Psyrus wrote:(1)
Given the UV image in the OP, what length of time [or is a reasonable time] would you expect to take to make good LM UVs for all 4 LODs?
Well tbh I can't give you a very good answer to that because the way I work, I in fact do my light map UVs before anything else (although I don't finalize them until the very end, but the UVing part and basic packing is done before anything else) and then everything else is based off my LM UVs, colour, detail layers etc, overall saving me time from re-re-re-UVing the same parts over and over again with just the odd modification made here and there where needed, although main difference is scale and positioning, most things are kept stitched up etc
Psyrus wrote:(2)
Do you keep a uniform texel(?) ratio or do you often scale up smaller parts of your model to get better lighting, and scale down things like big faces because they don't need as many samples to be lit reasonably accurately? That seems to be the only way I could get my model's stairs & spherical lights mapped nicely.......
I do all my initial LM UVs in non-normalized mode (ie, the "normalized" or something box that is always checked as default I uncheck), so everything is to the correct scale it should be and if I need to re-do any small part, I know it will easily stitch back onto another bit or w/e.
When it comes down to final packing UVs, I only really scale upwards to fill empty space, I don't normally scale down anything unless its a very slight amount just to fit it into a small space which will overall benefit the rest of the UV
At some point I'm seriously going to have to do a tut on how I do my UVs now, as well as many other of my little tricks but not sure where I'm going to find the time
