Major Performance Issues

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: Major Performance Issues

Post by Boris »

Skitrel wrote:Dynamic lighting and Shadows are forced settings I believe. Changing them below medium does absolutely nothing, but some (including myself) have spoken about thinking we get slightly better framerates by having them set to medium rather than off or low. Whether that's in heads or not is questionable though.

Either way, you see no difference when lowering these settings because lowering them isn't supposed to do anything.
Well, if they were forced, they're not now. I'm aware of those that are though - I knew that changing some settings to "Low", or that a number of those settings displayed as "Low", were a lie, because it was plain to see in the profile Video.con files that some were being forced to medium ("2") values (actually, PRLauncher has just redefined medium as the new "Low" for some values).

Code: Select all

VideoSettings.setTerrainQuality 2
VideoSettings.setGeometryQuality 2
VideoSettings.setLightingQuality 2
VideoSettings.setDynamicLightingQuality 0
VideoSettings.setDynamicShadowsQuality 0
VideoSettings.setEffectsQuality 1
VideoSettings.setTextureQuality 1
VideoSettings.setTextureFilteringQuality 1
VideoSettings.setResolution 1280x1024@60Hz
VideoSettings.setAntialiasing 4Samples
VideoSettings.setViewDistanceScale 0.95
VideoSettings.setVideoOptionScheme 3
But, as it turns out, DynamicLightingQuality & DynamicShadowsQuality can indeed be set to "Off" and it will stick, and they will be off in game too, at least visibly (player shadows, at least).

It was only by chance that I noticed it was actually possible to set these to zero now as I worked to figure a way to force them off here for testing. Maybe it's a change that's been made to PRLauncher recently, or maybe it's always been that way? I don't know, I could have just missed it, stupid as I am at times (all-too often). :D

But, the problems still persist here, so we'll keep experimenting. Now the question is, what to try next?
Last edited by Boris on 2013-08-20 07:46, edited 4 times in total.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Major Performance Issues

Post by Navo »

I'm not going to read the whole thread so this is probably mentioned before, but I experience FPS drops when looking towards an area crowded with players, regardless if there are statics between me and them.
Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: Major Performance Issues

Post by Daytrader »

Prevtzer wrote:Does anybody without Win 7 have performance issues?
yes im on xp pro sp3, and have same issues with low fps under 20 sometimes, and over 60 other times.
=]H[=OPOSSUM
Posts: 13
Joined: 2010-05-02 16:23

Re: Major Performance Issues

Post by =]H[=OPOSSUM »

Skitrel wrote:Dynamic lighting and Shadows are forced settings I believe. Changing them below medium does absolutely nothing, but some (including myself) have spoken about thinking we get slightly better framerates by having them set to medium rather than off or low. Whether that's in heads or not is questionable though.

Either way, you see no difference when lowering these settings because lowering them isn't supposed to do anything.

Devs should make a change to the forced settings without adding it to the changelog, just label it "testing for performance". Then see what the reactions are in the community without people knowing specifically what has changed. This might bring up a whole host of new theories and ideas.

I'd suggest doing only 1 change at a time if doing something like that though, that way the area could be effectively narrowed down to "latest change improve things enormously" or "latest change made things massively worse again" with each update.
They won't, because they consider it to be an exploit.
Short of waiting for MUCH better optimization[more like praying] or upgrading your system you can't do anything but stop playing the game.
Oh and its just Geometry, Terrain and Lighting quality they locked.

Again the reason is that the lower settings in these fields can make it easier to spot people and thus they decided to shut out a couple of players to crack down on a perceived threat from a couple exploiters.
iwingi
Posts: 99
Joined: 2013-08-02 20:19

Re: Major Performance Issues

Post by iwingi »

'= wrote:H[=OPOSSUM;1939099']They won't, because they consider it to be an exploit.
or upgrading your system you can't do anything but stop playing the game.
Have you read this thread? Troll Detected
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Major Performance Issues

Post by Arab »

Kothra wrote:Dovre has its own problems.
Yeah experiencing lag like no other.

I wonder if anyone with a high-end pc has issues?
Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Major Performance Issues

Post by Death! »

Arab wrote:
Yeah experiencing lag like no other.

I wonder if anyone with a high-end pc has issues?
007.SirBond has a freaking GeForce GTX Titan and he told me he gets weird drops from 100 to 60 on Dovre, that map really needs a rework.

It is horrible when I get less than 20 FPS... I am having the same issues as everybody else: laggy cities, laggy big battles, laggy helicopters (when piloting).

