Ask the [Dev]s a (?)
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Ask the [Dev]s a (?)
AFAIK that recent devblog with the Marlin skirmish footage showed squads with more than six members.
"I Want To Spend The Rest Of My Life With You Tonight."
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smgunsftw
- Posts: 242
- Joined: 2012-10-26 21:43
Re: Ask the [Dev]s a (?)
I think the limit was 10 in most 100+ test servers, could be different for 1.0 though.Ratface wrote:I may have missed it in the 136 pages of this thread, but do we have any news yet on squad sizes?
From what I heard was that we are going to have around 100 player servers, but I am wondering on the max sqd size...also because I now have more than 5 other people I love to play with and it would be sweet to get to play with more of em as my minions ^^
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titsmcgee852
- Posts: 316
- Joined: 2012-10-06 00:37
Re: Ask the [Dev]s a (?)
Where did you find so many beta testers? 
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Ask the [Dev]s a (?)
many communities did 100+ tests in the past that were open to the public. The PR team has now 'closed' the public beta testing for 100+ testing as most testing was done I presume. I'm sure that when they need more testing they will announce it upfront.
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)
The vietnam rusty bayonete event was 200p with no squad chat, only local for squad members. It was fucking glorious and intense. Though it lagged at 200p lol, so after the server restart they lowered it to 180~p which made it smooth and freaking great 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Ask the [Dev]s a (?)
So 100p+ servers will be perfectly working, as in with close range nametag showing?
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Ask the [Dev]s a (?)
Has there actually been any confirmation from the devs that we're getting >64p servers? I haven't heard anything.ComradeHX wrote:So 100p+ servers will be perfectly working, as in with close range nametag showing?

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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Ask the [Dev]s a (?)
I believe 100 players is confirmed.hobbnob wrote:Has there actually been any confirmation from the devs that we're getting >64p servers? I haven't heard anything.
I dont really have any issue with nametags not showing up, though, it's easy to identify friendlies by uniform, and you can see your dudes on the map.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Ask the [Dev]s a (?)
18 man squad would be a challenge to any squad leader. I would venture a guess it will probably be 8 man squads. Fun though to imagine 18 guys coming at you full on would be pretty as picture ingame. Bring it!MineralWouter wrote:All 128 tests had 12 man squads. All 100p tests had 8man squads. We even did a 200p event with 18man squads![]()
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Ask the [Dev]s a (?)
18 is simple, just split them into two fireteams.DDS wrote:18 man squad would be a challenge to any squad leader. I would venture a guess it will probably be 8 man squads. Fun though to imagine 18 guys coming at you full on would be pretty as picture ingame. Bring it!![]()
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izoiva
- Posts: 613
- Joined: 2012-02-16 12:17
Re: Ask the [Dev]s a (?)
BMP3 will not be used by russians?[R-DEV]Spush wrote:The BMP-3 is soo bad ***, it isn't going any where.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Ask the [Dev]s a (?)
Spush is indicating that it will remain in project realityizoiva wrote:BMP3 will not be used by russians?
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WhiteRhino
- Posts: 140
- Joined: 2011-07-09 13:26
Re: Ask the [Dev]s a (?)
How many download mirrors we will have with the release of the 1.0? Or/And what kind of(DDL ,torrents,ect)?
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: Ask the [Dev]s a (?)
I already saw few squad leaders refusing to take more than 6 men under command and locking their squads.DDS wrote:18 man squad would be a challenge to any squad leader. I would venture a guess it will probably be 8 man squads. Fun though to imagine 18 guys coming at you full on would be pretty as picture ingame. Bring it!![]()
Guess it will be even more harder to find people willing to lead after 1.0 releases. Devs should give squad leaders grenade launchers, silencers, and all the swag to encourage them.
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Sizum85
- Posts: 669
- Joined: 2008-03-18 10:51
Re: Ask the [Dev]s a (?)
6-8 members in a squad is probably the maximum if you want effective leadership.Unhealed wrote:I already saw few squad leaders refusing to take more than 6 men under command and locking their squads.
Guess it will be even more harder to find people willing to lead after 1.0 releases. Devs should give squad leaders grenade launchers, silencers, and all the swag to encourage them.![]()
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Ask the [Dev]s a (?)
8-10 is enough with the spammyness of PR players and the limits of BF2 engine.
Though 18 people attacking at once is feasible now... just get 3 squadleaders together and play PR as it should be played.
Though 18 people attacking at once is feasible now... just get 3 squadleaders together and play PR as it should be played.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Ask the [Dev]s a (?)
Friends and I did well with the squad leader having a team leader in the squad at 6. The squad leader can get overwhelmed and it was a work around we tried that worked well. Others have done this and also split into fire teams. More squad members will present a real test of leadership skills.Heavy Death wrote:8-10 is enough with the spammyness of PR players and the limits of BF2 engine.
Though 18 people attacking at once is feasible now... just get 3 squadleaders together and play PR as it should be played.




