LOL, I highly doubt anyone would be impressed with anything I did.Jacksonez__ wrote:You might impress your future employer by saying Project Reality was one of your projects.
Question for the Devs
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Question for the Devs
AfSoccer "I just don't see the natural talent."

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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Question for the Devs
It's a great mod with a unique gameplay not found in most games, and that alone makes it worth dedicating time to develop for it. Really satisfying to mod on this engine as it's pretty simple.
Plus the Refractor 2 Engine is an interesting thing. Sure it may be over 12 years old, but she still runs strong and has hidden potential
Plus the Refractor 2 Engine is an interesting thing. Sure it may be over 12 years old, but she still runs strong and has hidden potential
Last edited by Arab on 2017-03-25 11:02, edited 8 times in total.
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: Question for the Devs
What ever happened to the anti-infantry RPGs like the Thermobaric rounds and the various fragmentation rounds?
Guess the RPG-7 Warheads! - Project Reality Forums
Guess the RPG-7 Warheads! - Project Reality Forums

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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Question for the Devs
Mats hasn't put them in yet.tankninja1 wrote:What ever happened to the anti-infantry RPGs like the Thermobaric rounds and the various fragmentation rounds?
Guess the RPG-7 Warheads! - Project Reality Forums
AfSoccer "I just don't see the natural talent."

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Question for the Devs
As per here: https://www.realitymod.com/forum/f18-pr ... ost2159900
[quote=""'[R-DEV"]Rhino;2159900']
It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.[/QUOTE]
[quote=""'[R-DEV"]Rhino;2159900']
Guess the RPG-7 Warheads! - Project Reality ForumsQuickLoad" wrote:I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted![]()
It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.[/QUOTE]
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Question for the Devs
How is the thermobaric round going to work? I doubt the engine is going to be able to recognize if it explodes in a room/closed environment or not.
- ALADE3N
- PR:BF2 Developer
- Posts: 577
- Joined: 2016-02-13 17:34
- Location: Philippines
Re: Question for the Devs
DUDE, asking this one is like asking your loved one why would he/she still love you even though you've been together for so long.

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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: Question for the Devs
just makes a giant ****ing explosionDogACTUAL wrote:How is the thermobaric round going to work? I doubt the engine is going to be able to recognize if it explodes in a room/closed environment or not.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00


