Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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K4on
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by K4on »

in current version:
55 meter PRX
40 meter HE

The impact of the HE does more damage, while the PRX has an advantage of hitting a greater area.
Damage system is linear from what I experienced. Not 100% sure though.



For PRX Infkillradius is ~30meters in 1.0 (currently)
HE is less
Arab
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by Arab »

Spush, what is that avatar? It bothers me slighty
Last edited by Arab on 2013-05-16 12:32, edited 1 time in total.
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gipakok
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Re: Ask the [Dev]s a (?)

Post by gipakok »

Arab wrote:Spush, what is that avatar? It bothers me slighty
It looks like a manual from a plane in a case of an imergency.
Spush
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Spush »

Ever see Fight Club? My first original avatar for this forum was another portion of the emergency manual from Fight Club.

http://titleofmagazine.com/wp-content/u ... safety.jpg
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Ask the [Dev]s a (?)

Post by ma21212 »

Lol that movie is the best, with his theory that the cards are like that so they calm people. If you haven't seen it... your missing out so much.
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[F|H]Zackyx
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Re: Ask the [Dev]s a (?)

Post by [F|H]Zackyx »

I read somewhere that the hitbox in Bf2 is 100 ms behind the real position of the player is this true and is this still in PR ?
brezmans
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Re: Ask the [Dev]s a (?)

Post by brezmans »

I'm not sure if that's the right way to put it, but I too have heard that bf2 is optimized for a ping of 100ms. This would mean, in theory at least, that playing on a server that is across the ocean would be as good as playing on a closeby server.

When I play on EU servers, my ping is about 30ms, when I play on US servers my ping is 120. In fact, this would mean my hit detection should be better there but I'm guessing there is more to it than this simple explanation.
=HOG= Teamspeak
On indefinite LOA from April 2014.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

i play on a server where my ping is 3-4ms (no kidding)
so, its bad for me??
Moszeusz6Pl
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Moszeusz6Pl »

You can change this settting in bf2\mods\pr\settings\usersettings.con
line SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000

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SANGUE-RUIM
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Re: Ask the [Dev]s a (?)

Post by SANGUE-RUIM »

[R-CON]Moszeusz6Pl wrote:You can change this settting in bf2\mods\pr\settings\usersettings.con
line SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000
thx bro
will give it a try
ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Re: Ask the [Dev]s a (?)

Post by ElshanF »

What is the Devs favorite upcoming feature of PR 1.0 which we are allowed to know ?
Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

That's like asking which of your children is your favourite :p
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doop-de-doo
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Re: Ask the [Dev]s a (?)

Post by doop-de-doo »

Rhino's been sporting his favorite in his avatar since God knows when (and no, you aren't God).

:evil: B4TM4N :evil:
NO FUN ALLOWED
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Re: Ask the [Dev]s a (?)

Post by NO FUN ALLOWED »

sorry if this is an ignorant question but will we ever see molotovs again? maybe to a lesser extent?
Darman1138
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Re: Ask the [Dev]s a (?)

Post by Darman1138 »

We had molotovs?
hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

Darman1138 wrote:We had molotovs?
Yes we did :(

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gipakok
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Re: Ask the [Dev]s a (?)

Post by gipakok »

hobbnob wrote:Yes we did :(

And thats exactly why we removed them.
NO FUN ALLOWED
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Re: Ask the [Dev]s a (?)

Post by NO FUN ALLOWED »

gipakok wrote:And thats exactly why we removed them.
What? He threw a molotov into a courtyard consisting of two vehicles, it allowed him some lee-way, some advantage, something to counteract the landies. That video is a great showcase because the molotov could have been easily countered by non bots, but if you just sit there and let it run it's course, well it's going to be a hot mistake.

Obviously they were OP in certain situations but my question was if they could be re-added or retouched.
Moszeusz6Pl
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Moszeusz6Pl »

The main reason why Molotov was removed from game, is that it could kill enemies through walls, and there wasn't any method to forbid it and don't make game too laggy.

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[TP]Boersma
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Re: Ask the [Dev]s a (?)

Post by [TP]Boersma »

Like the vehicles, do you lose tickets when the enemy takes down a fob?
It doesn't say so in the manual, so I guess you won't, but can somebody confirm this?
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