Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
Locked
maniac1031
Posts: 257
Joined: 2010-03-16 20:12

Re: Ask the [Dev]s a (?)

Post by maniac1031 »

I will sell my soul to any dev willing to show me the new m14ebr and mk12 model or sound of the silenced mk12 being fired :)
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Ask the [Dev]s a (?)

Post by Adriaan »

maniac1031 wrote:I will sell my soul to any dev willing to show me the new m14ebr and mk12 model or sound of the silenced mk12 being fired :)


Your soul is miiine
Image
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: Ask the [Dev]s a (?)

Post by psychickactivity »

Is it possible to have ? message of happy new year from ? DEV on video?
[img]psychickactivity[/img]
gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: Ask the [Dev]s a (?)

Post by gipakok »

Dear devs, will there be a change in the future in the way that the sniper kit works now in PR (which is pretty much just CoD with deviation changes) to a more realistic system?
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Ask the [Dev]s a (?)

Post by MADsqirrel »

gipakok wrote:Dear devs, will there be a change in the future in the way that the sniper kit works now in PR (which is pretty much just CoD with deviation changes) to a more realistic system?
What do you mean exactly? bullet drop? IRL you aim at youre target, determine the distance and the wind, adjust youre scope and shoot.
Because there is no RL ballistic of normal bullets ingame (like for examle with the Panzerfaust 3 or the granadelunchers) i doubt there will be the possibility to adjust youre scope.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [Dev]s a (?)

Post by Rabbit »

MADsqirrel wrote:What do you mean exactly? bullet drop? IRL you aim at youre target, determine the distance and the wind, adjust youre scope and shoot.
Because there is no RL ballistic of normal bullets ingame (like for examle with the Panzerfaust 3 or the granadelunchers) i doubt there will be the possibility to adjust youre scope.
I don't know, maybe you could do something like the GL and choose to move it in mills or something.
Image

AfSoccer "I just don't see the natural talent."
Image
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Well there is that wind affected projectile project going on :

Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
PGT_Hubbard
Posts: 57
Joined: 2012-09-17 02:13

Re: Ask the [Dev]s a (?)

Post by PGT_Hubbard »

Also, I don't believe I got an answer to my question about the M240 being left off the Abrams roof.
Last edited by PGT_Hubbard on 2012-12-31 23:40, edited 1 time in total.
Reason: Redundant post.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

PGT_Hubbard wrote:Also, I don't believe I got an answer to my question about the M240 being left off the Abrams roof.
it would be a misappropriation of ingame manpower

Also as far as I know the m240 is to be used by the crew's loader- but ofc the loader cant load and shoot at the same time - trying to simulate that ingame would be quite complicated; additionally there might be issues with a realsitic weapon mount
I
Image
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

That would make one less guy on the field and one more useless dude on a tank.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Ask the [Dev]s a (?)

Post by SShadowFox »

Can I still expect the 1.0 release being today?

By the way, happy new year!
Last edited by SShadowFox on 2013-01-01 03:53, edited 1 time in total.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Ask the [Dev]s a (?)

Post by rPoXoTauJIo »

[R-DEV]Rhino wrote:...weapon to take out Firebases but for v1.0 we are looking at not making knifes destroy them anyways...
But what will be instead in inf kits to destroy fobs?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [Dev]s a (?)

Post by Rabbit »

I saw the dutch forces have (at least a version of) the M320. Will we see that replacing the M203 for the US forces?
Image

AfSoccer "I just don't see the natural talent."
Image
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: Ask the [Dev]s a (?)

Post by Kothra »

rPoXoTauJIo wrote:But what will be instead in inf kits to destroy fobs?
C4 from a Combat Engineer.
gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: Ask the [Dev]s a (?)

Post by gipakok »

Dear devs, does the BF2 engine support more than 9 squads per team? And if it doesn't, won't the teamwork get screwed since there can only be 8 people in a vehicle?
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

No, just give more vehicles! :razz:
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: Ask the [Dev]s a (?)

Post by izoiva »

[R-DEV]Rudd wrote:it would be a misappropriation of ingame manpower

Also as far as I know the m240 is to be used by the crew's loader- but ofc the loader cant load and shoot at the same time - trying to simulate that ingame would be quite complicated; additionally there might be issues with a realsitic weapon mount
I
What about remote-controlled .50 for tanks?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

izoiva wrote:What about remote-controlled .50 for tanks?
again, a misappropriation of manpower tbh. Best to stick with the 50cal, keeps an incentive for the driver to stay in his position instead of switching around anyway, unless we had a vbf2 turret driver system, which will not happen because that is a serious step backwards.
Image
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Ask the [Dev]s a (?)

Post by Pronck »

Since when is Rudd back on the team?
We are staying up!
Locked

Return to “PR:BF2 General Discussion”