[v1.2] Bug collections #01

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Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

[v1.2] Bug collections #01

Post by Danesh_italiano »

Hello guys!! well, do not know why but in the IT world, I can always find flaws .. in games or programs! :D
My list of collections bugs #01:

#01 - uh1c (chopper attack) don't repawn in battle of ia drang STD
You can wait until the end of the map that he does not respawn.

HOW TO RESOLVE THIS PROBLEM: (tested by me)
Edit the file: BF2/pr/mods/levels/battle_of_ia_drang/server.zip/gamesmodes/gpm_cp/64/gameplayobjects.con
search this:
rem [ObjectSpawnerTemplate: cpname_battle_of_ia_drang_aas64_usbasecamp_helo03]
ObjectTemplate.create ObjectSpawner cpname_battle_of_ia_drang_aas64_usbasecamp_helo03
ObjectTemplate.activeSafe ObjectSpawner cpname_battle_of_ia_drang_aas64_usbasecamp_helo03
ObjectTemplate.modifiedByUser "Vaughn"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 us_ahe_uh1c
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 999999
ObjectTemplate.maxSpawnDelay 999999
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
replace for it (just time for JET)
rem [ObjectSpawnerTemplate: cpname_battle_of_ia_drang_aas64_usbasecamp_helo03]
ObjectTemplate.create ObjectSpawner cpname_battle_of_ia_drang_aas64_usbasecamp_helo03
ObjectTemplate.activeSafe ObjectSpawner cpname_battle_of_ia_drang_aas64_usbasecamp_helo03
ObjectTemplate.modifiedByUser "Vaughn"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 us_ahe_uh1c
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 1200
ObjectTemplate.maxSpawnDelay 1200
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
Screen prove: http://i90.photobucket.com/albums/k255/ ... b20f3c.png

-------------------- / -------------------- \ --------------------

#02 - Mi-28 Havoc (chopper attack) don't repawn in Kashan Desert LRG
You can wait until the end of the map that he does not respawn.

HOW TO RESOLVE THIS PROBLEM: (tested by me)
Edit the file: BF2/pr/mods/levels/kashan_desert/server.zip/gamesmodes/gpm_cp/128/gameplayobjects.con
search this:
rem [ObjectSpawner: havoc_0]
Object.create havoc_0
Object.absolutePosition -1883.068/3.199/-1174.949
Object.rotation 90.000/0.000/0.000
Object.setControlPointId 107
Object.layer 2
replace for it
rem [ObjectSpawner: havoc_0]
Object.create havoc_0
Object.absolutePosition -1883.068/3.199/-1174.949
Object.rotation 180.000/0.000/0.000
Object.setControlPointId 1
Object.layer 2
Screen prove: http://i90.photobucket.com/albums/k255/ ... c61c7e.png

-------------------- / -------------------- \ --------------------

#03 - Sbeneh Outskirt bug texture
Video: SBeneh Outskirt bug texture - YouTube

-------------------- / -------------------- \ --------------------

#04 - APC shooting Bug texture in Charles Point
Video: APC shooting Bug texture - YouTube

-------------------- / -------------------- \ --------------------

#05 - APC shooting without ammo in Saarema
Description: for me, not showed he was carrying. I clicked to shoot, I could not see the shooting, but the driver, and the other APC could see shooting and damage in other apc.
Video: APC shooting without ammo - YouTube

-------------------- / -------------------- \ --------------------

#06 - Tank turning 360? in Operation Marlin
Video: Tank turning 360? in Operation Marlin - YouTube

-------------------- / -------------------- \ --------------------

#07 - Chinese tecnology
Video: Chinese tecnology - YouTube

-------------------- / -------------------- \ --------------------

#08 - weak hellfire
Video: weak hellfire - YouTube

-------------------- / -------------------- \ --------------------

#09 - Enemy chopper like friend chopper
Video: Enemy chopper like friend chopper - YouTube

-------------------- / -------------------- \ --------------------

#10 - AAV don't work
Description: JET don't dropping flares, still the missile did not hit him
Video: http://youtu.be/Ts9MwzPfR9I

-------------------- / -------------------- \ --------------------

#11 - AA work completely wrong?!?!
Description: well, do not know how it works in reality. and do not even know how to implement it in PR, has... but when it happened, all did a poker face! hehehehe
Video: AA FAIL totaly - YouTube

-------------------- / -------------------- \ --------------------

#12 - Hades Peak map Reloading like Vanilla
Video: Hades Peak map Reloading like Vanilla - YouTube

