Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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ShockUnitBlack
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Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

AFAIK that recent devblog with the Marlin skirmish footage showed squads with more than six members.
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smgunsftw
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Re: Ask the [Dev]s a (?)

Post by smgunsftw »

Ratface wrote:I may have missed it in the 136 pages of this thread, but do we have any news yet on squad sizes?

From what I heard was that we are going to have around 100 player servers, but I am wondering on the max sqd size...also because I now have more than 5 other people I love to play with and it would be sweet to get to play with more of em as my minions ^^
I think the limit was 10 in most 100+ test servers, could be different for 1.0 though.
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Mineral
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Post by Mineral »

All 128 tests had 12 man squads. All 100p tests had 8man squads. We even did a 200p event with 18man squads :p
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titsmcgee852
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Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

Where did you find so many beta testers? :P
Steeps
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Post by Steeps »

titsmcgee852 wrote:Where did you find so many beta testers? :P
The entire 22 of them :P
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Mineral
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Re: Ask the [Dev]s a (?)

Post by Mineral »

many communities did 100+ tests in the past that were open to the public. The PR team has now 'closed' the public beta testing for 100+ testing as most testing was done I presume. I'm sure that when they need more testing they will announce it upfront.
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Pvt.LHeureux
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Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

The vietnam rusty bayonete event was 200p with no squad chat, only local for squad members. It was fucking glorious and intense. Though it lagged at 200p lol, so after the server restart they lowered it to 180~p which made it smooth and freaking great :razz:
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ComradeHX
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Re: Ask the [Dev]s a (?)

Post by ComradeHX »

So 100p+ servers will be perfectly working, as in with close range nametag showing?
hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

ComradeHX wrote:So 100p+ servers will be perfectly working, as in with close range nametag showing?
Has there actually been any confirmation from the devs that we're getting >64p servers? I haven't heard anything.
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40mmrain
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Re: Ask the [Dev]s a (?)

Post by 40mmrain »

hobbnob wrote:Has there actually been any confirmation from the devs that we're getting >64p servers? I haven't heard anything.
I believe 100 players is confirmed.

I dont really have any issue with nametags not showing up, though, it's easy to identify friendlies by uniform, and you can see your dudes on the map.
DDS
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Re: Ask the [Dev]s a (?)

Post by DDS »

MineralWouter wrote:All 128 tests had 12 man squads. All 100p tests had 8man squads. We even did a 200p event with 18man squads :p
18 man squad would be a challenge to any squad leader. I would venture a guess it will probably be 8 man squads. Fun though to imagine 18 guys coming at you full on would be pretty as picture ingame. Bring it! :mrgreen:

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ComradeHX
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Re: Ask the [Dev]s a (?)

Post by ComradeHX »

DDS wrote:18 man squad would be a challenge to any squad leader. I would venture a guess it will probably be 8 man squads. Fun though to imagine 18 guys coming at you full on would be pretty as picture ingame. Bring it! :mrgreen:
18 is simple, just split them into two fireteams.
izoiva
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Re: Ask the [Dev]s a (?)

Post by izoiva »

[R-DEV]Spush wrote:The BMP-3 is soo bad ***, it isn't going any where :D .
BMP3 will not be used by russians?
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Re: Ask the [Dev]s a (?)

Post by Rudd »

izoiva wrote:BMP3 will not be used by russians?
Spush is indicating that it will remain in project reality :)
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WhiteRhino
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Re: Ask the [Dev]s a (?)

Post by WhiteRhino »

How many download mirrors we will have with the release of the 1.0? Or/And what kind of(DDL ,torrents,ect)?
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Re: Ask the [Dev]s a (?)

Post by Rhino »

-1



.
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Unhealed
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Re: Ask the [Dev]s a (?)

Post by Unhealed »

DDS wrote:18 man squad would be a challenge to any squad leader. I would venture a guess it will probably be 8 man squads. Fun though to imagine 18 guys coming at you full on would be pretty as picture ingame. Bring it! :mrgreen:
I already saw few squad leaders refusing to take more than 6 men under command and locking their squads.
Guess it will be even more harder to find people willing to lead after 1.0 releases. Devs should give squad leaders grenade launchers, silencers, and all the swag to encourage them. :o
Sizum85
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Re: Ask the [Dev]s a (?)

Post by Sizum85 »

Unhealed wrote:I already saw few squad leaders refusing to take more than 6 men under command and locking their squads.
Guess it will be even more harder to find people willing to lead after 1.0 releases. Devs should give squad leaders grenade launchers, silencers, and all the swag to encourage them. :o
6-8 members in a squad is probably the maximum if you want effective leadership.
Heavy Death
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Re: Ask the [Dev]s a (?)

Post by Heavy Death »

8-10 is enough with the spammyness of PR players and the limits of BF2 engine.

Though 18 people attacking at once is feasible now... just get 3 squadleaders together and play PR as it should be played.
DDS
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Re: Ask the [Dev]s a (?)

Post by DDS »

Heavy Death wrote:8-10 is enough with the spammyness of PR players and the limits of BF2 engine.

Though 18 people attacking at once is feasible now... just get 3 squadleaders together and play PR as it should be played.
Friends and I did well with the squad leader having a team leader in the squad at 6. The squad leader can get overwhelmed and it was a work around we tried that worked well. Others have done this and also split into fire teams. More squad members will present a real test of leadership skills.

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