Frontliner wrote:Believe it or not Spec, we're "all" starting to get frustrated at how lackluster the response from the Dev Team is. I mean, disabling giving up for 50 secs is one thing, but it did not address the root of the problem, it just diminishes a bit of the effects. The feedback in this thread has been(for the most part) quite negative, and the only legitimate positive aspects mentioned by the "Pro Rally Change" players were the increase in action and nothing more. And even that is debateable, I play this game for reasons different than action, and so do many others. I haven't had much time to play the Beta during the week, but when I did, I did not set any of those myself, and sometimes asked for them not to be dropped because I thought of it as a blatant abuse of a broken mechanic(both sides can (ab-)use it, but that doesn't mean I absolutely have to join in myself).
When Challenger made a thread about the RPs before 1.0 arrived the thread got locked by you if I recall correctly,(I am NOT holding this against you or anybody else), encouraging us to play before we judge, despite the attributes for the new RPs already being known(permanent and fast reloadable)and thus speculation about them possible(even more so since they have been reverted to a formerly used and dropped format). Now, that we finally got to playtest this whole thing out and see how it works inside the game, you have your feedback and besides some people getting a little upset in their tone, their feedback has been on point and well constructed, as opposed to the "Pro Rally Changer", who happen drop a few lines of "More action that way, it's all good" and then leave.
Spot on. I don't get why I keep coming back to this thread to argue against 1.0 RPs because everyone else is doing it for me.
I don't get why it was even made like this in the first place. Was it requested, or did someone on the dev team go "Right I prefer pre .95 rallies put them back now" and that's that? With the amount of negative response and walls of text detailing exactly why these RPs are a detriment to PR's gameplay, I'll be pissed off if they're just left in. Again, there's no real incentive, other than the fact everyone communicates, to play this over BF3 or CoD or whatever mainstream game people make comparisons with to PR constantly.
Deviation changes, faster dug FOBs and an extra 36 players per server is PLENTY more action. Changes to FOB destruction, binocular removal and kits encourage tighter teamplay; This is all good. But it's undermined by Zerg rush spawn points. If anything, I'd say remove RP's completely but that's just my opinion. .98 rallies have their use and can't really be abused. 1.0/pre .95 have their use, which completely overshadows anything that encourages coordination between squads - transport, logistics and strategy. You might as well remove all non-combat vehicles from the game if you're gonna keep these rallies.
I'm done tapping away at my keyboard trying to express how counter-intuitive these RPs are. However, if they don't get removed, I'll be forced to rack my brains for every vulgar word I know to spit them out here.
Devs - 1.0 is awesome, except for these rallies (and deviation in my opinion). Don't let this system undermine all the effort you've put in to get 1.0 out.