-------------------- / -------------------- \ --------------------

#13 - F35 Bug CAM
Description: If you press the key 8 to view the camera from above, and then press 2, 3 or 4 to use the ammunition, the screen on the camera continue. To return to normal, you should press the 1 key which shows the remaining flares.
Video: F35 Bug CAM - YouTube

-------------------- / -------------------- \ --------------------

#14 - F35 turns slow
Description: Too slow for this jet taxiing. very difficult to turn on the track
Video: F35 turns slow - YouTube

-------------------- / -------------------- \ --------------------

#15 - Harrier turns fast
Description: Harrier is already on the contrary, if you turn the more it falls
Video: Harrier turns fast - YouTube

-------------------- / -------------------- \ --------------------

#16 - Mig don't reaload in Kashan Desert
Description: I tried to walk the entire trail, I tried everywhere and not reloaded. the same instant havoc only reloaded by half.
Video: Mig don't reaload in Kashan Desert - YouTube

-------------------- / -------------------- \ --------------------

#17 - 0 Numped for mumble
Description: Maybe this is not bug. The original key mumble to talk to your SQUAD is NUMPED 0. This is causing problems because the same key is configured with the same function as the right mouse button. already saw accidents happen, especially with truck/car bomb. where personal press the 0 key to talking to your Squad and explodes. It is the same with tanks, apc, helicopter and jet. Could change the next big update (v1.3?!) NUMPED the 0 key to the B button (the same that is used in the original radio BF2), it prevents accidents and also prevents newbies ask what key to press to talk to SQUAD as it is the same key as BF2.

Edit (08/12/2014 02:15 PRT): Added more 2 bugs!:

#18 - Operation Ghost Traing (STD) bug complete the server
Description: After the end of any map whatsoever, map Ghost Train load complete in SERVER, during loading, crash the game of ALL players. I changing the map, and after changing to another map, players can enter the server, but is quite buggy (infinite ammo, people do not die etc). The only solution is to restart the server completely (close and open again)

-------------------- / -------------------- \ --------------------

#19 - Fools Road LRG crash server after 10~15 minutes playing
Description: I tried to play this map 3 times. I tried to close the server, and start the server with this map to test, and always when the tank of the British respawn, the server crashes.

Edit (08/12/2014 17:00 PRT): Added more 1 bug!):

#20 - BMP2 in Fools Road no need a driver to shooting
Video: http://youtu.be/g6MTLL5CfBM

Tanks very much!!!
Last edited by Danesh_italiano on 2014-08-12 17:02, edited 6 times in total.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [v1.2] Bug collections #01

Post by Rhino »

Cheers for the reports.

1. Either its not meant to respawn and needs the "delayed spawn" code removed, or its as you said, meant to have a delayed spawn of some time, or its possibly not meant to be on the layer at all?

2. Ye I'm guessing the CPIDs are messed up.

3. Ye, Buggy field culling/bounding box.

4. Ye that happens with some gfx cards and its triggered by the firing effect. Don't think there is anything we can do about that, other than possibly changing the firing effect?

5. Unsure what's causing that, possibly a client/server mismatch. Did you try getting out and in of the APC?

6. looks like some col mesh problem.

7. Common vBF2 bug where the landing gear doesn't always show it in the correct position for some players.

8. Ye the hellfire didn't get a direct hit on the truck, hit right in front of it but should have done a lot of damage to the truck even so and probably killed the passengers (although the trucks col possibly shielded them from the blast) but doesn't look like the truck too any or much damage for some odd reason.

9. unsure, possibly it was spotted and display bug?

10. 1st missile I think you lost the lock then fired, second missile, tbh no clue, possibly deviation made it fire in totally the wrong direction, 3rd missile did track but even without flares the missile can miss its target quite often.

11. vBF2 bug, basically once the missile is fired, it had no idea what team it is on, and instead just goes for the closest available target it can see, which in this case, even thou the missile had originally locked onto the enemy jet before firing, after firing the first thing it saw was the friendly jet and went for that.

12. Known bug, should be fixed for next release iirc.

13. Ye that looks like some bad settings in the jets camera settings.

14. Ye I don't think the F-35's front nose wheel turns ingame yet so your only steering with the rudder...

15. You had the engine set a little bit in the negative and as such the hover engine was slightly engaged. To fix put the throttle at 5% forward thrust and the hover engine wont be engaged, nor will forward thrust until about 15% and will make taxing much easier.

