releasedate announcement

Post by -=anders=- »

Zoddom wrote:i dont get why all these people like this sound mod. ive watched some teasers so far, and all i can say is that it sounds like cod. no srsly it sounds like toy weapons...
haha ok
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Daniel
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Re: Soundmod 0.4 releasedate announcement

Post by Daniel »

8-)
Pvt.LHeureux wrote:Anders needed testers of course, he didn't make the video without players lol :)
Then why I did not see such a thread in PR forums, saying "Looking for testers for 0.4 soundmod" ??? Tell me... ;-)
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Daniel
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Re: Soundmod 0.4 releasedate announcement

Post by Daniel »

GP_MineralWouter wrote:benefits of being on the tester team I guess!
LOL And my Test-team application gets rejected? wtf...

Btw why u then have no badge saying that above your Avatar? Huuuuuuh??? :? ??: :neutral: :lol:
AfterDune
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Re: Soundmod 0.4 releasedate announcement

Post by AfterDune »

He's not a PR tester, but a tester of the soundmod, Daniel. Anders and PRTA take care of that.
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Daniel
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Re: Soundmod 0.4 releasedate announcement

Post by Daniel »

[R-DEV]AfterDune wrote:He's not a PR tester, but a tester of the soundmod, Daniel. Anders and PRTA take care of that.
Ah, okay, all clear now. thx.
SmoothIsFast6
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Re: Soundmod 0.4 releasedate announcement

Post by SmoothIsFast6 »

GP_MineralWouter wrote:Anders & PRTA present
ANDERS SOUNDMOD
Version 0.4

GAMEPLAY TEASER #2 - DISTANT SOUNDS FALLUJAH
The mortars sound like a jet crashing(do not like), by the way this is what mortars sound like when being shot at you, they *whistle*
LiveLeak.com - US Marines take an incoming mortar on OP Jahgato (Wardak,Afghanistan)

check out the video's audio and let me know if you can use it somehow

that sound would make mortars frightening like they are
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-=anders=-
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Re: Soundmod 0.4 releasedate announcement

Post by -=anders=- »

SmoothIsFast6 wrote:The mortars sound like a jet crashing(do not like), by the way this is what mortars sound like when being shot at you, they *whistle*
LiveLeak.com - US Marines take an incoming mortar on OP Jahgato (Wardak,Afghanistan)

check out the video's audio and let me know if you can use it somehow

that sound would make mortars frightening like they are
Still better than bf2 sounds. And it has to be a loopsound.
KingKong.CCCP
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Re: Soundmod 0.4 releasedate announcement

Post by KingKong.CCCP »

Anders, you did a fantastic job with your mod, and I would personally like to thank you for that.
Trolls will be trolling, I guess...

I realized all assault rifles sound pretty much the same, but we got used to the cool sounds from video games, and we all think there should be a big difference between M16 and AK when fired in semi auto.
Fact is, only rate of fire (3 rounds bursts, AK rate of fire, MG43 rate of fire) can make them recognizable.

Please, can someone find a video that shows the difference between rifle sounds?
Or can someone film one?
saXoni
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Re: Soundmod 0.4 releasedate announcement

Post by saXoni »

Zoddom wrote:i dont get why all these people like this sound mod. ive watched some teasers so far, and all i can say is that it sounds like cod. no srsly it sounds like toy weapons...
How can you say that when the sounds are recordings from real weapons?
-=anders=-
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Re: Soundmod 0.4 releasedate announcement

Post by -=anders=- »

saXoni wrote:How can you say that when the sounds are recordings from real weapons?
Well yeah, the basesounds. Its not like anyone is trying to build a shootsound from a midikeaboard.
FLAP_BRBGOING2MOON
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Re: Soundmod 0.4 releasedate announcement

Post by FLAP_BRBGOING2MOON »

-=anders=- wrote:Well yeah, the basesounds. Its not like anyone is trying to build a shootsound from a midikeyboard.
hahaha gave me a good laugh

honestly the best part about this is the gear clanking around, but it seems like you cant hear enemies as well as you can hear yourself. is that due to pb stuff? or is it your choice to make them quieter.

also, the hydra rockets from the kiowa sound a little weak on launch, maybe add a small "thud" or something. see 1.50 in this vid.

Ingame name:FLAP.INCmoon
http://flapend.com/
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Mineral
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Re: Soundmod 0.4 releasedate announcement

Post by Mineral »

Anders & PRTA present
ANDERS SOUNDMOD
Version 0.4

GAMEPLAY TEASER #3 - KASHAN - CLOSE CALL

more info:sm.prta.co
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Daniel
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Re: Soundmod 0.4 releasedate announcement

Post by Daniel »

Yeah, would be good, I guess... although you never know what (bad) quality the microphones have/had...
That's most important, that sb. has real-life experience with that weapon/vehicle/... and he tells exactly how it sounded (if the current sound is too whatever in any way) IF he remembers the sound... :p

WTF Hey Mineralwater!!! You interrupted my post!!! :shock: :shock: :shock: :o :evil:

I clicked on "post" in this post and THEN suddenly your teaser popped up!!! xD


Well, nice clip! Showing the awesome missile fly-by sound!!! :D

Why u missed the impact of the bomb at the start?
Last edited by Daniel on 2012-05-09 21:33, edited 1 time in total.
Reason: My post-process got interrupted, commented on vid afterwards... :p
Rudd
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Re: Soundmod 0.4 releasedate announcement

Post by Rudd »

the jet noises are really good mate, much more lifelike
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Tim270
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Re: Soundmod 0.4 releasedate announcement

Post by Tim270 »

Yeah the 'woosh' gave me a eargasm.
lucky.BOY
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Re: Soundmod 0.4 releasedate announcement

Post by lucky.BOY »

C'mon those vids are getting shorter and shorter, this one has like 40 seconds of gameplay in it :D Give us more, naow!!



;-)
Maverick
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Re: Soundmod 0.4 releasedate announcement

Post by Maverick »

GP_MineralWouter wrote:
Anders & PRTA present
ANDERS SOUNDMOD
Version 0.4

GAMEPLAY TEASER #3 - KASHAN - CLOSE CALL

more info:sm.prta.co
That is just unfair seeing that A-10 flying around...I was expecting it to fire it's GAU-8!
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davies[eef]
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Re: Soundmod 0.4 releasedate announcement

Post by davies[eef] »

Can I ask something here does this mod get rid of the choppers sound big I always almost here every time I play?also on my pc I don't know y but say if I was playing kashan I can hear a jet starting up from oppositions base will this still be the case?and not this is not a cheat some reason my sound card is awesome :d
-=anders=-
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Re: Soundmod 0.4 releasedate announcement

Post by -=anders=- »

'davies[eef wrote:;1769724']Can I ask something here does this mod get rid of the choppers sound big I always almost here every time I play?also on my pc I don't know y but say if I was playing kashan I can hear a jet starting up from oppositions base will this still be the case?and not this is not a cheat some reason my sound card is awesome :d
Dunno how to solve that.. Maybe some devs knows if there's a fix with the vehiclesounds that "sticks" to a certainplace and stay there.. So no, my mod doesn't get rid of that... I often hear the bug on Al Basrah.
BrownBadger
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Re: Soundmod 0.4 releasedate announcement

Post by BrownBadger »

Anders, I haven't read any of the current feedback but what I've noticed is that the weapons sound great when firing in first person and at distance. Although when standing near somebody their rifle sounds very quiet and there doesn't seem to be any 'oompf' to it, and is more of a tap sound. Is this something that has been revised for this release?
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