Player decline?

General discussion of the Project Reality: BF2 modification.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Player decline?

Post by AfterDune »

I don't mind underage players, as long as they play properly ;) .
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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

[R-DEV]AfterDune wrote:I don't mind underage players, as long as they play properly ;) .
As long they pay the devs salaries and help the development why not :)
Joker86
Posts: 85
Joined: 2012-05-19 13:11

Re: Player decline?

Post by Joker86 »

Sell the game only in sex shops and strip clubs, where you can't enter under 18 :wink:
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Player decline?

Post by Wicca »

Joker86 wrote:Sell the game only in sex shops and strip clubs, where you can't enter under 18 :wink:
This...

We could also sell it and give out a free condom or similar. To ensure people who we play with has dropped their balls.
Xact Wicca is The Joker. That is all.
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Player decline?

Post by Souls Of Mischief »

Joker86 wrote:Sell the game only in sex shops and strip clubs, where you can't enter under 18 :wink:
To be honest, that won't change anything drastically. I've encountered several players under the age of 18 who were more mature than guys around the 25 year mark. It is not the age that matters, but the mindset. Of course, I won't expect a 13 year old being able to play PR like it supposed to be played, but, in my humble opinion, players older than 15 are quite capable at playing PR the way it should be played, of course with some guidance.
Last edited by Souls Of Mischief on 2012-05-31 13:38, edited 1 time in total.
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Player decline?

Post by DDS »

[R-DEV]AFsoccer wrote:We're working on it. It won't be too long now.

Let's not piss off pr santa. It will be here when it's ready!

You better watch out
You better not cry
better not pout
I'm telling you why
another update is coming.... to town
the team is making a list
dev's are checking it twice;
gonna find out whats buggy n' shit
might even check it thrice
another version is coming.... to town

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Player decline?

Post by Rhino »

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Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Player decline?

Post by Stealth Clobber »

Day/Night cycle on Falklands? Or just testing it out?
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Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Player decline?

Post by Jolly »

'[R-DEV wrote:Rhino;1777370']
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LOL, I think this srceen shot would make some grounp of peolple open the game and try one or two rounds somewhere. :grin:
Jolly, you such a retard.
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: Player decline?

Post by sharpie »

'[R-DEV wrote:Rhino;1777370']
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Hate/love you. Such a tease :{
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

crot
Posts: 1786
Joined: 2010-09-07 19:05

Re: Player decline?

Post by crot »

Trooper909 wrote:Fragmented community......Rules like "mumble don't work for you?? GTFO of my server"being the norm.
This. This is the other problem. Believe it or not I still use VOIP, more practical that way.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Player decline?

Post by illidur »

time of year and diablo 3.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Player decline?

Post by Cassius »

Summer, concerts festivals, beers, vacations. There is WGT Wacken and Rock am Ring just out of the top of my head and then some even if there is no more love parade because well, because...
|TG|cap_Kilgore
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Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Re: Player decline?

Post by Rapid12 »

I'm not clued up on how mods and original game developers work together, so don't laugh if this is a stupid question....Is it beyond achievable to bundle PR and BF2 together on a disc(s) and promote it? Tenner all in say, I bet they'd fly off the shelves.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Player decline?

Post by splatters »

crot wrote:This. This is the other problem. Believe it or not I still use VOIP, more practical that way.
Please explain to me how is it more practical to use VOIP which has greater delay and lesser sound quality than Mumble, now that Mumble features squad comms too.
Rapid12 wrote:I'm not clued up on how mods and original game developers work together, so don't laugh if this is a stupid question....Is it beyond achievable to bundle PR and BF2 together on a disc(s) and promote it? Tenner all in say, I bet they'd fly off the shelves.
EA is generally being a **** with modders, I think this isn't going to happen. Prove me wrong, EA
Hinjin
Posts: 8
Joined: 2011-08-09 00:52

Re: Player decline?

Post by Hinjin »

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Sadly this is the truth :(
"Si vis pacem, para bellum"
If you wish for peace, prepare for war
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Player decline?

Post by Scared_420 »

splatters wrote:Please explain to me how is it more practical to use VOIP which has greater delay and lesser sound quality than Mumble, now that Mumble features squad comms too.

VOIP is universal. Everyone has it and there is no need to download it. Also it always works and will not bog down your PC or slow anything down. You don't have 20 people spamming it all at once, you dont need a regulator in a voice program to kick spammers. If you want to talk to another squad, relay it through the commander and simply type it out. As someone said, "you dont have mumble GTFO". I have been banned by a server for not using mumble, which is absurd but it is their loss.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Player decline?

Post by Wicca »

Scared_420 wrote:As someone said, "you dont have mumble GTFO". I have been banned by a server for not using mumble, which is absurd but it is their loss.
Banning is abit much. But its not really their loss is it?
Xact Wicca is The Joker. That is all.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Player decline?

Post by Pvt.LHeureux »

lol VOIP
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
crot
Posts: 1786
Joined: 2010-09-07 19:05

Re: Player decline?

Post by crot »

[quote=""'[R-CON"]Wicca;1778968']Banning is abit much. But its not really their loss is it?[/quote]

Player loss due to a stupid rule.

[quote="splatters""]Please explain to me how is it more practical to use VOIP which has greater delay and lesser sound quality than Mumble, now that Mumble features squad comms too.
[/quote]

Scared_420 pretty much said it exactly. You always have VOIP, it is always efficient and accessible, it is also limited to the squad, eliminates spam. There is no need for oversight. The only pro that mumble has that wins over voip is the 3D/Positional audio. I have no problem of it being required for squad leaders and commander, AT THE MOST. Forcing it on grunts is just idiotic. You will lose players that way.

I'm a tactical player, experienced and I couldn't give two fucks about mumble. I either use TS to play and organize with people I know and voip when in PR, when I join a random squad. Wanna lose good players and players in general? Keep requiring it on everyone, see what happens.
Last edited by crot on 2012-06-06 00:16, edited 2 times in total.
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