5.45x39 RPM
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IronFist
- Posts: 13
- Joined: 2016-04-17 12:14
5.45x39 RPM
Hello everyone, i have noticed by looking at the game files and the Project Reality Wiki that the 5.45x39 bullet does 36 damage against a soldier who is wearing kevlar. This makes the AK-74/AK-74M/AKS-74U very weak, especially with its 600 RPM. When you compare this to NATO weapons who have 39 bullet damage+ 900 RPM such as the US weapons or the IDF weapons, it has absolutely no chance to win. I always notice that Russians get absolutely slaughtered on maps like Saaremaa or Dovre because the AK-74M is trash and is no match to these "god guns". Let's not forget to mention the 1P29 scope because it's completely obsolete compared to the ACOG and the others scopes, which gives the Russians another disadvantage.
So won't it be better to buff the 5.45x39 projectile by giving it 38 or 39 damage?
So won't it be better to buff the 5.45x39 projectile by giving it 38 or 39 damage?
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
re: 5.45x39 RPM
I'd prefer to have every rifle get their RPMs decreased to 600 RPM. 36 damage v 39 isn't a big deal, it's a three-shot for all of these guns except on higher ranges, but the recoil cut-off benefits these guns immensely to the point that the AK74M having barely any recoil is hardly worth mentioning.
Maybe sometime in the future...
Maybe sometime in the future...
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
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Heavy Death: join PRTA instead - Teamwork is a must there.
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QuickLoad
- Posts: 609
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re: 5.45x39 RPM
Slight damage has nothing to do with team getting slaughtered,
Team gets slaughtered because they were worse than the other team, this is seen in every way.
AK-74M firing a 5.45 is indeed a smaller round, it also has less recoil to go with that - that's the main reason wyh RU adopted it. 1P29 scope is just for realism purposes.
If you have the drop, you will always win. Comparing miniscule damage values which still result in 3 shot healthy kills are nearly always irrelevant unless someone who was wounded was fighting another wounded person. In that case - don't be wounded and engage the enemy at the same time.
Like I said, in every case, it has nothing to do with damage value - but more to do with how players are.
Team gets slaughtered because they were worse than the other team, this is seen in every way.
AK-74M firing a 5.45 is indeed a smaller round, it also has less recoil to go with that - that's the main reason wyh RU adopted it. 1P29 scope is just for realism purposes.
If you have the drop, you will always win. Comparing miniscule damage values which still result in 3 shot healthy kills are nearly always irrelevant unless someone who was wounded was fighting another wounded person. In that case - don't be wounded and engage the enemy at the same time.
Like I said, in every case, it has nothing to do with damage value - but more to do with how players are.
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IronFist
- Posts: 13
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re: 5.45x39 RPM
Exactly, that's why i think it would be fair to give a damage increase to the 74M because those weapons have high RPM, good damage and easy recoil which is ridiculous because they're probably difficult to control in full auto in RL. All of this makes the 74M subpar and most of the time ineffective.Frontliner wrote:but the recoil cut-off benefits these guns immensely to the point that the AK74M having barely any recoil is hardly worth mentioning.
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Frontliner
- PR:BF2 Contributor
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re: 5.45x39 RPM
It won't matter if it's 36, 39 or 42 damage, the 900 RPM guns will prevail no matter if the damage is the same or in the same ballpark(3-hit KO range). What will matter is the reduced RPM on the 900 RPM rifles as that makes the recoil far more important(less recoil cut-off) whilst increasing the time it takes to kill. If you compare the G36's, QBZ's or SA80's performance to the AK's you'll notice it is all largely similar, whereas the C7/8 and M4A1(and to a degree the Famas as well) just shit on the AK all day long.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
re: 5.45x39 RPM
If you want magical balance, try quake, otherwise git gud.
I only find Famas really effective in cqb, other than that it is pretty much the same shit.
I only find Famas really effective in cqb, other than that it is pretty much the same shit.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
re: 5.45x39 RPM
High RPM weapons dont have enough recoil, it was reported and demonstrated, nothing happened
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
re: 5.45x39 RPM
Its Rivers thing, I attempted to look at a new idea on recoil and he told me to back off way back when.viirusiiseli wrote:High RPM weapons dont have enough recoil, it was reported and demonstrated, nothing happened
AfSoccer "I just don't see the natural talent."

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Cpt.Future
- Posts: 192
- Joined: 2008-09-16 16:52
re: 5.45x39 RPM
Not really. Especially Saaremaa is very balancedIronFist wrote:I always notice that Russians get absolutely slaughtered on maps like Saaremaa or Dovre
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
re: 5.45x39 RPM
I think all the M16 variants fire at 1200rpm rather than 900 (because of game engine limitations) with the exception of the modern US guns which are limited to 3 round burst. Though IIRC all weapons are bound to multiples of 300rpm up to 1800rpm so 900rpm should be possible which is about what the M16 fires, certainly closer that 1200. While I'm rambling anybody else remember when the M14 had a bugged rate of fire of 1800rpm, those were the days.IronFist wrote: When you compare this to NATO weapons who have 39 bullet damage+ 900 RPM
That is why the Vietnam M16 and the C7s burn through a mag in a half second.
The damage a bullet does in the game is rather pointless basically all guns will kill in 1, 2, or 3 shots with the exception of pistol rounds. So the difference between 36 damage and 39 damage is negligible since 3 hits from either bullet will be a kill while 2 hits will leave you a few seconds from turning black and white. (all of the above is true with the exception of head shots)
Last edited by tankninja1 on 2017-03-24 23:21, edited 2 times in total.

