Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

[R-DEV]Rudd wrote: A rating 0f 9000 or over indicates this feature could explode people's minds with awesome, and in the interests of public safety must be kept secret until we can vaccinate people's minds pre-exposure.
So all cowbell featuring features?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

We don't announce it, in case we can't make it work.
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hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Ask the [Dev]s a (?)

Post by hobbnob »

[R-DEV]AfterDune wrote:We don't announce it, in case we can't make it work.
Ahhh ok thanks for answering :)
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nater
Posts: 489
Joined: 2009-01-07 19:35

Re: Ask the [Dev]s a (?)

Post by nater »

[R-DEV]AfterDune wrote:There is a fix for it, someone on the forums made a thread here.... Been using it for quite a while, works great!
https://www.realitymod.com/forum/f27-pr ... ction.html

I think this is the thread if anyone was wondering.
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Ask the [Dev]s a (?)

Post by doop-de-doo »

[R-DEV]AfterDune wrote:We don't announce it, in case we can't make it work.
fastropes, the myth

:evil: B4TM4N :evil:
DavviZ
Posts: 111
Joined: 2009-05-03 16:32

Re: Ask the [Dev]s a (?)

Post by DavviZ »

[R-DEV]AfterDune wrote:There is a fix for it, someone on the forums made a thread here.... Been using it for quite a while, works great!
Is it easy to fix? Maybe you can post it up/PM it to me? Don't bother though if it's something to complicated, I can click one extra time instead of spending a lot of hours fixing it :)


EDIT: Thank you nater! got the answer from him 2 posts up
JackONeill
Posts: 84
Joined: 2011-06-01 10:24

Re: Ask the [Dev]s a (?)

Post by JackONeill »

Have you ever concidered making PR into a corridor shooter with "push "F" to destroy world"-features?
If not, please do! :p
Last edited by JackONeill on 2013-04-08 08:00, edited 1 time in total.
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DDS
Posts: 820
Joined: 2008-03-27 22:52

Post by DDS »

[R-DEV]Rudd wrote:it's done via an awesomeness rating, taking into account coolness, gameplay impact, utility, if it has cowbell etc.

A rating of less than 10 means the feature can be casually mentioned on the forums with detail and included in devcasts etc.

A rating of 10-19 means that the feature can be :wink: -ed at when mentioned by a public forum member, but no details are to be given out until a devcase.

A rating of 20-8999 means that the feature must be given a great deal of pomp but must be secret until a prearranged advertisement strategy is in place.

A rating 0f 9000 or over indicates this feature could explode people's minds with awesome, and in the interests of public safety must be kept secret until we can vaccinate people's minds pre-exposure.
Lol

Humor
Made me think of scene in As Good As It Gets...

Receptionist: "how do you write (about) women so well? "

Melvin Goodall: "I start with a man and take away reason and accountability"



- sent using Tapatalk HD

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
Arab
PR:BF2 Developer
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Joined: 2012-05-18 03:37

Re: Ask the [Dev]s a (?)

Post by Arab »

DDS wrote: Made me think of scene in As Good As It Gets...

Receptionist: "how do you write (about) women so well? "

Melvin Goodall: "I start with a man and take away reason and accountability"



- sent using Tapatalk HD
"And you add skills in the kitchen"

And your avatar lady made me a **** sandwich ):<
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Ask the [Dev]s a (?)

Post by zombie-yellow »

Have you updated some maps for 1.0 ? Like Muttrah City and whatnot :p
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Ask the [Dev]s a (?)

Post by AFsoccer »

zombie-yellow wrote:Have you updated some maps for 1.0 ? Like Muttrah City and whatnot :p
Almost every map has received an update. Some are minor bug fixes, some have new layers, some have asset changes, and some even have new flags / points of interest. So yes... I don't think there is a single map that hasn't been touched... but some will be more apparent than others.
WhiteRhino
Posts: 140
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Re: Ask the [Dev]s a (?)

Post by WhiteRhino »

Are you going to remove some map for the 1.0? And which ones?
Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

Some maps have also received quite big overhauls, but Muttrah isn't one of them but as AF has said, like other maps, it has received some minor gameplayobject changes which I'll post a blog about at some point in the future, carrying on my tradition of updating all changes to the map with a blog post:
Muttrah City (v2) v0.91 GPO Update - Project Reality Forums
Muttrah City (v2) v0.95 GPO Update - Project Reality Forums
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AFsoccer
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by AFsoccer »

WhiteRhino wrote:Are you going to remove some map for the 1.0? And which ones?
Siege at Ochamchira and Battle for Qinling will both be removed. I think that's it though.

Oh, and the Normandy and Falklands maps won't be in v1.0... but that's been covered in other posts.
zombie-yellow
Posts: 395
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Re: Ask the [Dev]s a (?)

Post by zombie-yellow »

Why ? It's convenient to have all maps in one PR :)
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Arab
PR:BF2 Developer
Posts: 2898
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Re: Ask the [Dev]s a (?)

Post by Arab »

This may piss off developers, but will there be a possibility for the Battlefield 2 Vanilla Map-Pack for Project Reality 0.7 being ported over to the new version?

Or compatible?
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Ask the [Dev]s a (?)

Post by 40mmrain »

How has the area attack system changed for 1.0?

I heard the JDAM is gone, are there new types of arty? Does it come more frequently?
Rhino
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rhino »

Arab wrote:This may piss off developers, but will there be a possibility for the Battlefield 2 Vanilla Map-Pack for Project Reality 0.7 being ported over to the new version?

Or compatible?
Its possible, its possible to do it in the current version, just needs someone to do the work but its very unlikely the maps would become part of PR's official map list.
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Rudd
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rudd »

zombie-yellow wrote:Why ? It's convenient to have all maps in one PR :)
Some maps get removed because they simply aren't played, so become dead weight for the first main installer, other maps have technical issues that no one has the time/inclination/ability to fix.

But the maps on the next version are really great, we're working hard to increase variety on already existing maps and also optimisation is key to help ensure appropriate resource use to prevent crashes and FPS drops.
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Ask the [Dev]s a (?)

Post by zombie-yellow »

Don't remove The Falklands map PLEASE !! :hissyfit:
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