
Excessive amount of LATs
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Cpt.Future
- Posts: 192
- Joined: 2008-09-16 16:52
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Excessive amount of LATs
That was one of the main reasons why v0.9x LATs had such a ridiculous low splash damage, as some DEVs didn't like that.Yeah they're used IRL against infantry but this is way too many for PR.
Feedback made us going back again to more realistic values in 1.x.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Excessive amount of LATs
A picture of a special operations unit (norwegian special forces) completely out of proportion from what we're dealing in PR. The thread isn't about the realism point of view either, its about inf vs APC gameplay as I pointed out earlier.Cpt.Future wrote:Just leaving this here
Original post:
viirusiiseli wrote:The LAT system ATM works really badly for APC vs inf warfare. Somehow people are able to spawn with a new LAT every life and it wrecks gameplay for APCs.
So will there be further changes or is this thread a lost cause? Sorry if there was a definitive reply earlier I might've not seen it due to high reply count.[R-DEV]K4on wrote:That was one of the main reasons why v0.9x LATs had such a ridiculous low splash damage, as some DEVs didn't like that.
Feedback made us going back again to more realistic values in 1.x.
Last edited by viirusiiseli on 2015-08-19 23:21, edited 1 time in total.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: Excessive amount of LATs
We are looking into quite a few changes, but some are going to take a couple of releases to fully implement.viirusiiseli wrote:So will there be further changes or is this thread a lost cause? Sorry if there was a definitive reply earlier I might've not seen it due to high reply count.
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Filamu
- Posts: 318
- Joined: 2006-12-15 14:20
Re: Excessive amount of LATs
Would be nice to keep LATs usable against infantry, but as you only have one or two its a choice about destroying some inf right here or having it in reserve till later when an apc might appear.
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Rhino
- Retired PR Developer
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Re: Excessive amount of LATs
Most LAT weapons are HEAT warheads, meaning they are shaped charges designed to focus their blast on one spot in order to penetrate armour, as such they don't have that much "splash damage" since all their energy is focused into w/e they impacted on and the only splash comes off of w/e gets bounced back from that blast, which isn't alot, depending of course on what the object it hit was.
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Cpt.Future
- Posts: 192
- Joined: 2008-09-16 16:52
Re: Excessive amount of LATs
No need to be so defensive just because I posted a picture of a bunch of used LAT'sviirusiiseli wrote:A picture of a special operations unit (norwegian special forces) completely out of proportion from what we're dealing in PR. The thread isn't about the realism point of view either, its about inf vs APC gameplay as I pointed out earlier.
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viirusiiseli
- Posts: 1171
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Re: Excessive amount of LATs
[quote=""'[R-DEV"]Rhino;2092137']Most LAT weapons are HEAT warheads, meaning they are shaped charges designed to focus their blast on one spot in order to penetrate armour, as such they don't have that much "splash damage" since all their energy is focused into w/e they impacted on and the only splash comes off of w/e gets bounced back from that blast, which isn't alot, depending of course on what the object it hit was.[/quote]
True, but in real life when they are used against infantry it's at infantry in a fortified/closed position. To put it simply, IRL you shoot at a room or a bunker which will cause the people inside to get severely wounded/killed. In the game you shoot through the window at the closest wall near the guy and deal damage that way.
[quote="Cpt.Future""]No need to be so defensive just because I posted a picture of a
bunch of used LAT's
[/quote]
You're posting irrelevant/inapplicable stuff to the argument. You don't need to tell me off for telling you your post is irrelevant either. There are already enough people who did similar arguments in this 11 page thread...
True, but in real life when they are used against infantry it's at infantry in a fortified/closed position. To put it simply, IRL you shoot at a room or a bunker which will cause the people inside to get severely wounded/killed. In the game you shoot through the window at the closest wall near the guy and deal damage that way.
[quote="Cpt.Future""]No need to be so defensive just because I posted a picture of a
bunch of used LAT's
You're posting irrelevant/inapplicable stuff to the argument. You don't need to tell me off for telling you your post is irrelevant either. There are already enough people who did similar arguments in this 11 page thread...
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Cpt.Future
- Posts: 192
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Re: Excessive amount of LATs
Only complaint seems to be that kills for APCs in urban terrain aren't ez enough (ie realism).
So I hope you get the idea that the LAT kit shouldn't be changed?viirusiiseli wrote:There are already enough people who did similar arguments in this 11 page thread...
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Geronimo
- Posts: 274
- Joined: 2013-03-28 20:49
Re: Excessive amount of LATs
How many LAT kits are there currently per team? Is it squad limited? (like AR, Breacher, ..?)
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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Excessive amount of LATs
I can understand those sort of rounds not doing much damage to infantry. I like the SMAW system of having both AT and multipurpose rounds.[R-DEV]Rhino wrote:Most LAT weapons are HEAT warheads, meaning they are shaped charges designed to focus their blast on one spot in order to penetrate armour, as such they don't have that much "splash damage" since all their energy is focused into w/e they impacted on and the only splash comes off of w/e gets bounced back from that blast, which isn't alot, depending of course on what the object it hit was.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Excessive amount of LATs
The more times you manage to respawn, the more LATs you can get. Basically, you can get your whole squad to have LATs if you die enough times.Geronimo wrote:How many LAT kits are there currently per team? Is it squad limited? (like AR, Breacher, ..?)
In-game: Cobra-PR
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Excessive amount of LATs
Read the thread.Geronimo wrote:How many LAT kits are there currently per team? Is it squad limited? (like AR, Breacher, ..?)
[quote=""'[R-DEV"]Psyrus;2081569']Here are the numbers (you can look it up in your realityconfig_private.py)
So the riflemanAT (among others) gets put back in the kit pool after 30 seconds when it dies. So in essence, virus isn't far off the mark, 8 of 9 squads can have light AT kits 30 seconds after they die
I didn't make the change, merely injecting some facts into the discussion. Please continue.[/quote]
[quote="Cpt.Future""]Only complaint seems to be that kills for APCs in urban terrain aren't ez enough (ie realism).
So I hope you get the idea that the LAT kit shouldn't be changed?[/quote]
Yes, because you get a 12-page thread when everyone agrees LATs shouldn't be changed?
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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: Excessive amount of LATs
its 12 pages of people convincing YOU which still fails obviouslyviirusiiseli wrote: Yes, because you get a 12-page thread when everyone agrees LATs shouldn't be changed?
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Excessive amount of LATs

83:4 = Too much LAT, Mats pls fix.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Cossack
- Posts: 1689
- Joined: 2009-06-17 09:25
Re: Excessive amount of LATs
More like you just keep posting, but majority is still saying nope.gwa1hir wrote:its 12 pages of people convincing YOU which still fails obviously
Like I said previously LAT's are fine, because most of the time it feels that infantry still lack AT capability, because one hat kit got removed IMHO.

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gwa1hir
- Posts: 227
- Joined: 2015-04-17 20:12
Re: Excessive amount of LATs
you cant argue with virus using pictures like that. he will basically say its only because the other team sucked. and if its the other way around it surely is the balance and how the lat kit worksFrontliner wrote:
83:4 = Too much LAT, Mats pls fix.
virus has his oppinion, he wont change it. facts and proof wont work on him because he has no intention of changing his oppinion until people start agreeing with him
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Excessive amount of LATs
Getting a new LAT right after you lost your last is intended. The current total amount of LATs is not. The limit per team does not seem to work.
Will lock this thread as it is going nowhere.
Will lock this thread as it is going nowhere.

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