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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
re: 5.45x39 RPM
I think you very well know why that is, don't get too carried away all the time.viirusiiseli wrote:High RPM weapons dont have enough recoil, it was reported and demonstrated, nothing happened
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
re: 5.45x39 RPM
While you are at it please nerf the snipers, they are too op. It is unfair getting one-shoted because you should always have a chance to react to incoming fire. I propose one sniper bullet=20%dmg.
Also remove deviation completely, it is unfair because IRL you can c where u aim, thanks!
Also remove deviation completely, it is unfair because IRL you can c where u aim, thanks!
- ALADE3N
- PR:BF2 Developer
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- Location: Philippines
re: 5.45x39 RPM
IMO teams getting slaughtered is due to lack of cooperation , 36 damage is no big deal specially when you work as a squad or as a team , it is the most important rule of the battlefield right? , stick to your squad. When i'm playing Saaremaa i always doubt we could win when i am on the USMC side , hence i would prefer to play on Rus side because of the fully auto AK than US' M4/M16, and the camos too.

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inb4banned
- Posts: 234
- Joined: 2015-02-20 10:48
re: 5.45x39 RPM
This is correct. AK and bursting M4 are very well balanced but faster firing full auto rifles destroy it. Many times having a better position or firing first doesn't matter vs C7, you still lose simply because it fires more bullets with better accuracy. CQB balance has been horrible for a long time.Frontliner wrote:It won't matter if it's 36, 39 or 42 damage, the 900 RPM guns will prevail no matter if the damage is the same or in the same ballpark(3-hit KO range). What will matter is the reduced RPM on the 900 RPM rifles as that makes the recoil far more important(less recoil cut-off) whilst increasing the time it takes to kill. If you compare the G36's, QBZ's or SA80's performance to the AK's you'll notice it is all largely similar, whereas the C7/8 and M4A1(and to a degree the Famas as well) just shit on the AK all day long.
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
re: 5.45x39 RPM
Surely we can all agree that it's nothing wrong with 5.45x39 damage. ROF is a completely different matter - maybe make a thread to complain there instead?
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IronFist
- Posts: 13
- Joined: 2016-04-17 12:14
re: 5.45x39 RPM
Well, i guess you guys are right, there is nothing wrong with the 5.45x39 damage, but rather with the RPM. It just that the G36 kept outgunning me even though i was the first firing and hitting and when i saw that the G36 had higher damage by 3, i thought that it was the problem and i was wrong on this. I just hope that later in the future, the RPM issue will be fixed. Anyway, thanks for the replies 
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
re: 5.45x39 RPM
How do you fix the RPM without it becoming unrealistic? The weapon stats must stay true to their real life counterparts, you can't just waltz in and set the RPM how you like it, that would defeat the whole purpose of this game.
I guess the only way would be to increase recoil?
I guess the only way would be to increase recoil?
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
re: 5.45x39 RPM
Yes I agree on that, changing the ROF would be stupid. If we would lower the ROF on the C7 then we should do the same for the Russian autocannons haha. 
D.J.
D.J.

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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
re: 5.45x39 RPM
Well, the ROF of the 2A42 could easily be mitigated by buffing those armour parts on IFVs which are meant to withstand 30mm shells in the first place. It doesn't solve any trouble the infantry might have, but on the other hand a side-shot on the BMP2 is enough to put that thing out of comission with the exception of light AT systems such as the LAW.
Increasing the recoil unfortunately doesn't quite work because that would fuck up firing your rifles in semi, so unless you have an alternative I believe the best solution would be to just cut down the ROF.
Increasing the recoil unfortunately doesn't quite work because that would fuck up firing your rifles in semi, so unless you have an alternative I believe the best solution would be to just cut down the ROF.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
re: 5.45x39 RPM
They fire at 900 in game.tankninja1 wrote:I think all the M16 variants fire at 1200rpm rather than 900 (because of game engine limitations) with the exception of the modern US guns which are limited to 3 round burst. Though IIRC all weapons are bound to multiples of 300rpm up to 1800rpm so 900rpm should be possible which is about what the M16 fires, certainly closer that 1200. While I'm rambling anybody else remember when the M14 had a bugged rate of fire of 1800rpm, those were the days.
That is why the Vietnam M16 and the C7s burn through a mag in a half second.
The damage a bullet does in the game is rather pointless basically all guns will kill in 1, 2, or 3 shots with the exception of pistol rounds. So the difference between 36 damage and 39 damage is negligible since 3 hits from either bullet will be a kill while 2 hits will leave you a few seconds from turning black and white. (all of the above is true with the exception of head shots)
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