Hi, how do I apply for an offline/private LAN server license ? The server application form does not allow for this. I do not have an IP and I've also had trouble retrieving my PID because the stats site is no longer in service.
Playing PR offline with bots just dings by dong for many reasons. But I need to run this kind of game using a dedicated server on my Linux machine over my private LAN. PR in it's current form just does not allow running a game with a decent number of bots (>= 49) in a coop game started from the in game (client) menu. On my medium spec 3ghz quad core I get frame rates constantly dipping below 20fps. Not good for BF2. Of course a SP/Coop game started in the client is trying to run everything on a single CPU core. Running a dedi server at least off loads the AI onto another machine. I just tested this with Forgotten Hope on my low spec 2ghz CPU machine and got much improved performance. It should be better with PR as well, otherwise I'll update its CPU.
BTW I've already tried simply copying the client files to the server and could not get that to work.
So can PR support a bot fanatic with an offline license ?
Would like to apply for Offline/Private LAN server license but form does not allow
- Michael Z Freeman
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- Joined: 2009-03-27 18:45
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bren
- Posts: 735
- Joined: 2013-08-01 05:46
Re: Would like to apply for Offline/Private LAN server license but form does not allo
You do not need to apply for a LAN server license, if you simply have PR:BF2 on another computer all you have to do is "Create Local" as the local server infrastructure is built into your game. According to the license, it is prohibited to use local/home servers in the license agreement, therefore you must have your server hosted in an official datacenter. Regarding the PID, I'd wait for the DEVs to reply because I was able to get a PID a couple months ago but I forgot and the PID-fetching system is very old.
Hope my post helps.
That is a mighty request, they are pretty clear with who and who doesn't get the server license and how within the agreement.DJ Barney wrote:So can PR support a bot fanatic with an offline license ?
Hope my post helps.
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rPoXoTauJIo
- PR:BF2 Developer
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- Joined: 2011-07-20 10:02
Re: Would like to apply for Offline/Private LAN server license but form does not allo
Try "sv.internet 0" in your lan config, afaik then PR is not checking license.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
Re: Would like to apply for Offline/Private LAN server license but form does not allo
This for a Linux server on a Linux machine.brenn4n wrote:You do not need to apply for a LAN server license, if you simply have PR:BF2 on another computer all you have to do is "Create Local" as the local server infrastructure is built into your game.
I see, thanks. If the server license does not apply in this case then I'll take this to the PR:BF2 Suggestions forum. I'll ask the PR SP/Coop if they would consider releasing a server download especially for LAN SP/Coop that can't be used online (online internet features removed).According to the license, it is prohibited to use local/home servers in the license agreement, therefore you must have your server hosted in an official datacenter. Regarding the PID, I'd wait for the DEVs to reply because I was able to get a PID a couple months ago but I forgot and the PID-fetching system is very old.
You assume I already have the server license files ? Or is there a way of doing this from files already provided in PR 1.1 that I can copy to a Linux server ?rPoXoTauJIo wrote:Try "sv.internet 0" in your lan config, afaik then PR is not checking license.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Would like to apply for Offline/Private LAN server license but form does not allo
1. Get vbf2 linux server files here. Ofc it will miss some cool features like 100p, maybe something else.DJ Barney wrote:You assume I already have the server license files ? Or is there a way of doing this from files already provided in PR 1.1 that I can copy to a Linux server ?
2. Copy mods/pr folder from your client to your server. It's containing all the clients files through, so if disk space matter for you - delete all _client.zip archives in subfolders.
3. "sv.internet 0" and dont forget modPath.
Should be profit, correct me if i'm wrong.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
- Michael Z Freeman
- Posts: 240
- Joined: 2009-03-27 18:45
Re: Would like to apply for Offline/Private LAN server license but form does not allo
OK, I tried your suggestion. As I thought there is a problem with the number of bots.
The serversettings.con provided by the PR team only loads 16 bots per side, but at least it loads. Looking at it, it should load the full 64 bots but doesn't ...
I loaded my seversettings.con which is confirmed working with all other mods for 48 bots per side for a total of 64 bots ...
EDIT: (this got left out) The con file above creates a game with 48 bots on one side and 1 on the other. In other mods a 48/48 game is created.
So this goes back to my request. As I suspect the PR python files (server says "PR AI Loading" in the server messages in the console) are doing things that other mods don't, hence the necessity of having the official server files. I doubt PR is limited to 16 bots per side for SP and Coop. I also doubt that this is a bug, and suspect it all works with the official server files.
So PR team, I'd love to play with 64 bots with a high framerate ! Starting this kind of game from within the in game menu just makes a =>20fps game on my machine, but with a server it should go up to an average of 50 to 75 fps as it does with other mods.
The serversettings.con provided by the PR team only loads 16 bots per side, but at least it loads. Looking at it, it should load the full 64 bots but doesn't ...
