Breacher shotgun arrest feedback
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LithuanianPotato1994
- Posts: 10
- Joined: 2015-11-05 12:10
Breacher shotgun arrest feedback
I don't know if I am posting it to the correct forums, but I think that Blufor shouldn't have the ability to arrest civis with a shotgun so fast. It would be more fun to run around and try to arrest them with cuffs. Arresting with shotgun is unrealistic and not fair. If they take it out from the next update, that would be awesome, it would make a better competition between teams 
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DC_K
- Posts: 508
- Joined: 2010-07-21 11:27
Re: Breacher shotgun arrest feedback
LithuanianPotato1994 wrote: It would be more fun to run around and try to arrest them with cuffs.
someone has been watching too much tom and jerry. why is it unrealistic? the shotgun is intended to be used as a less lethal weapon against civilians with rubber buckshots. there's intended to be 1 breacher per squad, seems pretty fair.
prWARs dc-k
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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Breacher shotgun arrest feedback
Seeing as they cannot arrest all the other insurgents with the shotgun, I think it is a good system.
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Armchairman_Mao
- Posts: 55
- Joined: 2015-07-14 03:32
Re: Breacher shotgun arrest feedback
Because it's not shooting a beanbag.DC_K wrote:someone has been watching too much tom and jerry. why is it unrealistic? the shotgun is intended to be used as a less lethal weapon against civilians with rubber buckshots. there's intended to be 1 breacher per squad, seems pretty fair.
In-game arrest is using buckshot, thus good aim isn't necessary to hit civi, especially with semi-auto shotguns.
Add that to the fact that shotgun has very little deviation.

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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Breacher shotgun arrest feedback
That's a good point actually.Armchairman_Mao wrote:Because it's not shooting a beanbag.
The brits used to have a kit with slug/buckshot as 2 different weapons. I guess it's not very realistic since technically those would be 2 different guns.(you switch to slug and suddenly all rounds are also slug).
Is there any other ranged equipment used for arrests other than a shotgun that military use? Non-lethal grenades? Taser?
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StevePl4y5
- Posts: 385
- Joined: 2014-02-02 14:33
Re: Breacher shotgun arrest feedback
Totally agree with you, it's stupid that a blufor breacher can shoot an insurgent and kill him, and with the next shot shoot a civilian and "arrest" him.
My solution would be having a non-lethal shotgun able to arrest civilians (but not kill insurgents) as an alternative breacher kit in insurgency. But that's probably not even possible, because when you "arrest" a civilian, you're basically just killing him. I doubt it's possible in this engine to have a weapon that only "kills" certain types of enemies =P
The best (possible) solution would obviously be to remove the shotgun's ability to "arrest" civilians. But then again, that feature was put there to prevent exploits from civilians when they would just stand in ladders, where it was impossible for blufor to reach them with cuffs...
And that's why we can't have nice things xP
My solution would be having a non-lethal shotgun able to arrest civilians (but not kill insurgents) as an alternative breacher kit in insurgency. But that's probably not even possible, because when you "arrest" a civilian, you're basically just killing him. I doubt it's possible in this engine to have a weapon that only "kills" certain types of enemies =P
The best (possible) solution would obviously be to remove the shotgun's ability to "arrest" civilians. But then again, that feature was put there to prevent exploits from civilians when they would just stand in ladders, where it was impossible for blufor to reach them with cuffs...
And that's why we can't have nice things xP
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Nightingale
- Posts: 352
- Joined: 2013-11-19 21:08
Re: Breacher shotgun arrest feedback
It would be absolutely impossible to arrest a half-competent civi player if breachers couldn't use their shotguns to arrest. We have lots of techniques to avoid the restrainers (eg. get into car and run you over, get on a high ladder, pick up a kit on the ground). No matter what the BluFor needs a way to arrest civis at medium range.
As for a secondary beanbag shot...
Well suppose the breacher kit did have a beanbag shot. If you shoot a civilian with a beanbag, it arrests him, but if you shoot a fighter with a beanbag, it KOs him anyways (just like buckshot). So what incentive would there be to use any shot but the beanbag shot? Why would a breacher choose buckshot and run the risk of killing a civi?
As for a secondary beanbag shot...
Well suppose the breacher kit did have a beanbag shot. If you shoot a civilian with a beanbag, it arrests him, but if you shoot a fighter with a beanbag, it KOs him anyways (just like buckshot). So what incentive would there be to use any shot but the beanbag shot? Why would a breacher choose buckshot and run the risk of killing a civi?
Last edited by Nightingale on 2015-11-10 03:15, edited 1 time in total.
IGN: 1993 TOYOTA_PREVIA
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Armchairman_Mao
- Posts: 55
- Joined: 2015-07-14 03:32
Re: Breacher shotgun arrest feedback
There was a breaching round a long time ago just for opening doors/arresting civi.Nightingale wrote:It would be absolutely impossible to arrest a half-competent civi player if breachers couldn't use their shotguns to arrest. We have lots of techniques to avoid the restrainers (eg. get into car and run you over, get on a high ladder, pick up a kit on the ground). No matter what the BluFor needs a way to arrest civis at medium range.
As for a secondary beanbag shot...
Well suppose the breacher kit did have a beanbag shot. If you shoot a civilian with a beanbag, it arrests him, but if you shoot a fighter with a beanbag, it KOs him anyways (just like buckshot). So what incentive would there be to use any shot but the beanbag shot? Why would a breacher choose buckshot and run the risk of killing a civi?
Just make it so that it takes 2 shots to kill anything instead; it solves two problems: civi arrest and semi-auto shotgun being too powerful in cqb.
EDIT: better idea below.
Maybe the beanbag round can be loaded directly into the chamber(assuming it works like that) so the "draw" animation" and "reload animation" are both one of putting a single beanbag round into it, so it's not the weapon to go to for killing insurgents in cqb(too slow, obviously).sweedensniiperr wrote:That's a good point actually.
The brits used to have a kit with slug/buckshot as 2 different weapons. I guess it's not very realistic since technically those would be 2 different guns.(you switch to slug and suddenly all rounds are also slug).
Is there any other ranged equipment used for arrests other than a shotgun that military use? Non-lethal grenades? Taser?
Or, if anyone has time to make new animation, a "carrier loading" animation:
https://www.youtube.com/watch?v=vf7agIz ... tingVideos
It should work with all shotgun models in-game.
Last edited by Armchairman_Mao on 2015-11-10 05:55, edited 5 times in total.

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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Breacher shotgun arrest feedback
Because buckshot require less accuracy in CQB.Nightingale wrote:Why would a breacher choose buckshot and run the risk of killing a civi?
That could also work I guess. But it would still be rather unrealistic since you have your shotgun shells loaded from before and then just adding a beanbag round removes all those shells. No...Armchairman_Mao wrote:Maybe the beanbag round can be loaded directly into the chamber(assuming it works like that) so the "draw" animation" and "reload animation" are both one of putting a single beanbag round into it, so it's not the weapon to go to for killing insurgents in cqb(too slow, obviously).
Or, if anyone has time to make new animation, a "carrier loading" animation:
https://www.youtube.com/watch?v=vf7agIz ... tingVideos
It should work with all shotgun models in-game.
Maybe just make the shotgun a single purpose rifle? Decrease damage and alther the physics/range, and make it "slug" instead of buck. It would do less damage and maybe take a couple of rounds to "kill" the civi(and the regular insurgent). The intention of the shotgun then is breach doors, kill crates and arrest civis. A tool, just the the grappling hook. The breacher has his main weapon for killing anyway.

