PR Statistics / Useless Information

General discussion of the Project Reality: BF2 modification.
Post Reply
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: PR Statistics / Useless Information

Post by Kerryburgerking »

Danger_6 wrote:Kerry, I can't access those google docs! I think you need to make them public.

Thanks!
Should work now
Mean, green and unseen!
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Morning,

It takes on average 5 punches to kill someone in a fist fight.

-SwampFox
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Afternoon,

Ok, here's the count of stuff you have to use to take out a cache when you can't get C4.

PKM - 15 mags
Humvee 50 cal - 4 mags
RPG - 16

Sgt.Amato and myself did it just now on HOG in Fallujah.

Now, the funny thing is that we also shot 50cal and RPG's at a hideout nearby. It took 20+ RPG's and 4+ 50cal mags to bring it down to the first level. DADGUM must be built of stout wood.

To complete the above, we had crates of our own nearby to quickly refill our ammo.

-SwampFox
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR Statistics / Useless Information

Post by PatrickLA_CA »

The model of the g36's clip will change to empty when you've fired all the bullets.
Last edited by PatrickLA_CA on 2014-08-01 00:33, edited 1 time in total.
In-game: Cobra-PR
ShaunOTEast
Posts: 156
Joined: 2012-08-04 04:15

Post by ShaunOTEast »

RAWSwampFox wrote:Good Afternoon,

Ok, here's the count of stuff you have to use to take out a cache when you can't get C4.

PKM - 15 mags
Humvee 50 cal - 4 mags
RPG - 16

Sgt.Amato and myself did it just now on HOG in Fallujah.

Now, the funny thing is that we also shot 50cal and RPG's at a hideout nearby. It took 20+ RPG's and 4+ 50cal mags to bring it down to the first level. DADGUM must be built of stout wood.

To complete the above, we had crates of our own nearby to quickly refill our ammo.

-SwampFox
Okay now that's weird, because I am positive that one RPG can bring FOBs down to its first unbuilt stage (50 cal does shit all but that's probably because of the lack of splash damage). But still, kinda weird.
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: PR Statistics / Useless Information

Post by tankninja1 »

obpmgmua wrote:I have no idea how bullet drop works.

I'd be a happy if a dev filled me in.
After 400m-500m bullets drop the smallest most annoying amount. After 500m it is noticeable.
PatrickLA_CA wrote:The model of the g36's clip will change to empty when you've fired all the bullets.
On the same note the "q" ammo check function on the G36 is faster and more accurate than on all other guns. Thank god for clear plastic.

Also did you know holding "X" in a non-up armored .50cal HMMWV will play a radio communication.
Last edited by tankninja1 on 2014-08-06 21:23, edited 1 time in total.
Image
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR Statistics / Useless Information

Post by PatrickLA_CA »

tankninja1 wrote: Also did you know holding "X" in a non-up armored .50cal HMMWV will play a radio communication.
Yeah, that's been there for a pretty long time, then it was gone for a bit and now it's back again.
In-game: Cobra-PR
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Evening,

Ok, did some testing today with FOB deployment. As I have stated earlier, it takes 45-47 shovels to build a FOB. Combine that with the understanding that you can deploy FOB assets if the FOB is standing irregardless of whether it is spawnable or not. Well, that got me to thinking, did the timer for the spawnability of the FOB begin at deployment or completion.

Here are the two scenarios:

1. I deployed a FOB and started building. I never did completely finish it but let it stand and waited around 5 minutes and it never became spawnable. Now, I kept putting a shovel into it here and there trying to keep it standing. While it did crumble to the first phase a couple of times, my thinking for this scenario that the timer started at deployment instead of completion.

2. I deployed the FOB, completely built it within 1.35 minutes. *EDIT* Correction: The FOB became spawnable 80 seconds later after completion. My math was incorrect on the original post.

Yes, I know I could have probably gotten this from the manual but I have found that not everything is in the manual nor accurate. Great efforts are made to do so but no one likes to do paperwork. :razz:

-SwampFox
Last edited by RAWSwampFox on 2014-08-10 20:14, edited 1 time in total.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Evening,

I also forgot to add that if you use RPG's alone to take down a cache, it takes 36 RPG's to do it.

-SwampFox
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Afternoon,

If you are below the level of a bomb car or gary, you will most likely survive and not have a scratch. Example, there is a hill next to you and your in a little valley below it, if the bomb car detonates on top of the hill, most likely you will live. I thought this may have gone away since the last patch but not so as I experienced it last night.

-SwampFox
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR Statistics / Useless Information

Post by PatrickLA_CA »

It is the same with bombs dropped from jets.
In-game: Cobra-PR
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Afternoon,

Caches are spawnable until they become known to everyone right? Everyone knows this, but did you know that it is spawnable regardless of how many enemy is around it for the full 5 minutes?

Was playing Fallujah today and we knew where the cache would spawn. We waited and low and behold, it appeared. We didn't have C4 with us and our C4 guy kept getting killed on his way to us. There were about 5 or 6 of us surrounding the cache. We kept killing enemy for at least 3 to 4 minutes until we finally were able to get C4 there.

Now, the crazy thing about this is that you can overrun an unknown cache spawn but when it becomes known, they can spawn on it for that initial 5 minutes.

-SwampFox
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: PR Statistics / Useless Information

Post by Psyrus »

RAWSwampFox wrote:Now, the crazy thing about this is that you can overrun an unknown cache spawn but when it becomes known, they can spawn on it for that initial 5 minutes.

-SwampFox
I believe this is intended behavior, so that ghosters and whatnot can't just keep the unknown/new known permanently unspawnable until they kill it without issue.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Evening,

After building a few things online with a few of my friends last night, it appears that the only real advantage for multiple shovels building one asset is the FOB. It appears that you really don't save that much on anything else.

-SwampFox
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR Statistics / Useless Information

Post by Psyko »

How to place a marker accuratly
(lots of people already know it, but for newbs)

place your 3d marker on the part of the map you like
right click so your movement in encumbered
take one step forward, and then one step back
then place the marker.

the target marker (example: An infantry diamond) will smap to your 3d marker.
Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: PR Statistics / Useless Information

Post by Midnight_o9 »

Wrong thread, this belongs to this one https://www.realitymod.com/forum/f10-pr ... ips-3.html as it's quite a useful information, not a useless one.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Afternoon,

Would love to know the answer to this question. If I have combat engineer and lay 6 or so mines. I give the kit to a fellow teammate, will I get the kills or will he or will no one when enemy hit any of the 6 mines I laid? Also, is it 10 or 20 minutes after a kit is dropped that the mines disappear?

-SwampFox
Finrar
Posts: 174
Joined: 2010-11-24 16:03

Re: PR Statistics / Useless Information

Post by Finrar »

You get the kills since you put those mines. Its 20mins when they disappear
Image
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: PR Statistics / Useless Information

Post by RAWSwampFox »

Good Afternoon,

It takes 20'ish seconds for a Combat Engineer to build a razorwire and 23 wrenches. Shovel takes about double.

-SwampFox
Marinko-YU
Posts: 31
Joined: 2012-08-24 01:26

Re: PR Statistics / Useless Information

Post by Marinko-YU »

tankninja1 wrote:
On the same note the "q" ammo check function on the G36 is faster and more accurate than on all other guns. Thank god for clear plastic.


Excuse me for my ignorance but what "q" ammo check function?

I this something I am not aware of? There was discussions about the ammo check function but as far as I know it never got implemented. If you could fill me in on this one it would be much appreciated :rolleyes:
Image
Post Reply

Return to “PR:BF2 General Discussion”