Instead of the universal 'cure all' wrench, they made it a bag, just like the medic. Makes much more sense.gipakok wrote:Dear devs, what did you do to the engineer's repair kit?
Ask the [Dev]s a (?)
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nater
- Posts: 489
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Re: Ask the [Dev]s a (?)

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speedazz
- Posts: 108
- Joined: 2011-01-13 05:21
Re: Ask the [Dev]s a (?)
Can you set your view range in 1.0? And how?
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Adriaan
- Retired PR Developer
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speedazz
- Posts: 108
- Joined: 2011-01-13 05:21
Re: Ask the [Dev]s a (?)
Will it be always like that? And what does iirc mean?[R-DEV]Adriaan wrote:Iirc the view distance has been fixed to 100% for all players
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
Re: Ask the [Dev]s a (?)
If I recall/remember correctly
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The view distance stuff stays as it is for now. Might be changed in the future, unsure. It's still a beta after all
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The view distance stuff stays as it is for now. Might be changed in the future, unsure. It's still a beta after all

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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Ask the [Dev]s a (?)
Hey devs, I remember a while back someone was saying that the reason for 1.0's delay was that a must-have feature wasn't finished yet. 1) is it in the beta? 2) If so, what is it?

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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Ask the [Dev]s a (?)
I just realized that the helicopters' windows are reflecting the bloody background even thou I run the game on low.
Is it like that because otherwise the effect on the scopes wouldn't work as intended? It lags the game as fuck.
Is it like that because otherwise the effect on the scopes wouldn't work as intended? It lags the game as fuck.
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Adriaan
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
It's not in, and is still work in progress. It'll be shown if/when it's ready to be shown.hobbnob wrote:Hey devs, I remember a while back someone was saying that the reason for 1.0's delay was that a must-have feature wasn't finished yet. 1) is it in the beta? 2) If so, what is it?

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KaB
- Retired PR Developer
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hobbnob
- Posts: 997
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Re: Ask the [Dev]s a (?)
Fair enough, got any plans for fools road release?[R-DEV]Adriaan wrote:It's not in, and is still work in progress. It'll be shown if/when it's ready to be shown.![]()

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sweedensniiperr
- Posts: 2784
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Spec
- Retired PR Developer
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- Joined: 2007-09-01 22:42
Re: Ask the [Dev]s a (?)
To test the downloader, mainly. We didn't expect to release that many patches 

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_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
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Roger_Liquids
- Posts: 101
- Joined: 2012-09-11 08:44
Re: Ask the [Dev]s a (?)
How soon do you anticipate being placed in history books for creating the best mod known to man?
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BloodyDeed
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
To be able to have at least one "content" update with a pretty big update size.sweedensniiperr wrote:About that: Why did you want to "release" fools road later?

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SShadowFox
- Posts: 1123
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Re: Ask the [Dev]s a (?)
I realized that my lag was caused because, even thou I set everything but the Effects and Textures on Low, the lighting, geometries and terrain insist on staying at Medium.
Is that intended?
Is that intended?
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Davos
- Posts: 37
- Joined: 2012-12-25 12:41
Re: Ask the [Dev]s a (?)
Will we be able to upgrade the 1.0 Beta per a Patch to the final 1.0, or will we have the download the full installer?
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BloodyDeed
- Retired PR Developer
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ghostfool84
- Posts: 503
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Re: Ask the [Dev]s a (?)
Do you know which size the Final Release will have?
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19


