Ask the [Dev]s a (?)
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Quobble
- Posts: 123
- Joined: 2012-05-13 09:19
Re: Ask the [Dev]s a (?)
Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
"Artyom! If it's hostile - you kill it."
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Ask the [Dev]s a (?)
Check the news about the BI-MING map resurection. You'll get a sweet answerQuobble wrote:Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
Phoenixo_Idaho ; Medic & Mortars Specialist
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Ask the [Dev]s a (?)
I know the devs have their labor of love still in development, and will be released when it's done, but one question:
Are they going to be video tutorials on the menu of PR for basics how to like deviation, creating assets, calling in airstrikes, communicate effectively, like an audio-visual version of the manual?
Are they going to be video tutorials on the menu of PR for basics how to like deviation, creating assets, calling in airstrikes, communicate effectively, like an audio-visual version of the manual?
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
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CTRifle
- Retired PR Developer
- Posts: 1056
- Joined: 2011-01-03 14:57
Re: Ask the [Dev]s a (?)
If you check the community modding section, lucky made a nice M2 flamethrowerQuobble wrote:Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^


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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Ask the [Dev]s a (?)
Will you discuss the aforementioned shorter rope to simulate combat ladders? To me, it's more realistic to only be able to go over walls and such and not go on top of buildings etc. I think it would improve gameplay.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Ask the [Dev]s a (?)
Long rope is there to simulate enterable buildings. I really dont see a problem with the rope. If all buildings would be accesible to the roof or something, like Fallujah, then there is no need for such long ropes.sweedensniiperr wrote:Will you discuss the aforementioned shorter rope to simulate combat ladders? To me, it's more realistic to only be able to go over walls and such and not go on top of buildings etc. I think it would improve gameplay.
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WhiteRhino
- Posts: 140
- Joined: 2011-07-09 13:26
Re: Ask the [Dev]s a (?)
Will we see new maps featured the germany?
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Ask the [Dev]s a (?)
I asked the same before....maybe we get:
Nate(GER) wrote:There are rumours about Wanda Shan featuring the Bundeswehr and Dovre having the Bundeswehr as placeholder for Norwegian Forces.
https://www.realitymod.com/forum/f112-p ... ost1899944
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)
I see a page 196, but, there is no such entity.
EDIT : I AM PAGE 196's LEADER
EDIT : I AM PAGE 196's LEADER

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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titsmcgee852
- Posts: 316
- Joined: 2012-10-06 00:37
Re: Ask the [Dev]s a (?)
I noticed that tooPvt.LHeureux wrote:I see a page 196, but, there is no such entity.
EDIT : I AM PAGE 196's LEADER
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Ask the [Dev]s a (?)
Hi DEVs Im wondering is there going to be any revisions/improvements to the current observation and identification system in PR? which seems somewhat worthless and lacking ATM.
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: Ask the [Dev]s a (?)
What exactly do you mean by that Waldov?
The only "observation and identification systems" there are in PR are your map, your eyes, your ears and your brain.
I don't see much that could be done to "improve" that...
The only "observation and identification systems" there are in PR are your map, your eyes, your ears and your brain.
I don't see much that could be done to "improve" that...
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Ask the [Dev]s a (?)
Actually there is an improvement that's coming that's been talked about around the dev-casts, and that's the removal of binoculars for regular grunts. This will revolutionize the observation/identification system as people will need to really check their maps a lot more thoroughly or rely more on their SLs for target confirmation.KiloJules wrote:What exactly do you mean by that Waldov?
The only "observation and identification systems" there are in PR are your map, your eyes, your ears and your brain.
I don't see much that could be done to "improve" that...
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=-=kittykiller
- Posts: 282
- Joined: 2012-02-12 18:43
Re: Ask the [Dev]s a (?)
and the game is killed for the casual public player. On large wooded maps[R-CON]Psyrus wrote:Actually there is an improvement that's coming that's been talked about around the dev-casts, and that's the removal of binoculars for regular grunts. This will revolutionize the observation/identification system as people will need to really check their maps a lot more thoroughly or rely more on their SLs for target confirmation.
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Ask the [Dev]s a (?)
i fixed it for you=-=kittykiller wrote: and the game is improved for the public player. On every maps
You should play Goose Green more : people still enjoy playing it, although there no binoculars for most of the infantry. As far that goes, binoculars is more convenient for open areas than for woodlands, so Goose Green should suffer from this change and yet this is not the case.
Last edited by Phoenixo_Idaho on 2013-06-19 07:22, edited 4 times in total.
Phoenixo_Idaho ; Medic & Mortars Specialist
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Ask the [Dev]s a (?)
I think you are playing the wrong game.=-=kittykiller wrote:casual public player.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Ask the [Dev]s a (?)
casual player? i didn't think PR had many.