16. You should be able to reload on the runway but ye, couldn't see you reloading there in the vid either.

17. Ye isn't really a bug, just a key mapping problem. I think either than possibly for jets this isn't the default setup either?


- Added the relevant bugs to our Redmine Bug Tracker. cheers!
Last edited by Rhino on 2014-08-12 00:40, edited 1 time in total.
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: [v1.2] Bug collections #01

Post by tankninja1 »

[R-DEV]Rhino wrote: 11. vBF2 bug, basically once the missile is fired, it had no idea what team it is on, and instead just goes for the closest available target it can see, which in this case, even thou the missile had originally locked onto the enemy jet before firing, after firing the first thing it saw was the friendly jet and went for that.
Not a bug at all. The missiles don't have FFI's in them IRL, that's why guns are equipped on modern fighters because tracking missiles can lock onto any heat signature.
Last edited by tankninja1 on 2014-08-12 03:09, edited 1 time in total.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [v1.2] Bug collections #01

Post by Rhino »

tankninja1 wrote:Not a bug at all. The missiles don't have FFI's in them IRL, that's why guns are equipped on modern fighters because tracking missiles can lock onto any heat signature.
It depends on the type of missile afaik (I also take it you mean IFF - Identification friend or foe) and also guns are still on "most" modern fighters (F-35B and F-35Cs don't have internal cannons for just one example and are unlikely to be fielded with cannon pods since they harm its radar sig) as it was proved during the Vietnam War that cannons are better than missiles in most situations and even thou missile tech has come a long way since then, its still true today as well as cannons being a good air to ground weapon.
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Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: [v1.2] Bug collections #01

Post by Danesh_italiano »

[R-DEV]Rhino wrote:Cheers for the reports.

1. Either its not meant to respawn and needs the "delayed spawn" code removed, or its as you said, meant to have a delayed spawn of some time, or its possibly not meant to be on the layer at all?

2. Ye I'm guessing the CPIDs are messed up.

3. Ye, Buggy field culling/bounding box.

4. Ye that happens with some gfx cards and its triggered by the firing effect. Don't think there is anything we can do about that, other than possibly changing the firing effect?

5. Unsure what's causing that, possibly a client/server mismatch. Did you try getting out and in of the APC?

6. looks like some col mesh problem.

7. Common vBF2 bug where the landing gear doesn't always show it in the correct position for some players.

8. Ye the hellfire didn't get a direct hit on the truck, hit right in front of it but should have done a lot of damage to the truck even so and probably killed the passengers (although the trucks col possibly shielded them from the blast) but doesn't look like the truck too any or much damage for some odd reason.

9. unsure, possibly it was spotted and display bug?

10. 1st missile I think you lost the lock then fired, second missile, tbh no clue, possibly deviation made it fire in totally the wrong direction, 3rd missile did track but even without flares the missile can miss its target quite often.

11. vBF2 bug, basically once the missile is fired, it had no idea what team it is on, and instead just goes for the closest available target it can see, which in this case, even thou the missile had originally locked onto the enemy jet before firing, after firing the first thing it saw was the friendly jet and went for that.

12. Known bug, should be fixed for next release iirc.

13. Ye that looks like some bad settings in the jets camera settings.

14. Ye I don't think the F-35's front nose wheel turns ingame yet so your only steering with the rudder...

15. You had the engine set a little bit in the negative and as such the hover engine was slightly engaged. To fix put the throttle at 5% forward thrust and the hover engine wont be engaged, nor will forward thrust until about 15% and will make taxing much easier.

16. You should be able to reload on the runway but ye, couldn't see you reloading there in the vid either.

17. Ye isn't really a bug, just a key mapping problem. I think either than possibly for jets this isn't the default setup either?


- Added the relevant bugs to our Redmine Bug Tracker. cheers!

Responding:

1. Well, I cant interpret your response well, even using some online translator ... (sorry my VERY bad english). But this way I configured the respawn happens same time of the jet. If the helicopter is destroyed, it takes the same time as the jet to respawn again.

4. Strange, because today playing on the map Qwai, the same problem happened when the Chinese APC fired... and if I mistake not,charles point and qwai, APC are equal or very similar.

5. Yes, I tried to leave and come back but continued buggy. But, it only happened once.

8. Well, I am gunner of the helicopter, and when checking the demo, no soldier had died ... I also noticed that it is often necessary for two or three hellfires to kill some apc or tank

9. yes, he was "spotted" for a friend and also appeared on the map as a friend and not an enemy. this happens often, both as helicopter and jet

13. In all other jets I can use the camera from above, and select the camera after 2, 3 or 4 he returns to the cockpit normally. Only the F35 this problem happens

16. Yes, sometimes it does not show charging, but on this occasion the video, not reloaded, waited 5 minutes ... not even the HAVOC reloaded.

