Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Quobble
Posts: 123
Joined: 2012-05-13 09:19

Re: Ask the [Dev]s a (?)

Post by Quobble »

Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
"Artyom! If it's hostile - you kill it."
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

Quobble wrote:Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
Check the news about the BI-MING map resurection. You'll get a sweet answer :wink:
Phoenixo_Idaho ; Medic & Mortars Specialist
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Ask the [Dev]s a (?)

Post by Arab »

I know the devs have their labor of love still in development, and will be released when it's done, but one question:
Are they going to be video tutorials on the menu of PR for basics how to like deviation, creating assets, calling in airstrikes, communicate effectively, like an audio-visual version of the manual?
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

There is nothing like this planned.
But if someone wants to help out creating stuff like that, you know how to contact me :)
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: Ask the [Dev]s a (?)

Post by CTRifle »

Quobble wrote:Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
If you check the community modding section, lucky made a nice M2 flamethrower :)
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

Will you discuss the aforementioned shorter rope to simulate combat ladders? To me, it's more realistic to only be able to go over walls and such and not go on top of buildings etc. I think it would improve gameplay.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: Ask the [Dev]s a (?)

Post by Onil »

^^^

What he said.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Ask the [Dev]s a (?)

Post by Heavy Death »

sweedensniiperr wrote:Will you discuss the aforementioned shorter rope to simulate combat ladders? To me, it's more realistic to only be able to go over walls and such and not go on top of buildings etc. I think it would improve gameplay.
Long rope is there to simulate enterable buildings. I really dont see a problem with the rope. If all buildings would be accesible to the roof or something, like Fallujah, then there is no need for such long ropes.
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: Ask the [Dev]s a (?)

Post by WhiteRhino »

Will we see new maps featured the germany?
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Ask the [Dev]s a (?)

Post by ghostfool84 »

I asked the same before....maybe we get:

Nate(GER) wrote:There are rumours about Wanda Shan featuring the Bundeswehr and Dovre having the Bundeswehr as placeholder for Norwegian Forces.

https://www.realitymod.com/forum/f112-p ... ost1899944
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

I see a page 196, but, there is no such entity.

EDIT : I AM PAGE 196's LEADER
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

Pvt.LHeureux wrote:I see a page 196, but, there is no such entity.

EDIT : I AM PAGE 196's LEADER
I noticed that too :)
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Ask the [Dev]s a (?)

Post by waldov »

Hi DEVs Im wondering is there going to be any revisions/improvements to the current observation and identification system in PR? which seems somewhat worthless and lacking ATM.
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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Ask the [Dev]s a (?)

Post by KiloJules »

What exactly do you mean by that Waldov?

The only "observation and identification systems" there are in PR are your map, your eyes, your ears and your brain.
I don't see much that could be done to "improve" that...
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Ask the [Dev]s a (?)

Post by Psyrus »

KiloJules wrote:What exactly do you mean by that Waldov?

The only "observation and identification systems" there are in PR are your map, your eyes, your ears and your brain.
I don't see much that could be done to "improve" that...
Actually there is an improvement that's coming that's been talked about around the dev-casts, and that's the removal of binoculars for regular grunts. This will revolutionize the observation/identification system as people will need to really check their maps a lot more thoroughly or rely more on their SLs for target confirmation.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Ask the [Dev]s a (?)

Post by =-=kittykiller »

[R-CON]Psyrus wrote:Actually there is an improvement that's coming that's been talked about around the dev-casts, and that's the removal of binoculars for regular grunts. This will revolutionize the observation/identification system as people will need to really check their maps a lot more thoroughly or rely more on their SLs for target confirmation.
and the game is killed for the casual public player. On large wooded maps
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

=-=kittykiller wrote: and the game is improved for the public player. On every maps
i fixed it for you :-) !

You should play Goose Green more : people still enjoy playing it, although there no binoculars for most of the infantry. As far that goes, binoculars is more convenient for open areas than for woodlands, so Goose Green should suffer from this change and yet this is not the case.
Last edited by Phoenixo_Idaho on 2013-06-19 07:22, edited 4 times in total.
Phoenixo_Idaho ; Medic & Mortars Specialist
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

=-=kittykiller wrote:casual public player.
I think you are playing the wrong game.
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camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Ask the [Dev]s a (?)

Post by camo »

casual player? i didn't think PR had many.
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