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General discussion of the Project Reality: BF2 modification.
LiamNL
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Joined: 2013-06-15 08:13

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Post by LiamNL »

What is some content that was cut in earlier patches that you miss or are glad to miss?
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Mineral
Retired PR Developer
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Location: Belgium

Re: Cut Content

Post by Mineral »

Never experienced the molotovs :( How were they? Seemed like fun.
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Rabbit
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Joined: 2006-12-17 15:14

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Post by Rabbit »

Sooooo OP. Made insurgents really fun.
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AfSoccer "I just don't see the natural talent."
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Ratface
Retired PR Developer
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Re: Cut Content

Post by Ratface »

Molotovs were awesome :D

One thing that was cut were vanilla-esque 3d markers at long ranges, which were cut because tanks and apcs could get a marker out of view distance and nail it from across the map, given that there were no obstacles in the way ^^
ComradeHX
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Joined: 2009-06-23 17:58

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Post by ComradeHX »

[quote=""'[R-DEV"]Mineral;2051678']Never experienced the molotovs :( How were they? Seemed like fun.[/quote]

Used to be the best anti-armour weapon.

[quote="Ratface""]Molotovs were awesome :D

One thing that was cut were vanilla-esque 3d markers at long ranges, which were cut because tanks and apcs could get a marker out of view distance and nail it from across the map, given that there were no obstacles in the way ^^[/quote]

I thought it was mostly Attack choppers.
Rhino
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Post by Rhino »

ComradeHX wrote:Used to be the best anti-armour weapon.
Indeed, this was its single biggest problem, among many other, is that it would "burn the crew out of their vehicle", though the vehicles armour, which is totally the opposite of how it should work :p
ComradeHX wrote:I thought it was mostly Attack choppers.
Ye it was mainly attack choppers that was the issue firing their LGM past the view distance, directly on target with no chance of AA, or anything else being able to counter them as a result...

But I would hardly say it was a "cut feature", more of a removed vBF2 thing that didn't belong in PR and replaced by the arrow on the compass which is far better all round for gameplay.
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IMI-GALIL.223
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Joined: 2009-08-23 16:43

Re: Cut Content

Post by IMI-GALIL.223 »

Ratface wrote:Molotovs were awesome :D

One thing that was cut were vanilla-esque 3d markers at long ranges, which were cut because tanks and apcs could get a marker out of view distance and nail it from across the map, given that there were no obstacles in the way ^^
Oh man I remember that, such a help when INF but easily exploited by the armor and attack heli... the good ol' days :)
Airsoft
Retired PR Developer
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Post by Airsoft »

A-10 on Basra
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DesmoLocke
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Joined: 2008-11-28 19:47

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Post by DesmoLocke »

I miss the player numbers we used to have.
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PR player since 0.5 (Feb 2007)

matty1053
Posts: 2007
Joined: 2013-07-03 00:17

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Post by matty1053 »

DesmoLocke wrote:I miss the player numbers we used to have.
Haha, I remember in the 0.9x Versions, sooo many people on. IIRC, .95 had always over 10 full servers.
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Rabbit
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Joined: 2006-12-17 15:14

Re: Cut Content

Post by Rabbit »

[R-DEV]Airsoft wrote:A-10 on Basra
Basrah .5, man those were some fun rounds.
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AfSoccer "I just don't see the natural talent."
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Zeno
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Joined: 2008-09-07 14:16

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Post by Zeno »

Hills of hamyngong (probably not spelled right), man, never played it online, but me and and my friends had some damn awsome rounds playing LAN on that map!
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Cut Content

Post by BroCop »

I miss the Brits vs MEC Asad Khal
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camo
PR:BF2 Developer
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Post by camo »

Would it be possible to bring back the molotov on maps with no armour or buildings? Ia Drang perhaps? Not sure if the nva used molotov cocktails though lol.
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StevePl4y5
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Re: Cut Content

Post by StevePl4y5 »

I didn't play much PR prior to 1.0, but I dearly remember a round I had in this big snow map I don't remember the name of. I miss that map!
Souls Of Mischief
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Re: Cut Content

Post by Souls Of Mischief »

CroCop wrote:I miss the Brits vs MEC Asad Khal
That made me remember the Chechen faction. Ambushing BTRs on Fools road :neutral: RIP
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Arab
PR:BF2 Developer
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Post by Arab »

I remember before 1.0, the times where you can pick up an enemy's kit with the uniform to look like the enemy. I used that tactic often to blend in, and then pretending to be a team-mate following until I go into an isolated area and knife them. Many lols were had from that :D
Last edited by Arab on 2015-01-17 14:27, edited 2 times in total.
BroCop
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Post by BroCop »

Souls Of Mischief wrote:That made me remember the Chechen faction. Ambushing BTRs on Fools road :neutral: RIP
RIP PSO-1 AK74's
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PatrickLA_CA
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Joined: 2009-07-14 09:31

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Post by PatrickLA_CA »

StevePl4y5 wrote:I didn't play much PR prior to 1.0, but I dearly remember a round I had in this big snow map I don't remember the name of. I miss that map!
Probably something from the Christmas map pack that just got re-released?
In-game: Cobra-PR
Navo
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Re: Cut Content

Post by Navo »

Zeno wrote:Hills of hamyngong (probably not spelled right), man, never played it online, but me and and my friends had some damn awsome rounds playing LAN on that map!
Also known as Omaha Beach :D
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