Razor Wire Extension

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speedazz
Posts: 108
Joined: 2011-01-13 05:21

Razor Wire Extension

Post by speedazz »

Finaly, I have enaugh posts to put this suggestion :D

I would like to suggest to extend razor wire, but to keep its base same lenght, so you can join 2 razor wires leaving no space between them, i think it would be useful to block streets so infantry can't cross it without burning them down.

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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Razor Wire Extension

Post by Spec »

I do think this one would make some sense.
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LongHairedHuman
Posts: 110
Joined: 2010-11-23 16:03

Re: Razor Wire Extension

Post by LongHairedHuman »

Appears to be simple to be done, I think the most time consuming part of this would be the exporting to bf2 ^^. So yeah, I fully support this.
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Razor Wire Extension

Post by TeRR0R »

A quick fix could be just an adjustment of the collision mesh.
Don't know if that would make it easier, just an idea.

Or a shortened base so the wire can overlap?
Joker86
Posts: 85
Joined: 2012-05-19 13:11

Re: Razor Wire Extension

Post by Joker86 »

The topic title always arouses this association to me:

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Good idea though.
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Razor Wire Extension

Post by Jolly »

Good idea!
I was always thinking of how can I block off insurgents from my FOBs?
We problably have solution here!LOL


BTW, I have a question here, Can those Fenses really block off vehicles?
Jolly, you such a retard.
tomatenkacktus
Posts: 48
Joined: 2012-02-20 23:10

Re: Razor Wire Extension

Post by tomatenkacktus »

Jolly wrote:Good idea!
I was always thinking of how can I block off insurgents from my FOBs?
We problably have solution here!LOL


BTW, I have a question here, Can those Fenses really block off vehicles?

Only exactly those. Because there are those metal things in it.. you know.. those barriers.. like (omg i'm so creative) you might know from "Saving Pvt James Ryan" (D-Day).

If they aren't there you can just drive through them, but you don't destroy them with that, which you can use for your advantage, but also can suck for you.

Greetz :)


L.Sanburn
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: Razor Wire Extension

Post by nater »

Okay, I was confused as to what was different, you mean have the razor wire cover the whole mound of dirt, I agree with you 100%.
JimmyKid1996
Posts: 363
Joined: 2010-03-22 19:29

Re: Razor Wire Extension

Post by JimmyKid1996 »

nater wrote:Okay, I was confused as to what was different, you mean have the razor wire cover the whole mound of dirt, I agree with you 100%.
I believe he means to lengthen the part, as to be able to cover a whole road, as opposed to 1/4 or 1/2 of it with a single piece, which I support 99.99% :D
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speedazz
Posts: 108
Joined: 2011-01-13 05:21

Re: Razor Wire Extension

Post by speedazz »

Yes, cover whole mound of dirt, because now, when you buid a 2 razorwires next to each other, theres a small empty space between them, so if you extend wire on top of that dirt mound, you can join 2 razor wires together, leavin no space between them for infantry to fit (Sorry if my English not that good)
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Razor Wire Extension

Post by sylent/shooter »

I think its a great idea and I fully support it!,

P.S your English isn't bad, I've seen much worse, and do us a favour and stick around, don't be one of those people who get enough posts to suggest something and then fly away into the depths of the interweb...

You have a fairly creative mind as I've noticed from your posts :P

Killing the enemy sylently
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Razor Wire Extension

Post by dtacs »

Its a good idea, but it should actually extend even further since the bases of FO emplacements can't be touching or clipping, hence why you can't place foxholes too close to eachother.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Razor Wire Extension

Post by Stealthgato »

Yeah, it should be pretty long, it's quite hard to make a consistent wall of razorwire as you can't know exactly where it will go and if you put them too close it simply won't spawn.
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Razor Wire Extension

Post by IINoddyII »

Well spotted.. good idea imo
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Razor Wire Extension

Post by Arnoldio »

Nice idea, wouldnt hurt at all.

It should also be changed that each part needs three inciendary gernades to go down into unassembled state. Now its just too simple to get through. Only destructable by C4 , phosporus, jet boms, arty and JDAM, no guns, no apc cannons no tank shells.
That would make real area denial asset, now its just something to build when there is nothing to do.
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Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Razor Wire Extension

Post by Mouthpiece »

Good idea. As someone noted - now we have hard time if we want to build a nice, huge wall of razors (because of emplacement touching when spawning - they can spawn anywhere). It wouldn't be as time consuming as it is now. The most terrible thing that can happen to a defender is to get overrun in the beginning phase of building while he (the def) is having a 5 min problem with placing obstacles.
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Razor Wire Extension

Post by KiloJules »

Arnoldio, even though this seems a bit "thread hijacky" I fully agree!

If Barbwire, if area denial then do it right, make it last/survive longer.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Razor Wire Extension

Post by Redamare »

:( yeah as of now the only way to successfully block an area with the razor wire would be between two objects ... even that doesn't always work
Hannes_Sbg
Posts: 55
Joined: 2011-05-03 13:48

Re: Razor Wire Extension

Post by Hannes_Sbg »

I support the initial idea and Arnoldios addition. Right now nobody uses razor wires, because they are nothing more than a big trip flare and a huge sign saying "enemy fob close".
It should deny access of infantry and vehicles. Right now both can destroy them in seconds. Maybe the razor is easier to destroy, the "Czech hedgehog" shut withstand more. A two stage destruction - if possible - would be cool: Fully up -> only hedgehog without razor wire (no bleed) -> completely down.
I would love if only the combat engineer or a huge amount of incendiaries (like 10+) could completely destroy the hedgehog. Vehicles and mortars shut have no (at least quick) possibility to destroy a hedgehog, because they are build to resist them.
Last edited by Hannes_Sbg on 2012-08-17 12:12, edited 1 time in total.
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