Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

zombie-yellow wrote:Don't remove The Falklands map PLEASE !! :hissyfit:
Falklands isn't being removed, just getting fully included later on as we don't have the manpower right now to implement it into v1.0 without v1.0 being delayed even further and as such, will be included in a later update :)

Rudd's post was referring to Siege at Ochamchira and Battle for Qinling.
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zombie-yellow
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Re: Ask the [Dev]s a (?)

Post by zombie-yellow »

Oh ok :) I've never played any of these two maps since I began to play PR 2 years ago TBH :p
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ShockUnitBlack
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Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

[R-DEV]AFsoccer wrote:Siege at Ochamchira and Battle for Qinling will both be removed. I think that's it though.
Interesting picks, not sure if I agree or disagree.
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camo
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Re: Ask the [Dev]s a (?)

Post by camo »

what? Battle for Qinling is a great map and some of the best rounds of PR i've had have been on that map, it doesn't really seem to be underplayed so can you maybe get rid of a different map instead like Qwai river?
SANGUE-RUIM
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Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

camo_jnr_jnr wrote:what? Battle for Qinling is a great map and some of the best rounds of PR i've had have been on that map, it doesn't really seem to be underplayed so can you maybe get rid of a different map instead like Qwai river?
having a map removed is difficult for some and ok for others

it all depends on personal taste, in which version u began to play PR and etc...
as a lover of all maps in PR, i hate to say any of them go away, but others map come in place :grin:

just gonna have to deal with it ;)

ps: qwai is great too
Rudd
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Re: Ask the [Dev]s a (?)

Post by Rudd »

don't forget, being removed for the 1.0 release doesn't necessarily mean removed forever
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AFsoccer
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Re: Ask the [Dev]s a (?)

Post by AFsoccer »

... and for every one or two we remove, we're adding twice that many new maps. :)
ShockUnitBlack
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Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

Don't want to be sarcastic but... holy **** three years of development and four new maps lol :)
Last edited by ShockUnitBlack on 2013-04-09 07:30, edited 1 time in total.
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Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

ShockUnitBlack wrote:Don't want to be sarcastic but... holy **** three years of development and four new maps lol :)
Well your not counting the map pack and minimods since PR v0.95's release :p
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Conman51
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Re: Ask the [Dev]s a (?)

Post by Conman51 »

How relevant is this change log anymore?
https://www.realitymod.com/forum/f196-p ... -beta.html

That was pre .98 right?

Has much changed on this? And can we have another part for a game? :mrgreen:
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AncientMan
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Re: Ask the [Dev]s a (?)

Post by AncientMan »

Well, we're at 1.0.8.0 now, and the changelog from 1.0.0.0 -> 1.0.8.0 is about twice as long... I could probably post another encoded changelog, but seeing as how half the comments are abuse at us for not releasing the full changelog, even though time and time again we say we won't until we actually release, I'm not really that keen...
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zombie-yellow
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Re: Ask the [Dev]s a (?)

Post by zombie-yellow »

Do you have a roughly non-accurate estimate of PR 1.0 release ? Like "This summer", "This winter", "Next year", "Next decade" ? Would be cool :)
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IINoddyII
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Re: Ask the [Dev]s a (?)

Post by IINoddyII »

c'mon AM we all know the only thing that keeps you going those long nights trying to implement the hxnxs xxee wxxxxxg xxxchxxe is the hate :P
Conman51
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Re: Ask the [Dev]s a (?)

Post by Conman51 »

[R-DEV]AncientMan wrote:Well, we're at 1.0.8.0 now, and the changelog from 1.0.0.0 -> 1.0.8.0 is about twice as long... I could probably post another encoded changelog, but seeing as how half the comments are abuse at us for not releasing the full changelog, even though time and time again we say we won't until we actually release, I'm not really that keen...
:( Please....dont punish the good majority because the actions of the bad minority.

have mercy on us good sire! :p


EDIT: AM i love yoU! :p Im actually surprised you got it up that fast. I thought making all those x's would take a long time.
Last edited by Conman51 on 2013-04-09 17:05, edited 2 times in total.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

Dien Duong will also be removed, but two new goodies make up for that :) .
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AncientMan
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Re: Ask the [Dev]s a (?)

Post by AncientMan »

Conman51 wrote: :( Please....dont punish the good majority because the actions of the bad minority.

have mercy on us good sire! :p


EDIT: AD i love yoU! :p Im actually surprised you got it up that fast. I thought making all those x's would take a long time.
Why does everyone call me AD, that's AfterDune :( .

And yeah, it's what, a button click to make all those x's :p

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ShockUnitBlack
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Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

I have enough confidence in you guys to believe that my math will prove to be a bit off when v1.0's released lol.

Edit - I think I just got ninja'd by half a dozen people :)
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sweedensniiperr
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Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

[R-DEV]AfterDune wrote:Dien Duong will also be removed, but two new goodies make up for that :) .
Reason? Tbh that was probably the most working vietnam map, gameplay wise.
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ShockUnitBlack
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Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

sweedensniiperr wrote:Reason? Tbh that was probably the most working vietnam map, gameplay wise.
Strongly disagree with you on that. It's aesthetically butt ugly and not conducive to good firefights. Too many barren hills.
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camo
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Re: Ask the [Dev]s a (?)

Post by camo »

which four maps?
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