RPG-7

Suggestions from our community members for PR:BF2. Read the stickies before posting.
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

the australians are beating the french in the world wine market now, have you ever seen france win anything?

apart from the world cup :P
Black Beret
Retired PR Developer
Posts: 2022
Joined: 2004-07-23 12:00

Post by Black Beret »

French wine is good. As are French Special Operations Forces.
RObErT_RaTh
Posts: 94
Joined: 2004-07-30 04:19

Post by RObErT_RaTh »

Give the French a break, they invented fries for crying out loud :D . That makes them alright in my book.
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

and french toast... oh man, french toast
Black Beret
Retired PR Developer
Posts: 2022
Joined: 2004-07-23 12:00

Post by Black Beret »

Delicious.
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

and Crossiants, they are also awesome :P
Dirtball
Posts: 101
Joined: 2004-07-28 03:06

Post by Dirtball »

Dr.Spangle wrote:Sorry, the French are not a feature in the mod.
LoL.

Weight is a definate thing to look into along with fatigue. It would make transport vehicles more useful. Might also increase the chances of teamwork slightly. If it takes you 10 minutes to cross a map you're likely to be very vocal about the noob that takes off with the truck without anyone else in it.
Image
Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

Precisely. People will actually USE the transport vehicles, particularly the IFVs, because now you won't be able to just hop into your jeep and whip around the map at mach 2.
Captain Fubar
Posts: 67
Joined: 2016-08-09 05:52

Re: RPG-7

Post by Captain Fubar »

this hasn't been implemented right?
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: RPG-7

Post by Jacksonez__ »

Captain Fubar wrote:this hasn't been implemented right?
I guess people necro old threads on purpose

actually Militia and Russia army HAT has two different warheads :roll: It has been around for years lol
Last edited by Jacksonez__ on 2017-03-20 08:59, edited 1 time in total.
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: RPG-7

Post by Murkey »

^Yeah a bit of a weird necro. We actually have 3 or 4 RPG 7 warhead to choose from Light medium and heavy (tandem) AT. If I recall the Syrian faction might even some domestic Iranian design.

Lots to choose from and good incentive to learn how to use the RPG scope.

Cheers, Murkey.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: RPG-7

Post by QuickLoad »

I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: RPG-7

Post by Rhino »

Murkey wrote:^Yeah a bit of a weird necro. We actually have 3 or 4 RPG 7 warhead to choose from Light medium and heavy (tandem) AT. If I recall the Syrian faction might even some domestic Iranian design.

Lots to choose from and good incentive to learn how to use the RPG scope.

Cheers, Murkey.
yar: https://www.realitymod.com/forum/f196-p ... 3-5-a.html
QuickLoad wrote:I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted :D
Guess the RPG-7 Warheads! - Project Reality Forums

It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.
Image
Captain Fubar
Posts: 67
Joined: 2016-08-09 05:52

Re: RPG-7

Post by Captain Fubar »

'[R-DEV wrote:Rhino;2159900']yar: https://www.realitymod.com/forum/f196-p ... 3-5-a.html



Guess the RPG-7 Warheads! - Project Reality Forums

It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.
I didn't even realize we had so many rpg types I only know the standard diamond shaped one and the hat kit for Russia that is the tandem heat
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: RPG-7

Post by Rhino »

Some you only currently find in the Alternative (right click when requesting) LAT or HAT kits. Detailed info on what kits use what weapon are in this post here, although it may have changed slightly from v1.3.5: https://www.realitymod.com/forum/f196-p ... 3-5-a.html
Last edited by Rhino on 2017-03-20 17:47, edited 1 time in total.
Image
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: RPG-7

Post by sweedensniiperr »

So how do we make mats work faster?
Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: RPG-7

Post by Mats391 »

sweedensniiperr wrote:So how do we make mats work faster?
By not necroing random threads.
Image

Mineral: TIL that Wire-guided missiles actually use wire
Locked

Return to “PR:BF2 Suggestions”