Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Ask the [Dev]s a (?)

Post by SShadowFox »

[R-DEV]AncientMan wrote:No. Performance should slightly better even.
My computer approves this.
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

[R-CON]rodrigoma wrote:Well that's an easy wish to fulfill :lol:
Well you're right but i haven't time to put in it instead TESTING (Job far from home) :(
Phoenixo_Idaho ; Medic & Mortars Specialist
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Ask the [Dev]s a (?)

Post by Arab »

The quality looks much more crisp and quality! Is it a new anti-aliasing option (forced) or improved textures or both?
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risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Ask the [Dev]s a (?)

Post by risegold8929 »

[R-DEV]AncientMan wrote:No. Performance should slightly better even.
:shock: Best news I have heard for a long time.
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

Arab wrote:The quality looks much more crisp and quality! Is it a new anti-aliasing option (forced) or improved textures or both?
To my knowledge the devs use extremely high levels of forced texture filtering when taking promotional screens and video.
"I Want To Spend The Rest Of My Life With You Tonight."
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Ask the [Dev]s a (?)

Post by AncientMan »

ShockUnitBlack wrote:To my knowledge the devs use extremely high levels of forced texture filtering when taking promotional screens and video.
There are also several new post processing shaders in 1.0 (created by me, shameless self promotion :p ), once of which is an unsharp filter to sharpen edges a bit more than normal :) .
Last edited by AncientMan on 2012-12-15 08:52, edited 1 time in total.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Ask the [Dev]s a (?)

Post by Heavy Death »

[R-DEV]AncientMan wrote:an unsharp filter to sharpen edges a bit more
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AncientMan
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by AncientMan »

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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

[R-DEV]AncientMan wrote:There are also several new post processing shaders in 1.0 (created by me, shameless self promotion :p ), once of which is an unsharp filter to sharpen edges a bit more than normal :) .
Yes. Yes! Yes!! Yes!!! :D

Une question: is stuff still being added to the v1.0 build or is it all bug fixes at the moment?
"I Want To Spend The Rest Of My Life With You Tonight."
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Ask the [Dev]s a (?)

Post by Adriaan »

ShockUnitBlack wrote:Une question: is stuff still being added to the v1.0 build or is it all bug fixes at the moment?
Lots of stuff to add and being added still
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Ask the [Dev]s a (?)

Post by xambone »

No 128 man support? is this because of issues with PB ?

p.s. Your moms a magic 8-ball
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

Any chance that we'll see jungle like this in v1.0?
Last edited by ShockUnitBlack on 2012-12-23 19:20, edited 1 time in total.
"I Want To Spend The Rest Of My Life With You Tonight."
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

any devblogs coming?
AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Re: Ask the [Dev]'s a (?)

Post by AnA10Warthog »

[R-DEV]Rhino wrote:To worship our greatness and to play Project Reality constantly!
I was expecting '42'...
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Ask the [Dev]s a (?)

Post by AfterDune »

'[USF wrote:Doc.Pock;1846368']any devblogs coming?
Yep! :)
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

'[USF wrote:Doc.Pock;1846368']any devblogs coming?
BloodyDeed said a Devcast was coming soon and that it is awesome :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [Dev]s a (?)

Post by Rabbit »

Dear devs,

Will we ever see a Russian counter part to the UH-60, or lynx like the ka-60?
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AfSoccer "I just don't see the natural talent."
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WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Ask the [Dev]s a (?)

Post by WeeD-KilleR »

Dear devs,
will the Bundeswehr get some love? It's a part of the mod for so long now but so far only 2 maps with it. Also what about vehicle? I kinda wish I could see the Wiesel in it's different varients ingame.
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: Ask the [Dev]s a (?)

Post by Kothra »

WeeD-KilleR wrote:Dear devs,
will the Bundeswehr get some love? It's a part of the mod for so long now but so far only 2 maps with it. Also what about vehicle? I kinda wish I could see the Wiesel in it's different varients ingame.
What about the Dingo 2 or the Fuchs?
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

fuchs is in making by someone. check community modding.

DEVS GET DAT DEVCAST OUT NOW! :P
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