Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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K4on
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Re: Ask the [Dev]s a (?)

Post by K4on »

weapon swaying works in 2142 =/
WeeD-KilleR
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Re: Ask the [Dev]s a (?)

Post by WeeD-KilleR »

What's the price of a L13A2 HEIT round for the british warrior?
smgunsftw
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Re: Ask the [Dev]s a (?)

Post by smgunsftw »

Dear Devs, are we going to see better & more detailed wall, ground, and vehicle textures for 1.0? If so, how much of a impact is it going to have performance wise?
Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

smgunsftw wrote:Dear Devs, are we going to see better & more detailed wall, ground, and vehicle textures for 1.0? If so, how much of a impact is it going to have performance wise?
In some cases possibly, in other cases, no.

Problem isn't performance, its memory usage. BF2 is only a 32bit app and as a result, has a memory usage limit of I can't remember to be exact, something like 3gbs or 4gbs on x64 systems but don't quote me on those numbers as I can't remember and can't be asked to look it up. The point is, we are at the verge of going over that limit already, Shijia in v0.98 is over that limit for some 32bit players on some layers, and when a player goes over the memory limit, even if their system has much more memory to spare, it will crash the client since the app can't use any more memory than that.

But with optimizations we do around the mod we in the future may see some cases of more high rez textures :)
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baltimore
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Re: Ask the [Dev]s a (?)

Post by baltimore »

[R-DEV]Rhino wrote:In some cases possibly, in other cases, no.

Problem isn't performance, its memory usage. BF2 is only a 32bit app and as a result, has a memory usage limit of I can't remember to be exact, something like 3gbs or 4gbs on x64 systems but don't quote me on those numbers as I can't remember and can't be asked to look it up. The point is, we are at the verge of going over that limit already, Shijia in v0.98 is over that limit for some 32bit players on some layers, and when a player goes over the memory limit, even if their system has much more memory to spare, it will crash the client since the app can't use any more memory than that.

But with optimizations we do around the mod we in the future may see some cases of more high rez textures :)
Amen :)
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Blackburn92xBHD
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Re: Ask the [Dev]s a (?)

Post by Blackburn92xBHD »

Hello Dev's!is it possible to make the dead bodies stay longer on the battlefield in PR1.0

i think they stay there for only a minute or so...

and same with the cartridges that your rifle drops they only stay for 5 seconds or so...
K4on
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Re: Ask the [Dev]s a (?)

Post by K4on »

Blackburn92xBHD wrote: and same with the cartridges that your rifle drops they only stay for 5 seconds or so...
yes it is possible, we even tried it already, but eats to much performance, so it wont be in 1.0.
hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

[R-DEV]K4on wrote:yes it is possible, we even tried it already, but eats to much performance, so it wont be in 1.0.
What about the bodies? It will be trickier to identify a kill in 1.0 now that the bodies don't jump up like they're in a broadway musical, so having the bodies stick around a little longer would be helpful.
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AncientMan
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Re: Ask the [Dev]s a (?)

Post by AncientMan »

They already last 5 minutes...
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hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

[R-DEV]AncientMan wrote:They already last 5 minutes...
Something tells me you haven't used 0.98's deviation system in a while?
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AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

Nothing will change with dead bodies lying around. Neeeext question.
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ghostfool84
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Re: Ask the [Dev]s a (?)

Post by ghostfool84 »

Will there be changes for the Medic "resuscitate" Action? Its far more useful to drop a field dressing now than pushing bodies around cause it seems they "push" the body harder than the resuscitate action but actually its often a waste of field dressings..especially when the amount gets reduced.
WeeD-KilleR
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Re: Ask the [Dev]s a (?)

Post by WeeD-KilleR »

[quote=""'[R-DEV"]AfterDune;1889572']Nothing will change with dead bodies lying around. Neeeext question.[/quote]

[quote="WeeD-KilleR""]What's the price of a L13A2 HEIT round for the british warrior?[/quote]

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Mineral
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Re: Ask the [Dev]s a (?)

Post by Mineral »

ghostfool84 wrote:Will there be changes for the Medic "resuscitate" Action? Its far more useful to drop a field dressing now than pushing bodies around cause it seems they "push" the body harder than the resuscitate action but actually its often a waste of field dressings..especially when the amount gets reduced.
good idea!
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40mmrain
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Re: Ask the [Dev]s a (?)

Post by 40mmrain »

How has the scoreboard been changed for the next patch if at all?
himond
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Re: Ask the [Dev]s a (?)

Post by himond »

Is it possible to make an official submod/addon featuring no resucitation as an alternative gameplay style?
Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

himond wrote:Is it possible to make an official submod/addon featuring no resucitation as an alternative gameplay style?
Yes apart from the official part. To make it official it either needs to be made by us, or at the very least approved by us. Mods in the past like Combined Arms have made minimods of PR which loaded all of PR's content and than made small modifications to the code etc.
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=Romagnolo=
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Re: Ask the [Dev]s a (?)

Post by =Romagnolo= »

I remember seeing a video (a long time ago) that players could drag bodies. THe problem is that they also could drag APCs and tanks.

Will we see something like that in 1.0?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
smgunsftw
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Re: Ask the [Dev]s a (?)

Post by smgunsftw »

[R-DEV]Rhino wrote:In some cases possibly, in other cases, no.

Problem isn't performance, its memory usage. BF2 is only a 32bit app and as a result, has a memory usage limit of I can't remember to be exact, something like 3gbs or 4gbs on x64 systems but don't quote me on those numbers as I can't remember and can't be asked to look it up. The point is, we are at the verge of going over that limit already, Shijia in v0.98 is over that limit for some 32bit players on some layers, and when a player goes over the memory limit, even if their system has much more memory to spare, it will crash the client since the app can't use any more memory than that.

But with optimizations we do around the mod we in the future may see some cases of more high rez textures :)
Is there anyway of allocating more memory to BF2 and/or changing the code to that of a x64 app. Would it require having to modify the engine?
Arab
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Re: Ask the [Dev]s a (?)

Post by Arab »

Do you ever have the temptation to put a CD of 'Qom' in a red car to a playtester's house as a prank yelling out 'Allahu Aghbar' and the explosion sound just to freak them out?
Last edited by Arab on 2013-04-30 07:40, edited 8 times in total.
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