sweedensniiperr wrote:I did a bit of calculation and did an estimate that the apache weighs 7000kg. that would mean that the helicopter can only drop from about 100meters and barely survive. iirc the units in-game are meters.
but really think about this: maybe the chassi can withstand crashes up to 45km/h but do the pilots do that? or more importantly can the the rest of the chopper do it? realistically maybe the chopper doesn't explode but i'm pretty sure no one would or could fly it afterward.
Cheers for the quick response!
In reply to your second paragraph, i'm not really on about the chopper's ability to simply crash land without exploding, or at least delaying the explosion, giving the pilots enough time to get out of the aircraft and get away ready for extraction. Maybe i didn't put it as clear as i could have done in the OP.
I'll try and explain it in a scenario.
You're flying around on Ramiel or Muttrah at about 80m (or whatever the units for height happen to be in PR (and yes, i know that in most circumstances, you wouldn't fly at 80m, but for argument's sake) and a 50. cal technical or a BTR fires at you with its co-axial machine gun, scores a few lucky hits and the helicopter loses power and begins to fall and still keeps the turn that it was doing when it got shot down (a scenario i'm sure many of you will know all too well!)
In-game as it is at the moment, the helicopter loses power and falls to earth in whatever angle it was travelling in (e.g. you were pitching up when you lost power, you continue to pitch up after power loss), then as soon as you touch something, the aircraft explodes and kills both pilots. It's not feasible for you to jump out, because parachutes don't work at that low altitude. That pretty much makes the pilot kit worthless for helicopters, and doesn't give much scope for uber-elite-BlackHawk Down scenarios where dudes in humvees or other helicopters come to extract you. It just kills you. simple.
Does anyone else think that the helicopter, instead of insta-exploding when it touches something, hits the ground (So long as the speed at which it hits the ground is less than a certain amount, say 70 units of game speed), and allows the pilots enough time to get out and run to an extraction point to call for pickup? They could have damage given to them, say to the point where they start coughing and the screen is black and white, so must get to a point quickly to find a medic, or use their patches and wait for a medic to come to them?
Also - maybe i should have put this in the suggestions thread, but i wanted to get a discussion going first
Also also - I was on about using battle recorder for Single Player, but i've got it figured now

demo.recordDemo
demoname