[0981] Normany K98 Sniper Scope Bug

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Sebi330
Posts: 26
Joined: 2009-07-30 16:08

[0981] Normany K98 Sniper Scope Bug

Post by Sebi330 »

Description:

In PR Normandy, the 1P model of the K98 sniper has no visible scope. Only when you zoom in you get the proper effects.

Screens:

Image
Image

Steps to reproduce:
-Join the Wehrmacht in PR Normandy and get a Sniper kit

Tested on:
Local server using the rcon commands, I will try to check it on a regular server today

Video Settings
Maxed out + 8AA through Nvida Driver ( has never been a problem )

Greetings and Merry Christmas
Sebi
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [0981] Normany K98 Sniper Scope Bug

Post by Arc_Shielder »

That's not a bug, it's the way it is. Someone needs to model a scope to it.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [0981] Normany K98 Sniper Scope Bug

Post by rodrigoma »

A problem I had with the this sniper is that I couldn't seem to hit anything, Not sure I If was aiming at the wrong place?
And the recoil is kind of silly too
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [0981] Normany K98 Sniper Scope Bug

Post by saXoni »

Not seeing the scope is okay, but the when you take aim the scope is ridiculous, and it's really hard to hit people from long range.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [0981] Normany K98 Sniper Scope Bug

Post by AfterDune »

Get me something better pl0x ;) .
Image
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [0981] Normany K98 Sniper Scope Bug

Post by saXoni »

[R-DEV]AfterDune wrote:Get me something better pl0x ;) .
Image
Eskil_swe
PR:BF2 QA Tester
Posts: 64
Joined: 2012-06-05 13:42

Re: [0981] Normany K98 Sniper Scope Bug

Post by Eskil_swe »

Nothing wrong with it, love it!
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: [0981] Normany K98 Sniper Scope Bug

Post by Ratface »

I like it, and the real scope has the 3 lines for markers, not the traditional crosshairs...still like it more than the enfield's scope though :D
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [0981] Normany K98 Sniper Scope Bug

Post by AfterDune »

Real scope:

Image

PN scope:

Image

I never had issues with it tbh?
Image
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [0981] Normany K98 Sniper Scope Bug

Post by saXoni »

The vertical line's tip needs to be "sharpened" more, if you know what I mean.
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: [0981] Normany K98 Sniper Scope Bug

Post by Stealth Clobber »

Scopes back then only had like 4x magnification, I'm not surprised you can't hit shit at range.
Image
Professorson
Posts: 259
Joined: 2012-05-30 07:05

Re: [0981] Normany K98 Sniper Scope Bug

Post by Professorson »

ZF41 is something like 1.5 magnification rofl... german snipers hated it
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [0981] Normany K98 Sniper Scope Bug

Post by rodrigoma »

so currently the scope is "zeroed" at what, the tip of the vertical line, or in the center, where the three lines would meet?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [0981] Normany K98 Sniper Scope Bug

Post by AfterDune »

Where the lines (would) meet is the center as far as I know.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [0981] Normany K98 Sniper Scope Bug

Post by Rhino »

If your ever confused excatly where, its always the very centre of the screen (other than for some vehicle/PCO weapons) so just get a bit of string or something and stretch it out between the top left and bottom right corners of your screen then on its mid point is where your bullet comes out.
Image
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [0981] Normany K98 Sniper Scope Bug

Post by sweedensniiperr »

i've suggested that they should use the enfield scope but they wouldn't listen..
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [0981] Normany K98 Sniper Scope Bug

Post by AfterDune »

If there's nobody around that can make nice things, I believe the current "scope" is pretty well done.
Image
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [0981] Normany K98 Sniper Scope Bug

Post by Stealthgato »

The top of the vertical line is where the bullet is supposed to hit (center), not where there's no indicator at all. That's pretty silly currently. You need to extend the vertical line to the center and make it's top into an arrow.

Look at the reference you posted and make it like that.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [0981] Normany K98 Sniper Scope Bug

Post by AfterDune »

It could be extended, but even without it, just point to where the lines would meet and you're fine. It's not rocket science, guys.
Image
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [0981] Normany K98 Sniper Scope Bug

Post by Pvt.LHeureux »

Well you should change it AD, because most players don't know about bullets always coming from the center of the screen so it confuses them, also they'll stop complaining about it :razz:
sweedensniiperr wrote:i've suggested that they should use the enfield scope but they wouldn't listen..
Sure we could do that, but then we would need someone to re-export the new model and hopefully that do not fuck up the model by doing the export like it happened to the M1 Garand.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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