17. again I could not interpret well, sorry. But it is not necessary to change the settings of the game keys. Changing only keys in Mumble is more simple!

Added more 2 bugs!:

#18 - Operation Ghost Traing (STD) bug complete the server
Description: After the end of any map whatsoever, map Ghost Train load complete in SERVER, during loading, crash the game of ALL players. I changing the map, and after changing to another map, players can enter the server, but is quite buggy (infinite ammo, people do not die etc). The only solution is to restart the server completely (close and open again)

-------------------- / -------------------- \ --------------------

#19 - Fools Road LRG crash server after 10~15 minutes playing
Description: I tried to play this map 3 times. I tried to close the server, and start the server with this map to test, and always when the tank of the British respawn, the server crashes.

Thanks very much!!!!
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [v1.2] Bug collections #01

Post by Rhino »

1. Don't worry I know what you mean and its on our bugs list to fix.

4. Ye its an effect bug which affects your graphics card, doesn't happen to all players, might fix it if you play with your ingame settings a bit but other than us possibly tweaking the effect there isn't much we can do.

5. Odd, without knowing the underlying cause no way we can fix it and sounds like it was a one off.

8. Ye I can see that in the video, hellfire may need a slight buff vs soft targets.

9. Yep, vBF2 bug, rare, doesn't really affect gameplay and nothing we can do.

13. Yep, added to the bugs list.

16. ye, its on the bugs list to be looked into. Can you normally reload fine on Kashan and was it just a one off that you couldn't that time?

17. Not going to be changing mumble keys sorry.

18. Known bug, fixed for next release.

19. Added to the bugs list.
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Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: [v1.2] Bug collections #01

Post by Danesh_italiano »

[R-DEV]Rhino wrote:1. Don't worry I know what you mean and its on our bugs list to fix.

4. Ye its an effect bug which affects your graphics card, doesn't happen to all players, might fix it if you play with your ingame settings a bit but other than us possibly tweaking the effect there isn't much we can do.

5. Odd, without knowing the underlying cause no way we can fix it and sounds like it was a one off.

8. Ye I can see that in the video, hellfire may need a slight buff vs soft targets.

9. Yep, vBF2 bug, rare, doesn't really affect gameplay and nothing we can do.

13. Yep, added to the bugs list.

16. ye, its on the bugs list to be looked into. Can you normally reload fine on Kashan and was it just a one off that you couldn't that time?

17. Not going to be changing mumble keys sorry.

18. Known bug, fixed for next release.

19. Added to the bugs list.
16. Yes, just this time... not happen again..

Thanks!!!! :smile:
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: [v1.2] Bug collections #01

Post by tankninja1 »

On the topic of missiles if you try to lock with IR rockets (Aim-9) and switch to Radar rockets (Amraam?) (During the IR rockets gaining lock tone) the locking sound for the Radar rockets will disappear. Tested it on the US F-16.

Also the un-scoped Russian RPK mags aren't linked (Iron Ridge) but you probably knew that.
Last edited by tankninja1 on 2014-08-12 03:19, edited 2 times in total.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [v1.2] Bug collections #01

Post by Rhino »

By_Zaca wrote:#19 - Fools Road LRG crash server after 10~15 minutes playing
Description: I tried to play this map 3 times. I tried to close the server, and start the server with this map to test, and always when the tank of the British respawn, the server crashes.
AFSoccer can't seem to reproduce this bug, are you sure its the AAS Large layer and an exact time might be useful too, going from the ingame clock and also noting the round start time too.

Cheers!
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Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: [v1.2] Bug collections #01

Post by Danesh_italiano »

[R-DEV]Rhino wrote:AFSoccer can't seem to reproduce this bug, are you sure its the AAS Large layer and an exact time might be useful too, going from the ingame clock and also noting the round start time too.

Cheers!
I tried to test alone in the server but not crashed... but at least 30 players on the server, after 10 ~ 15minutes, the server crashes, it happened 3 times on my server, and it also witnessed the FCV once (I reported in this post: https://www.realitymod.com/forum/f109-p ... ost2018851)

Trying to reproduce the problem, I found a new bug (does not hinder the game), but...

#20 - BMP2 in Fools Road no need a driver to shooting
Video: BPM2 no need driver - YouTube

Thanks again for atencion!
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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