Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

Na man, it's something to look forward to ;) .
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Gosu-Rizzle
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Re: Ask the [Dev]s a (?)

Post by Gosu-Rizzle »

[R-DEV]AfterDune wrote:Yeah, Normandy will have better things in the future. Just won't be part of 1.0.
THANK YOU for that. I really love Normandy, but we have been waiting for 1.0 for years now and i would like it to actually be released at some point ;) So im happy to hear (as i see it) you are focusing your efforts on getting it out, instead of constantly adding new things.
Dont get me wrong, all the new content looks cool, but i would have prefered having half of them released a year ago or what ever. The bird in the hand you know :smile:
Sizum85
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Re: Ask the [Dev]s a (?)

Post by Sizum85 »

What would be the ETA for Devcast #3?
Pvt.LHeureux
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Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Sizum85 wrote:What would be the ETA for Devcast #3?
Mmmh, I think last ETA known was "When it's done"? Not sure, any devs?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
SANGUE-RUIM
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Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

their answer is "soon" ;)
BloodyDeed
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Post by BloodyDeed »

[R-DEV]K4on wrote:We don't know yet. Probably not this week.
But yeah, we have the most stuff ready and are trying to get the rest done asap.
When it's done :)
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sweedensniiperr
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Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

What is the main thing holding 1.0 back? Are you waiting for a set of specific models? A map? Coding/animation for all things? Just general random bugs?
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Pvt.LHeureux
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Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

Procrastination!
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
gipakok
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Re: Ask the [Dev]s a (?)

Post by gipakok »

sweedensniiperr wrote:What is the main thing holding 1.0 back? Are you waiting for a set of specific models? A map? Coding/animation for all things? Just general random bugs?
They want it to be as bug-less as they can since it's the last and complete version of BF2 :P R.
BloodyDeed
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Re: Ask the [Dev]s a (?)

Post by BloodyDeed »

Mainly it's one of our new core features that isn't completed yet.
What this is exactly can't be revealed at this point.

Plus a lot of quality control has to be made and bugs have to be fixed.
gipakok wrote:They want it to be as bug-less as they can since it's the last and complete version of BF2 :P R.
That's not true. As long as there are developers and players there will be further versions. In fact there are even things we aim to feature in a v1.1 release.
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sweedensniiperr
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Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

[R-DEV]BloodyDeed wrote:Mainly it's one of our new core features that isn't completed yet.
What this is exactly can't be revealed at this point.
I wish I never asked.
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ShockUnitBlack
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Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

v1.0 will be released in the future. My guess is it's going to be pretty huge, certainly bigger than any previous patch.

Also - is the big feature the Star Wars submod you hinted at about a year ago?
"I Want To Spend The Rest Of My Life With You Tonight."
Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

gx wrote:Thanks for clearing that up for me, I thought the french are merlin were getting a chinook for some reason, and I just completely forgot about the brits.
BBC News - Cameron and Sarkozy hail UK-France defence treaties
gx wrote:Didn't know you did asset layouts like that, I thought it was strictly a 1 for 1.
Well hardly any of our mirror balanced maps, are actually a direct mirror balance and that's even if you just take into account each vehicles capabilities. For example APCs like the WZ551 are amphibious and only has a 25mm cannon, where the Warrior isn't amphibious, and has a 30mm cannon and that's not even going into other smaller details like ammo counts, vehicle speed and handling etc. As such, we are only looking at giving roughly the same capabilities for each side in a mirror balanced map, which doing as I said above with 1 light = 1 heavy chopper is the same logistical and transport capabilities more or less of 2 medium lift choppers, even thou tactically they need to be used quite differently, they still offer more or less the same thing.
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sweedensniiperr
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Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

Out of all the new content we've seen so far prior to 1.0 and how much we will see before the release(more devcasts etc), how much new stuff will we see compared how much new stuff that will actually be in 1.0?

Jeez, I'm having trouble to phrase this..
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BloodyDeed
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Re: Ask the [Dev]s a (?)

Post by BloodyDeed »

I know what you want to know but it's difficult to answer. I suppose you want some percentage but that's too hard to tell.
It will be similar to previous releases. We show many of the new things in devcasts/highlights/trailers but there are still some things we like to keep secretly. This being said there are still some major new features we havn't shown publicly yet.
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Stealthgato
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Re: Ask the [Dev]s a (?)

Post by Stealthgato »

Is the issue where connection is lost when first trying to join a server ever going to get fixed?
Adriaan
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Re: Ask the [Dev]s a (?)

Post by Adriaan »

Stealthgato wrote:Is the issue where connection is lost when first trying to join a server ever going to get fixed?
Apparantly it's something that punkbuster needs to fix on their side. I think they've been contacted about it already but don't know if they have replied/can fix it. Don't know any more than that myself.
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AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

There is a fix for it, someone on the forums made a thread here.... Been using it for quite a while, works great!
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hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

[R-DEV]BloodyDeed wrote:Mainly it's one of our new core features that isn't completed yet.
What this is exactly can't be revealed at this point.
What decides whether a feature can be revealed to the public? We've seen core features from 1.0 like the BUIS system and the sound changes, but other things are staying secret. Is it a case of staggering the feature reveals to keep the hype going or something else?
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Rudd
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Re: Ask the [Dev]s a (?)

Post by Rudd »

hobbnob wrote:What decides whether a feature can be revealed to the public? We've seen core features from 1.0 like the BUIS system and the sound changes, but other things are staying secret. Is it a case of staggering the feature reveals to keep the hype going or something else?
it's done via an awesomeness rating, taking into account coolness, gameplay impact, utility, if it has cowbell etc.

A rating of less than 10 means the feature can be casually mentioned on the forums with detail and included in devcasts etc.

A rating of 10-19 means that the feature can be :wink: -ed at when mentioned by a public forum member, but no details are to be given out until a devcase.

A rating of 20-8999 means that the feature must be given a great deal of pomp but must be secret until a prearranged advertisement strategy is in place.

A rating 0f 9000 or over indicates this feature could explode people's minds with awesome, and in the interests of public safety must be kept secret until we can vaccinate people's minds pre-exposure.
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