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Ultimate  (6.1.7601)
      Architecture: 64-bit
          Language: Portuguese (Brazil)
       Motherboard: ASUSTeK Computer INC. P5G41T-M LX2/BR
         Processor: Pentium(R) Dual-Core  CPU      E6500  @ 2.93GHz (Physical: 2, Logical: 2)
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    .NET Framework: 4.0

Display Information
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   Display Mode(s): 1280 x 1024 (32 bit) @ 60 Hz
    Driver Version: 9.18.13.2049 (320.49)
    Display Memory: 896,00 MB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
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  Primary Playback: Line 1/2 (M-Audio FastTrack Pro
 Primary Recording: Mic (Envy24 Family Audio Contro
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: G:\Jogos\Battlefield 2
                    Free: 42,36 GB, Total: 195,31 GB, NTFS
          Mod Path: G:\Jogos\Battlefield 2\mods\pr
                    Free: 42,36 GB, Total: 195,31 GB, NTFS
     Profiles Path: C:\Users\Death!\Documents\ProjectReality\Profiles
                    Free: 4,78 GB, Total: 48,73 GB, NTFS
    Update DL Path: C:\Users\Death!\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 4,78 GB, Total: 48,73 GB, NTFS
   Update Log Path: C:\Users\Death!\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 4,78 GB, Total: 48,73 GB, NTFS

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, pr, xpack
       Current Mod: pr
       BF2 Version: BF2 1.5
        PR Version: 1.0.35.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: ]CIA[Cpt.D347H
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: False
      Display Mode: 1280x720@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: True
Last edited by Death! on 2013-08-21 07:02, edited 1 time in total.
=]H[=OPOSSUM
Posts: 13
Joined: 2010-05-02 16:23

Re: Major Performance Issues

Post by =]H[=OPOSSUM »

iwingi wrote:Have you read this thread? Troll Detected
Maybe I could have toned it down a bit.
Anyhow what I said is true if you have bad performance then there is no point in hoping for
removal of the launcher enforced settings.
So the only thing you can do is wait for fixes, live with it or stop playing.

I for one decreased Render distance to 65 percent on problematic maps.
Its enough for Infantry play, though sadly armor or helis are out of the question.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Major Performance Issues

Post by Heavy Death »

Im on Win7, (will post direct specs later, just got a new PSU, the old one fried) and i do get slight problems, as i may have said already.

In .98 100+ servers, i had decent performance on Fallujah, lowest fps was about 30-35, generally it was 40+, up to 60+ in "normal" areas not turned towards action. Now everything is -5 fps on average.

Ramial, during the beta was even worse compared to .98, by atleast 10 fps drop on average.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Major Performance Issues

Post by DesmoLocke »

Arab wrote:I wonder if anyone with a high-end pc has issues?
My full system specs listed here under the "PC System Specs" tab

Believe me. It's not just those players that have low to mid level gaming PCs that feel the FPS hits. It effects those with a high end systems too, although only occasionally.

I can max out any game out there, but as soon as I look toward an area with a lot of players on any map in PR, my FPS drops to as low as 30 FPS. :(

This has forced me to conclude that it has to do with higher player count and possibly some of the new effects. I haven't narrowed it down though. I'm working on it.

[html]
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64-bit
Language: English (United States)
Motherboard: ASUSTeK Computer INC. P6T
Processor: Intel(R) Core(TM) i7 CPU 920 @ 3.6GHz (Physical: 4, Logical: 8)
Memory: 12.00 GB
DIMM Modules: DIMM0: 2.00 GB @ 1600 MHz
DIMM1: 2.00 GB @ 1600 MHz
DIMM2: 2.00 GB @ 1600 MHz
DIMM3: 2.00 GB @ 1600 MHz
DIMM4: 2.00 GB @ 1600 MHz
DIMM5: 2.00 GB @ 1600 MHz
Page File: 11.99 GB
.NET Framework: 4.0

Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 780
Generic PnP Monitor on NVIDIA GeForce GTX 780
Display Mode(s): 1920 x 1200 (32 bit) @ 59 Hz
Driver Version: 9.18.13.2049 (320.49)
Display Memory: 3.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)

Audio Information
-----------------
Primary Playback: Speakers (Sound Blaster ZxR)
Primary Recording: Microphone (Sound Blaster ZxR)
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: True
EAX 4.0: True
EAX 5.0: True
X-RAM: False

Disk Information
----------------
Install Path: E:\Steam games\steamapps\common\Battlefield 2
Free: 358.13 GB, Total: 931.51 GB, NTFS
Mod Path: E:\Steam games\steamapps\common\Battlefield 2\mods\pr
Free: 358.13 GB, Total: 931.51 GB, NTFS
Profiles Path: C:\Users\Documents\ProjectReality\Profiles
Free: 5.96 GB, Total: 111.69 GB, NTFS
Update DL Path: C:\Users\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 5.96 GB, Total: 111.69 GB, NTFS
Update Log Path: C:\Users\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 5.96 GB, Total: 111.69 GB, NTFS

Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, fh2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.35.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None

