I was playing PR 1.0 on TG and I saw/heard that PR is getting looked at by Major developer studios.
I am just asking, I wouldn't be suprised: )
Good Job Devs.... If I could meet yall' irl, I would give you guys personally $500
No doubt.


I believe PR can be this good BECAUSE it is free.SnipeHunt wrote:They(the game studios) would be crazy not to look into PR. The DEV team seems to be well managed and puts out a fantastic product... and all this for freeee. Imagine what the PR team could produce if they were getting paid for it!
Steam Workshop :: GreenlightMy game is a mod – can I still submit it to Steam Greenlight?
Yes, you can submit your mod to Steam Greenlight, but in order to be launched on Steam you will need to have a full engine license in place for your game. If you are a Source engine mod, we can work with you on this piece, but for other engines you will need to work with them directly.
PR2 isnt hypothetical tho, it is currently in development using cryengine 3.Stryker86 wrote:Sorry I was talking about a hypothetical pr2 or next project not just the mod.
You guys could make a killing with a well made and presented kickstarter and plan.
Black Sand Studios is just an association of mod teams. Probably a good place to recruit new talent?BSS website wrote:Founded on the german Games Convention in 2006, the Black Sand Studios (BSS) are a growing community consisting of multiple Mod team developers and beta testers for modifications based on EA?s Battlefield 2 and Crysis. The group has been formed out of existing mod teams to gather all the best knowledge in one area to help each other out and share things mods need, such as in-game content, knowledge and ideas. Until now, we are the biggest project of this kind and the encouraged work of our developers has helped all associated mods to gain popularity, players and quality.
I think what you're doing here is trying to attribute way too much explanation and organisation to what is nothing but a ragtag bunch of moderation groups with people that come, go and sometimes disappear unusually at will.ComedyInK wrote:I have a issue with this, maybe a Dev, or someone iwth more knowledge can set me straight.
Black Sand Studio (BSS) owns Project Reality, as well as some other Mods too.
Project Reality has current three team. One is this Battlefield 2 team, the other is the ArmA 3 team, and the "unofficial" [official] Cryengine 3 team (Officially, PR2 on CE3 is still not corfrimed).
^ What that means, if you didn't understand by retardedness, is BSS is the Publisher (Like EA or Activision) and each idivisual team is a developer, with it's own goal set (Like DICE, Danger, or Infinity Ward, and Treyarch). This means that each PR version will play differently, and will be made by different people.
I also do believe they said that people working of PR:BF2 are currently not working or PR:CE3. This also means, that the goals of PR1, wont be the same as PR2. Maybe PR2 will go for more ArmA like realism, or something.
I dunno, just woke up, ask questions, I'll solve.


To me, PR is this, it's PR 1.0 gameplay, and all the features that are BF2 and PR combined. I played PR:ArmA, it wasn't PR, it was ArmA with AAS, Buildiable Statics, and Proximity Voice where both sides can hear each other, with the name PR slapped on it, granted it was still in a very early stage, but point still stands. I guess it's the Philosophy of Use.The goals of each team are different, but we generally strive for the same thing; realism and teamwork, to keep things inline with the name "Project Reality".
There is this Chinese saying says (roughly) "cheap can't buy quality". Well it's kinda common knowledge too.ComradeHX wrote:I believe PR can be this good BECAUSE it is free.
Better being free to make whatever is good for PR gameplay style than have some company who only has $ tell people this feature is not popular and that feature will make cod kids cry...etc. Kind of like what happened to battlefield3.