What ingame features do you like most about PR 1.3?
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
What ingame features do you like most about PR 1.3?
As the title says, tell us which game features you like most about PR 1.3!
https://www.realitymod.com/forum/f604-p ... gelog.html
Cheers!
https://www.realitymod.com/forum/f604-p ... gelog.html
Cheers!
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: What ingame features do you like most about PR 1.3?
Standalone!
It has become a lot easier to convince old players to try PR again.
It has become a lot easier to convince old players to try PR again.

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Curry
- Posts: 1063
- Joined: 2011-01-10 22:39
Re: What ingame features do you like most about PR 1.3?
Besides the standalone:
Curry.Updated HUD to show dead enemies on the scoreboard having the same color as alive ones.
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: What ingame features do you like most about PR 1.3?
yeah, it's hard to pick one only... but I'd say tha aswell... at least it's the most relevantBloodyDeed wrote:Standalone!
It has become a lot easier to convince old players to try PR again.
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: What ingame features do you like most about PR 1.3?
HAT seek thing 
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
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Acecombatzer0
- Posts: 554
- Joined: 2010-09-26 14:10
Re: What ingame features do you like most about PR 1.3?
I personally dislike that one[R-CON]Curry-Chicken wrote:Besides the standalone:
Curry.
I can't tell if my area attack was good or not!
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Strategos
- Posts: 65
- Joined: 2015-05-23 07:57
Re: What ingame features do you like most about PR 1.3?
I really love the small things about 1.3, e.g:
- progress indicator for shovels/repair bags
- view cone on map
- updated FOB model
and all the other small fixes and changes everywhere that make for a far more polished experience.
- progress indicator for shovels/repair bags
- view cone on map
- updated FOB model
and all the other small fixes and changes everywhere that make for a far more polished experience.

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KneeHiGh
- Posts: 72
- Joined: 2009-07-20 07:07
Re: What ingame features do you like most about PR 1.3?
- progress indicator for shovels/repair bags is excellent
- Available assets on the map screen for both teams
- Distant firefight sounds are awesome too!
- Available assets on the map screen for both teams
- Distant firefight sounds are awesome too!
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
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Ranzpirat
- Posts: 225
- Joined: 2012-11-11 23:54
Re: What ingame features do you like most about PR 1.3?
Not seeing who died and the new indicator of my own viewdirection.
Always hated people checking scoreboard to see if they got a kill or not. Destroying muh' immersion.
Standalone is obligatory best feature of 1.3 though.
Always hated people checking scoreboard to see if they got a kill or not. Destroying muh' immersion.
Standalone is obligatory best feature of 1.3 though.



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Fir3w411
- Posts: 341
- Joined: 2014-03-01 17:56
Re: What ingame features do you like most about PR 1.3?
The standalone is the best feature overall.
-New smoke effects (ESPECIALLY the vehicle smoke!!)
-New distant sounds
-New weapon sounds
-Progress bars for building
-New asset spawn times
-New smoke effects (ESPECIALLY the vehicle smoke!!)
-New distant sounds
-New weapon sounds
-Progress bars for building
-New asset spawn times

"Sometimes you just gotta use torture tactics."
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himond
- Posts: 63
- Joined: 2009-11-08 06:50
Re: What ingame features do you like most about PR 1.3?
-Standalone
Gameplay:
-Map vehicles info
-No scoreboard display on dead enemies
-Smoke effects (specially IR)
-Rebalanced tanks and ATGM damage system
-Attack helos no longer zeppelins (still somewhat slow)
-ak74 recoil
-Old school Kashan
Gameplay:
-Map vehicles info
-No scoreboard display on dead enemies
-Smoke effects (specially IR)
-Rebalanced tanks and ATGM damage system
-Attack helos no longer zeppelins (still somewhat slow)
-ak74 recoil
-Old school Kashan






