Removal of Warm-Up time in ported vehicles.

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Echo-6
Posts: 7
Joined: 2014-07-24 14:45

Removal of Warm-Up time in ported vehicles.

Post by Echo-6 »

Dear All,

I'm just wonder if a PR vehicles, when ported to another mod, how can we remove the warmup time?
Also, If I port another vehicles, to my own mini PR, how can I install a warm up time?

Best,

Echo-6

P.S. Is Falkland mini mod still available for download? or it's already incorporate into V1.20?
Rain08
Posts: 22
Joined: 2014-05-15 04:40

Re: Removal of Warm-Up time in ported vehicles.

Post by Rain08 »

It's this line:

ObjectTemplate.delayToUse x
Echo-6
Posts: 7
Joined: 2014-07-24 14:45

Re: Removal of Warm-Up time in ported vehicles.

Post by Echo-6 »

Thanks,
Well, the line you mention above is not present in an air vehicles .con and .tweak file,
(I already gone throughout the code)
Any further ideas?

Cheer,
Echo-6,
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

We do it threw python I believe.

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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Removal of Warm-Up time in ported vehicles.

Post by K4on »

Yes, It's done via python.


ObjectTemplate.delayToUse only means, that if you switch to an item, you are able to fire it after x seconds. This is needed to prevent firing during a 'weapon gets pulled' animation for example
Echo-6
Posts: 7
Joined: 2014-07-24 14:45

Re: Removal of Warm-Up time in ported vehicles.

Post by Echo-6 »

Can and How I edit Python?
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