Tis a sad day Wickens thank you for providing us with a great place to play, and having to put up with all the **** you got. Its a shame every one went there separate ways TG was truly the place to play.A.Wickens wrote:TG server has been suffering with very low numbers for a very long time, population became sporadic at best.
As such it is with regret that I announce that the TG PR:BF server will be going permanently offline at the end of this month. It is no longer viable for TG to support an empty server.
I have notified the Devs and made an announcement on the TG PR:BF forums.
A sad day for us but it was the only decision to be made. I have said it elsewhere but I would like to reiterate my thanks to the Devs for the best 5-6 years of gaming I have ever had. Thank you to all of you who played at TG and enjoyed the environment we strived to provide. For me at least it was the only place to play PR and remains the place I call home.
Perhaps in the future TG will return to PR:BF, Devs permitting of course, when there is an upswing in interest with a new release and or the 128 player issue. I personally hope so.
To all of you who have supported TG over the years through various means, be it playing on the server or kind words on these forums, thank you. It's been a helluva ride but for now at least, this is TG's stop.
Player decline?
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Player decline?
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A.Wickens
- Posts: 92
- Joined: 2007-04-09 17:11
Re: Player decline?
I'll join you in those bro tears mate, not a happy time.
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Portable.Cougar
- Posts: 1192
- Joined: 2007-03-03 01:47
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: Player decline?
I was away from my PC which I use primarily for gaming. Also, finalsPortable.Cougar wrote:Great to see you guys miss it though I wish your actions matched your words. The server lacked the meat in the seats.
sent from the phone using magic
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Re: Player decline?
Not sure if the tournament is still running, however, it seems its not.
Perhaps the lack of tournament activity, for the more serious part of the community, has somehow effected any eventual player turnout?
Perhaps the lack of tournament activity, for the more serious part of the community, has somehow effected any eventual player turnout?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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A.Wickens
- Posts: 92
- Joined: 2007-04-09 17:11
Re: Player decline?
Actually Tournament play isn't something that TG was ever particularly bothered about or interested in. Don't get me wrong we played the odd scrim and won everyone I was fortunate enough to take part in. However I also think the 'tourney' stuff is another issue with the way some people play the game.
This is Project Reality, not some E-Sports COD **** and as soon as that becomes your focus, ie the most efficient way to bleed tickets in X scenario, well to me you are taking the fun out of the game, removing the immersion. I was as competitive a player as you are ever likely to meet, however because of the environment that I played in (and who I am) I had no interest in exploiting a weakness in the game engine or 'Ninja'ng' firebases with a saw. Why because it was plain lame, because it killed the fun for me, because I was good enough to do the business without being cheap.
That attitude defined TG and still does, we still seek that immersion and promote effective hybrid RL/Game tactics where we can. Basically it made for a better game, took more skill to pull off and showcased the mod better. And before anyone says it's not how you win games, welll like I say, I played in every scrim for TG for near enough 5 years and we didn't lose one.
I don't like tourney play because it merely advances the development of tactics that exploit the engine, it pays no mind to tactics that enhance the experience. At the end of the day that was what TG was all about, the journey, not how fast you got to the destination.
This is Project Reality, not some E-Sports COD **** and as soon as that becomes your focus, ie the most efficient way to bleed tickets in X scenario, well to me you are taking the fun out of the game, removing the immersion. I was as competitive a player as you are ever likely to meet, however because of the environment that I played in (and who I am) I had no interest in exploiting a weakness in the game engine or 'Ninja'ng' firebases with a saw. Why because it was plain lame, because it killed the fun for me, because I was good enough to do the business without being cheap.
That attitude defined TG and still does, we still seek that immersion and promote effective hybrid RL/Game tactics where we can. Basically it made for a better game, took more skill to pull off and showcased the mod better. And before anyone says it's not how you win games, welll like I say, I played in every scrim for TG for near enough 5 years and we didn't lose one.
I don't like tourney play because it merely advances the development of tactics that exploit the engine, it pays no mind to tactics that enhance the experience. At the end of the day that was what TG was all about, the journey, not how fast you got to the destination.
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SyntheticCoyote
- Posts: 584
- Joined: 2009-10-20 20:47
Re: Player decline?
I have no comment on this matter.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: Player decline?
I just wanted to say "Thanks" to all of the PR players I had the pleasure of gaming with on TG for 5+ years. It was truly the most fun I've had with my clothes on (yeeaaahh) and has lead to some friendships that I truly value. I "served" with some truly great people and had a ton of laughs. PR was (and still is) the best game I've ever played.
The natural order of things is that everything must come to a close. I hope that the next incarnation of PR brings all of us back together to enjoy some more great times. In the meantime, PR as I knew it is gone.
The natural order of things is that everything must come to a close. I hope that the next incarnation of PR brings all of us back together to enjoy some more great times. In the meantime, PR as I knew it is gone.
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Robskie
- Posts: 135
- Joined: 2011-02-27 00:30
Re: Player decline?
I think this is super depressing, just get back on PR and be the change you want to see.