Code: Select all
sv.serverName "Project Reality Server"
sv.password ""
sv.internet 0
sv.serverIP ""
sv.serverPort 16567
sv.welcomeMessage "Welcome to a Project Reality server!"
sv.punkBuster 0
sv.allowFreeCam 0
sv.allowExternalViews 0
sv.allowNoseCam 0
sv.hitIndicator 0
sv.maxPlayers 64
sv.numPlayersNeededToStart 1
sv.notEnoughPlayersRestartDelay 15
sv.startDelay 15
sv.endDelay 15
sv.spawnTime 10
sv.manDownTime 10
sv.endOfRoundDelay 15
sv.ticketRatio 100
sv.roundsPerMap 1
sv.timeLimit 0
sv.scoreLimit 0
sv.soldierFriendlyFire 100
sv.vehicleFriendlyFire 100
sv.soldierSplashFriendlyFire 100
sv.vehicleSplashFriendlyFire 100
sv.tkPunishEnabled 1
sv.tkNumPunishToKick 3
sv.tkPunishByDefault 0
sv.votingEnabled 1
sv.voteTime 90
sv.minPlayersForVoting 1
sv.gameSpyPort 29900
sv.allowNATNegotiation 0
sv.interfaceIP ""
sv.autoRecord 0
sv.demoIndexURL http://
sv.demoDownloadURL http://
sv.autoDemoHook "adminutils/demo/rotate_demo.exe"
sv.demoQuality 1
sv.adminScript "default"
sv.timeBeforeRestartMap 30
sv.autoBalanceTeam 0
sv.teamRatioPercent 100
sv.coopBotRatio 50
[b][u]sv.coopBotCount 48[/u][/b] [i][b](actually shows bots for one side)[/b][/i]
sv.coopBotDifficulty 90
sv.voipEnabled 1
sv.voipQuality 3
sv.voipServerRemote 0
sv.voipServerRemoteIP ""
sv.voipServerPort 55125
sv.voipBFClientPort 55123
sv.voipBFServerPort 55124
sv.voipSharedPassword ""
sv.useGlobalRank 1
sv.useGlobalUnlocks 1
sv.sponsorText "Welcome to a Project Reality server!|pr_maplist"
sv.sponsorLogoURL ""
sv.communityLogoURL ""
sv.radioSpamInterval 6
sv.radioMaxSpamFlagCount 6
sv.radioBlockedDurationTime 30Code: Select all
echo *************************************************************
echo *__________Hardware_Accelerated_Battlefield_AI______________*
echo *_______DJ_Barney_http://www.moddb.com/mods/habai___________*
echo *************************************************************
sv.serverName "HABAI Coop and SP"
sv.password ""
sv.adminScript "default"
sv.internet 0
sv.bandwidthChoke 0
sv.serverPort 16567
sv.welcomeMessage "Welcome to HABAI"
sv.punkBuster 0
sv.allowFreeCam 0
sv.allowExternalViews 0
sv.allowNoseCam 0
sv.allowSpectators 0
sv.hitIndicator 0
sv.autoBalanceTeam 0
[b]sv.teamRatioPercent 100
sv.coopBotRatio 100
sv.coopBotCount 48 [/b] [b](provides 64 bots, 48 per side, in all other mods)[/b]
sv.maxPlayers 1
sv.CoopBotDifficulty 90
sv.numPlayersNeededToStart 1
sv.notEnoughPlayersRestartDelay 15
sv.startDelay 0
sv.endDelay 0
sv.spawnTime 0
sv.endOfRoundDelay 30
sv.ticketRatio 470
sv.roundsPerMap 1
sv.timeLimit 0
sv.soldierFriendlyFire 50
sv.vehicleFriendlyFire 50
sv.soldierSplashFriendlyFire 50
sv.vehicleSplashFriendlyFire 50
sv.FriendlyFireWithMines 0
sv.tkPunishEnabled 0
sv.tkNumPunishToKick 3
sv.tkPunishByDefault 0
sv.votingEnabled 1
sv.voteTime 18000
sv.minPlayersForVoting 1
sv.allowNATNegotiation 0
sv.autoRecord 0
sv.voipEnabled 0
sv.voipQuality 3
sv.voipServerRemote 0
sv.voipServerRemoteIP ""
sv.voipServerPort 55125
sv.voipBFClientPort 55123
sv.voipBFServerPort 55124
sv.voipSharedPassword ""
sv.useGlobalRank 0
sv.useGlobalUnlocks 0
sv.sponsorLogoURL "http://files.djbarney.org/sponsor_logo.png"
sv.communityLogoURL "http://files.djbarney.org/sponsor_logo.png" So this goes back to my request. As I suspect the PR python files (server says "PR AI Loading" in the server messages in the console) are doing things that other mods don't, hence the necessity of having the official server files. I doubt PR is limited to 16 bots per side for SP and Coop. I also doubt that this is a bug, and suspect it all works with the official server files.
So PR team, I'd love to play with 64 bots with a high framerate ! Starting this kind of game from within the in game menu just makes a =>20fps game on my machine, but with a server it should go up to an average of 50 to 75 fps as it does with other mods.
Last edited by Michael Z Freeman on 2014-10-23 13:05, edited 1 time in total.
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zeeshan002
- Posts: 1
- Joined: 2015-04-24 06:16
Re: Would like to apply for Offline/Private LAN server license but form does not allo
Map Rotation: Muttah City 2, Operation Archer, Gaza, Ramiel, Jabal, Qwai1, Op Barracuda, Lashker Vally, Beriut. (In that order, as standard, Map voting available after 5 players have joined)
aliiiii
