Execution of injured enemy

General discussion of the Project Reality: BF2 modification.
Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Execution of injured enemy

Post by Rapid12 »

Dear all,

I stumbled upon an interesting point regarding the mod's medic capabilities. Someone pointed out that a whole squad and more could be revived by a lone medic long after their adversaries or slayers have moved on.

This pretty much leaves a full enemy squad behind your lines even though you killed them all. So I ask the question....is there a way to execute to dead dead your enemies, thus ensuring a squad of Jesuses (happy birthday dude btw) ain't resurrected once you've moved on?

Of course you'd only be talking being able to do this at an intimately close range. Was thinking headshots, but are hit boxes responsive while a player dead but reviveable?
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Execution of injured enemy

Post by Spook »

I remember we already had this topic several times like here: https://www.realitymod.com/forum/f546-p ... unded.html

I usually use flares to burn the bodies. That makes them dead dead sometimes, but not always.
Image
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: Execution of injured enemy

Post by godfather_596 »

I think the devs should make it a probability kind of thing maybe 50 50 death? Or determined by where they get hit cuz you'd supposedly blow a guy's head off and then he's back up 5 seconds later. My opinion is that this needs a solution.
himond
Posts: 63
Joined: 2009-11-08 06:50

Re: Execution of injured enemy

Post by himond »

I got one, I got one! YOU CAN`T REVIVE FALLEN PEOPLE, NO ONE CAN. How about that?
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Execution of injured enemy

Post by mockingbird0901 »

C4 does the trick afaik :razz:
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
Image
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Execution of injured enemy

Post by Psyrus »

Already Suggested Suggestions (***) and Disallowed Suggestions Thread wrote:THIS IS NOT A SUGGESTION THREAD. IT IS A COMPILATION OF PREVIOUSLY SUGGESTED AND NOTED SUGGESTIONS SO THAT YOU CAN CHECK HERE BEFORE POSTING A NEW TOPIC IN THE REAL SUGGESTIONS SECTION.
Killing/Finishing off wounded
Unfortunately this is just a suggestion that's already been suggested multiple times over the years.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Execution of injured enemy

Post by ComradeHX »

Imo, it should be "revivable only in 30 seconds"
Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Re: Execution of injured enemy

Post by Rapid12 »

It's not a suggestion, it's a request for details about methods on how to execute a reviveable dead enemy.

Incendiary is one way, not always 100% & C4 is another. Both a bit noisy don't you think?


I guess then that it isn't possible. Right, go ahead and lock then if there's only two possible ways to do it.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Execution of injured enemy

Post by Psyrus »

ComradeHX wrote:Imo, it should be "revivable only in 30 seconds"
Welcome to PR version 0.1-0.75 :razz:
Rapid12 wrote:It's not a suggestion, it's a request for details about methods on how to execute a reviveable dead enemy.

Incendiary is one way, not always 100% & C4 is another. Both a bit noisy don't you think?


I guess then that it isn't possible. Right, go ahead and lock then if there's only two possible ways to do it.
Apologies, I misread your tone. Upon reading the first post again, you weren't saying that there should be more ways, merely asking if it's currently possible :)

FYI large explosives will also make everyone dead-dead in their radius (tank shells, APC HEAT, 500lbs bombs, hellfires)
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Execution of injured enemy

Post by risegold8929 »

I remember getting dead dead through a handgrenade landing on my body. Was this luck or does it actually work?
Image

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Execution of injured enemy

Post by ShockUnitBlack »

risegold8929 wrote:I remember getting dead dead through a handgrenade landing on my body. Was this luck or does it actually work?
You can be dead-deaded by getting hit enough with any weapon. Getting stuck in a mortar barrage will generally do this.
"I Want To Spend The Rest Of My Life With You Tonight."
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Execution of injured enemy

Post by Psyrus »

ShockUnitBlack wrote:You can be dead-deaded by getting hit enough with any weapon. Getting stuck in a mortar barrage will generally do this.
I don't believe rifles/handguns will do it, though.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Execution of injured enemy

Post by L4gi »

Explosions make people dead dead.

Grenades, C4, HE, Hellfire, whatever. Needs to be close enough etc.

Incendiary doesnt work.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Execution of injured enemy

Post by Navo »

L4gi wrote: Incendiary doesnt work.
It does, sometimes.
lgm
Posts: 55
Joined: 2012-12-07 02:26

Re: Execution of injured enemy

Post by lgm »

engineer's c4.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Right clicking a grenade while above their body and then running away works most of the time.


Sent from my iPhone using Tapatalk
Image


Image
Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Re: Execution of injured enemy

Post by Rapid12 »

Can we have some volunteers to test this out please?
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: Execution of injured enemy

Post by Souls Of Mischief »

I do not condone this, since it is against the Geneva convention. Although, pissing on the dead bodies of enemy combatants is something that I approve of. OOORRAAAAH

User infracted for useless/unhelpful post content. Anyone who quotes this post will meet the same fate.
Last edited by Spec on 2012-12-26 19:22, edited 1 time in total.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Execution of injured enemy

Post by Spec »

I'm leaving this open because it is, in my view, not a suggestion but a question. And although I'll have you know that killing wounded enemies is not an intended feature, you are free to discuss the methods of doing so as it does not harm gameplay and might be interesting to read for players and Devs. But don't get political or off-topic, or this thread will be closed.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Re: Execution of injured enemy

Post by Rapid12 »

Thanks Spec.

I don't get this rules of engagement thing with a video game, particularly one based on realism. Do I need to point this out?....go on then. The fact there are 'rules' in war tells me that they get broken in real war, so there you go, it adds to the realism.

On the other hand, are mercy killings a breach of the whatever conventions (in real life war)?
Locked

Return to “PR:BF2 General Discussion”