map endings

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Barendz
Posts: 78
Joined: 2006-09-06 15:27

map endings

Post by Barendz »

In vBF2 allmost all the battles ended suddenly when one team had run out of tickets while there was actually no reason for that on the battlefield. In PR this already reduced, some battles really end by one team completly conquer the map, but I think it wouldbe cool if every battle ends like that. IRL battles doesnt end suddenly and so shouldnt they in PR.

Would it be possible (I hardly know antything about coding and the BF engine and stuff) to make it so that a team gets, lets say 50 tickets when they capture a CP. This way a team that makes a tactical mistake but can recover itself is able to keep fighting and eventually even win. Ofcourse the timer should still remain to prevent a game to go on for too long.

I know that this isnt a perfect idee or something but I just like to see other opinions and ideas. I see most people like longer battles and the new maps for 0.4 a mostly quiet big but I also like the smaller maps but still want them to end properly. I like it very much to see a great game of teamwork ended with real victory on the battlefield and not just some lame sudden end because the other teams tickets are up.
Barendz
Posts: 78
Joined: 2006-09-06 15:27

Post by Barendz »

:? ??: I guess I put this in the wrong forum section. Can somebody move it to the suggestions please 8) apoligise for the mistake
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Good idea. The tickets are a problem. One team can dominate and hold all the flags but one and still lose due to losses trying to take the last CP.
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

agree.
That thing is an mapers error, to not implement that.

...or something new like: for every captured CP to gain 10-20 points/tickets as an reinforcements?
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
ArmedDrunk&Angry
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Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I think it is realistic that you can lose even though you have all but one flag.
In real life many battles have been won by a stubborn defender wearing down the attacker.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
=|Azeitona|=
Posts: 320
Joined: 2006-07-25 17:40

Post by =|Azeitona|= »

Good idea, I agree.
I have a sign link the DEVS one, click on the flag to see Image

:mrgreen:

'[R-DEV wrote:eggman'] sh*t happens.

About 0.4 release
Barendz
Posts: 78
Joined: 2006-09-06 15:27

Post by Barendz »

I think it is realistic that you can lose even though you have all but one flag.
In real life many battles have been won by a stubborn defender wearing down the attacker.
But that doesnt become impossible, it just gets very hard. You have to kill much more attackers then losing defenders which is just like in a real battle.

BTW thanks for the posstive imput :mrgreen:
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

ArmedDrunk&Angry wrote:I think it is realistic that you can lose even though you have all but one flag.
In real life many battles have been won by a stubborn defender wearing down the attacker.
I agree completely. Some maps could have the mission goal to wear down an attack while the main force retreats. In that case, lasting for 20 minutes or killing 300 enemies counts as victory, since the territory is being given up.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Barendz
Posts: 78
Joined: 2006-09-06 15:27

Post by Barendz »

'[R-DEV wrote:NikovK']I agree completely. Some maps could have the mission goal to wear down an attack while the main force retreats. In that case, lasting for 20 minutes or killing 300 enemies counts as victory, since the territory is being given up.
Thats true but its a specific scenario. When a mapper has that scenario in mind for his map he could choose to leave the extra tickets out but on most maps both teams try to conquer the entire map.
Downtown_two
Posts: 1276
Joined: 2006-06-19 11:59

Post by Downtown_two »

Great idea, it was never something that bothered me too much but now you mention it....
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Barendz
Posts: 78
Joined: 2006-09-06 15:27

Post by Barendz »

I just realised its also a good instrument for assymetrical battle for the possible insurgents faction. For example when you want a map where the insurgents has to defend a city or something, with the extra tickets you could make it harder for the USMC to take points because if they do they get extra tickets and can go on.
Maybe its also something for muttrah city, i've seen it happen quiet often that the USMC takes so much losses that when the eventually take park they are already certain to lose because of the lost tickets. When they get extra tickets after capturing park we could see battles that take place beyond that, mosk market etc etc. (no offense to Rhino though, i like muttrah alot but its a shame it always ends around park)
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