Profile Information
-------------------
Profile 0001: =OSS*DesmoLocke
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1200@60Hz
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Graphics Scheme: Custom
Multisampling: 8x
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
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Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Creative X-Fi
Provider Valid: True
Audio Quality: Ultra High
EAX: False
[/html]
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Major Performance Issues

Post by Spook »

This has forced me to conclude that it has to do with higher player count and possibly some of the new effects. I haven't narrowed it down though. I'm working on it.
It definitely has something to do with higher player count. I never get that big FPS drops on 64-80 players.
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Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: Major Performance Issues

Post by Boris »

Spook wrote:It definitely has something to do with higher player count. I never get that big FPS drops on 64-80 players.
I'd suspect a general CPU deficiency being the more likely cause. The thing is, I'm seeing some pretty nasty issues here even with 40-60 players at times that I didn't experience pre-v1.0, which leads me to believe that the lack of CPU resources that appears to be cause of it is coming from elsewhere, e.g. as a consequence of the forced higher graphics settings, assuming that some aspect of those settings is increasing CPU load, as opposed to them being purely GPU.

But, for others who may already have been running those higher graphics settings, then sure, the issue could be as a consequence of the extra player count, given the increased demands it produces. But, I suspect the problem is not specifically player count induced, nor graphics settings, but just a general overall demand on CPU resources.

I'm still not convinced there isn't some underlying structural issue hiding away somewhere though having some negative effect. Personally, I think the only way I could prove that here one way or the other would be to see how it'd play on true low graphics settings to properly mimic the pre-v1.0 environment, at least as far as graphics vs player count goes.
Bob12432
Posts: 14
Joined: 2011-10-20 11:51

Re: Major Performance Issues

Post by Bob12432 »

Of course Player Amount drags down Fps a bit.

But:
I get 30 Fps sticking my Face into a Wall on an *empty* Burning Sands Server while Cpu and Gpu idle under 20%(gpu) to 40%(Cpu one Core ,others under 20%) Loadout.

The same System gives me 50+ Fps on large Battlefield 3 Fights with 64 Players and Tons of Effects. But here Cpu and Gpu are fully used (90 to 100 %).





My Tests show the worst Fps Killers are :

1. unseen/seen Buildings (or their Effects?) on some city Maps

2. and terrain Effects like (probably) the Plants in Devros.





It helps if everyone posts his System Loadout during Fps Drops,not just System Specs.
Last edited by Bob12432 on 2013-08-22 06:13, edited 2 times in total.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Major Performance Issues

Post by Arab »

On Dragon Fly, the plants in the water can be removed. They are a waste of space.
Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: Major Performance Issues

Post by Boris »

Bob12432 wrote:Of course Player Amount drags down Fps a bit.

But:
I get 30 Fps sticking my Face into a Wall on an *empty* Burning Sands Server while Cpu and Gpu idle under 20%(gpu) to 40%(Cpu one Core ,others under 20%) Loadout.
Remember, the BF2 application is only single-threaded, so it's only ever going to use 1 core max. Even on my ye olde Athlon X2 4400+ it only uses 50% of the processor capability, giving the impression that it's underutilised.

I too don't get huge FPS increases if staring at a wall as one might expect, but maybe a reason for that is that the cause of the high CPU demand isn't graphics related, but something else.

The engine's just shit really by today's standards. It being single-threaded is probably its biggest mistake as far as its longevity/capability goes.
tjaze
Posts: 8
Joined: 2010-10-30 19:21

Re: Major Performance Issues

Post by tjaze »

On Ramiel staring at a wall definately helped my performance a lot (up to 60 FPS).

As I have stated before, it seems to me that looking at general direction of other players causes even greater FPS drops, although the players are not seen (obstructed by other objects).

But even when there are no other players, the performance is still quite bad.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Major Performance Issues

Post by ExeTick »

just played fallujah and god damn. I was having around 15-25 fps all the time. it never passed 25.

as soon as I were watching outside the map I got up to a 80-90 fps but that was outside the map, and when I was looking into the map again I got 15-25fps.

it was playable at 0.97 and 0.98 but this is just impossible to play with, this fps drop only happens on fallujah for me.
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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: Major Performance Issues

Post by Leopardi »

Arab wrote:In other maps, do you get a good frame-rate?

I blame the engine's limitations for being so slow. Stupid refractor engine.
Yeah most maps are good, fallujah is one of the few unplayable that keep dragging down to the 20-25 range.
Nookie200
Posts: 9
Joined: 2010-02-10 23:47

Re: Major Performance Issues

Post by Nookie200 »

I simply dont understand i ran .98 on maxed settings with no issues whats so ever.. 1.0 im lucky to even hit 15 fps on all low settings on any map. :( no pr for me.
Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: Major Performance Issues

Post by Boris »

Played some more, just seems broke to me. Even ~30-player on Muttrah was lagging. And every time APC/CAS fired fps/movement went to shit. Too many particles/shell ejection or something, or CPU is just riding too high.
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