X-ray Vison on Bots?

Suggestions and feedback pertaining to Project Reality Single Player.
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: X-ray Vison on Bots?

Post by SANGUE-RUIM »

yes, they can....

well, it doesn't mean you still can't play those maps... it's fun if you learn how to deal with bots in those maps...
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: X-ray Vison on Bots?

Post by Ratface »

They can also see through smoke, that's why most co-op server don't allow you to throw smoke for cover.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: X-ray Vison on Bots?

Post by tankninja1 »

___SANGUE-RUIM___ wrote:yes, they can....

well, it doesn't mean you still can't play those maps... it's fun if you learn how to deal with bots in those maps...
Actually if bot difficulty is too high, like on most coop servers, you get suppressed all the time and or insta-headshot.
Last edited by tankninja1 on 2015-05-15 23:15, edited 1 time in total.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: X-ray Vison on Bots?

Post by SANGUE-RUIM »

tankninja1 wrote:Actually is bot difficulty is too high, like on most coop servers, you get suppressed all the time and or insta-headshot.
yeah, there should be no supression effects on co-op, since it only affects players and not the cheating bots
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: X-ray Vison on Bots?

Post by SANGUE-RUIM »

Wing Walker wrote:I am fine with suppression, just seems any map that is all forest shouldn't be ran on co-op servers. Only maps that are desert or urban.
well I see what you mean...

but still, I like having the possibility of playing them anyways :D
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: X-ray Vison on Bots?

Post by Fastjack »

I am fine with suppression, just seems any map that is all forest shouldn't be ran on co-op servers. Only maps that are desert or urban.
This problem can be compensated by running map specifiec weapon.ai templates for such forestmaps. A combo of modified weaponranges and/or optimalrangepercentages could balance this problem. This can be done map based without overhauling the whole weapon.ai structure of PR ai (there aren't many forestmaps in PR with botsupport).
Also, the weapons.ai can be fine tuned for different forestmaps (light, medium, heavy vegetation).
celticalliance
Posts: 41
Joined: 2011-05-10 10:46

Re: X-ray Vison on Bots?

Post by celticalliance »

Fastjack, could you tell me where to find those files? Are they in the zip files in the map folders?
Image
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: X-ray Vison on Bots?

Post by Fastjack »

The ai. templates for the weapons are in the weapons folder. Check for a folder named weaponranges.
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