Or man the fuck up, and I'll see you on PRTA or NEW. Still good games going down there, yes sometimes there could be more teamwork, but for the most part there is. Maybe it isn't the way it was before, but it will be with the next PR release.
Until the next similar thread like this pops up.
Or man the fuck up, and I'll see you on PRTA or NEW. Still good games going down there, yes sometimes there could be more teamwork, but for the most part there is. Maybe it isn't the way it was before, but it will be with the next PR release.
Until the next similar thread like this pops up.
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
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maniac1031
- Posts: 257
- Joined: 2010-03-16 20:12
Re: Player decline?
Hey I helped chris seed when I could. Problem was I had to apply for Uni this year so I was rather busy.Portable.Cougar wrote:Great to see you guys miss it though I wish your actions matched your words. The server lacked the meat in the seats.
sent from the phone using magic
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Portable.Cougar
- Posts: 1192
- Joined: 2007-03-03 01:47
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sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: Player decline?
Thats sad to hear about TG, it used to be the best server. My personal reason for staying away have been of the technical kind, BF2 does not enjoy my 64 W7. Constant CTDs and reinstalls.
Last edited by sparks50 on 2012-06-14 16:01, edited 1 time in total.
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Reach[UA]
- Posts: 24
- Joined: 2008-04-22 12:41
Re: Player decline?
Speaking of TG server I must say it was the first place where I seriously started to play PR. It must have been either .2 or .3 version of PR if I'm not mistaken. I'm not afraid to say those were the best times of pr I had experienced there. 
By the way, I agree with Wick's point of view he had written on the previous page about pr.
By the way, I agree with Wick's point of view he had written on the previous page about pr.
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Re: Player decline?
Not sure of course if the PR tournament attracted more players than the TG server did, however, even if TG did attract more, it still was a good solid amount of players that played in the tourney.A.Wickens wrote:Actually Tournament play isn't something that TG was ever particularly bothered about or interested in. Don't get me wrong we played the odd scrim and won everyone I was fortunate enough to take part in. However I also think the 'tourney' stuff is another issue with the way some people play the game.
This is Project Reality, not some E-Sports COD **** and as soon as that becomes your focus, ie the most efficient way to bleed tickets in X scenario, well to me you are taking the fun out of the game, removing the immersion. I was as competitive a player as you are ever likely to meet, however because of the environment that I played in (and who I am) I had no interest in exploiting a weakness in the game engine or 'Ninja'ng' firebases with a saw. Why because it was plain lame, because it killed the fun for me, because I was good enough to do the business without being cheap.
That attitude defined TG and still does, we still seek that immersion and promote effective hybrid RL/Game tactics where we can. Basically it made for a better game, took more skill to pull off and showcased the mod better. And before anyone says it's not how you win games, welll like I say, I played in every scrim for TG for near enough 5 years and we didn't lose one.
I don't like tourney play because it merely advances the development of tactics that exploit the engine, it pays no mind to tactics that enhance the experience. At the end of the day that was what TG was all about, the journey, not how fast you got to the destination.
Every time a peripheral service to any service product is removed, it will affect the populous somehow.
In regard to the greatness of E-Sport I predict that in the future PR will at least consider a direction at some point, where one of the roads it can pick, is the E-sport road. That road is my personal preferment, and with luck I think it can even benefit non-sport-servers like TG in the future, by simply paying for them.
But all of that is still deployed in the future. And a glorious one I respectfully predict it will become. For all target groups in the PR universe.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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SyntheticCoyote
- Posts: 584
- Joined: 2009-10-20 20:47
Re: Player decline?
I will admit as well it was the first place I played PR as well.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
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Sluispluis
- Posts: 9
- Joined: 2012-06-10 07:22
Re: Player decline?
Indeed DayZ is killer atm.
If it's natural to kill, how come men have to go into training to learn how?
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: Player decline?
It's less of Dayz/more of a quality decline among the community. Most people I know that have stopped playing as much as they use to including myself aren't all that interested due to how thing's go these days. A lot of the intensity is going out the door/some thing's are being watered down, the community as a whole/core group is diminishing in teamwork, communication, quality & skill. The game is stepping too far away from what use to make it fun. It's becoming tedious playing maybe 5-7 maps out of the ~20+ we have? Because no one has the balls to play a militia map.Sluispluis wrote:Indeed DayZ is killer atm.
Coyote this is possibly the only reason I still like you.SyntheticCoyote wrote:I have been playing PR since the very beginning, since I rocked FSSF tags, then KBK and finally CIA. When CIA was dropped into my lap I wanted it to change from a clan to a community. Ace has helped me (along with others) for countless days and hours on this, Without him CIA wouldn't be around. There are a few die hards out there. I think that the original player base has gotten older and RL has gotten in the way, I mean since I started playing PR, I have gone to college, graduated, got a real job, moved 3 times, lost a parent, inherited a clan which I turned to a community, and gotten married. I know I am not the only one with RL busyness. Last night I played PR for the first time in what, 2 weeks? My guys in TS asked if I was playing PR, and I replied yes, they went oh my god. I love PR, I love the community, I love the clan rivalries. My opinion on why it has gone downhill? That varies. gameplay getting stale, lack of new maps, weapons, factions. I mean how many of you know where the caches spawn on Karbala? How many of you know the different tactics? I was playing Al Bashrah last night and had a BLAST flying the Chinook. But that was me. I am burned out squad leading, I am tired of babysitting a server, I am tired of having to watch PRTA members so they don't ruin a WHOLE round by wasting assets, starting shit with my admins.
Which leads me to my next point. Anyone else feel like someone is trying to turn a PR community into a conglomerate and take over the world? I wont start that shit here, its been done ad nauseum. I want CIA to be the best NA server, are we? No not by a LONG shot. The numbers may say we are but numbers dont mean anything. The new players need good examples. I will use an example of recruits to CIA. We recruit them, and if they don't fit in they either leave, or start imitating the other members to fit in. Lead by example. As leader of CIA I try to keep a low profile, I used to be a real hothead, ban at a moments notice, kick for no good reason. I realised that if I want to have a great server I need to not micro manage everything. We have a relaxed ruleset as I have found that works most of the time. I give my admins guidelines and hope to GOD they do the right thing. So far so good I think. I have noticed a lack of good players recently, not due to lack of servers, but lack of mentors, lack of teachers, lack of good examples being set. If you squad lead, and pubs realize you are good at it, realize that you are fair, not a troll or some tard, they will flock to your squad. We try to weed out the bad players from the good ones, give the n00bs a chance or some direction. And I agree with Maniac, there are many people I have met that I would consider good friends. Some in CIA, some in others. I support mumble, I support the mini mods, I think that with the new release we will see a rise in players, good bad and ugly. I noticed a downward trend in player quality a long time ago, that was when I noticed a lot of the COD kiddies were coming into BF2... Remeber, a lot of us here were kiddies when BF2 came about. As always time will tell. CIA will be here, we may even run a 128 god willing if we can. As for PR, I do not think she is going anywhere anytime soon. As long as I am physically able, I will run a server for PR, and I will try my best to make it a quality place to play. Haters are going to hate, and people will either love or hate CIA. Thats the nature of the beast. As for you guys complaining about game play, we don't get a lot of constructive criticism. Its waaaaaa your admins did this, someone said that, maplist sucks, ***** ***** *****. I am not pointing anyone out here, but who has the right to say the community has a lack of decent players/servers when they do not try to pick up the torch when it's dropped? Ace makes a wonderful point. The coleader of CIA says this to a lot of out members and it is a twist on a JFK quote. "ask not what CIA can do for you, but what you can do for CIA". SO i leave you with this. Ask not what PR can do for you, but what you can do for the PR community.
/end rant
Regards,
SyntheticCoyote
Last edited by SGT.Ice on 2012-06-19 08:29, edited 2 times in total.
Reason: Fucking coyote
Reason: Fucking coyote

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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Re: Player decline?
I wonder if ARMA III becomes a hit game graphicly and with gameplay what will happen to PR? I guess it will unfortunately die out.
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: Player decline?
That is why it is your loss for banning me for not using mumble. Not saying you in particular but one of your admins who also falsely accused me of tk'n.SyntheticCoyote wrote: I have noticed a lack of good players recently, not due to lack of servers, but lack of mentors, lack of teachers, lack of good examples being set. If you squad lead, and pubs realize you are good at it, realize that you are fair, not a troll or some tard, they will flock to your squad. We try to weed out the bad players from the good ones, give the n00bs a chance or some direction.
I always enjoy having new players in my squad because I know if I show them the ropes and lead by example they will have a great time and keep coming back for more.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Player decline?
Alright let's make it simple for the people bitching about people leaving the mod. It is in your hands to make players better and the overal gameplay better. You are in service of your team and the team is NOT in service of you. If you have problems with mumble for technical reasons, ask it over here, if you don't use it because of ethics or whatever you call it, just change your mindset. If you find yourself trollin' the whole time, stop it. It is your call if you follow the mass or make a difference.
And about the maps that aren't played, as mentioned by SGT. ICE, some maps are either boring or unbalance which can ruin your server in either the short or long run by putting them in a mapvote or maplist. Other maps are CTD heavy for server or client, which is what you want to prevent, and last but not least is that people, like me, just really enjoy insurgency although it has his flaws.
By the way for the pings guys over here that are stressed about 100+ ping, you can just play with it, just avoid aircraft when your ping is reaching 150-200.
Over and out!
And about the maps that aren't played, as mentioned by SGT. ICE, some maps are either boring or unbalance which can ruin your server in either the short or long run by putting them in a mapvote or maplist. Other maps are CTD heavy for server or client, which is what you want to prevent, and last but not least is that people, like me, just really enjoy insurgency although it has his flaws.
By the way for the pings guys over here that are stressed about 100+ ping, you can just play with it, just avoid aircraft when your ping is reaching 150-200.
Over and out!
We are staying up!

