Skirmish Large

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CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Skirmish Large

Post by CAS_ual_TY »

Hello!

Yes, I am proposing a skirmish large layer. This might sound stupid, but out of a perspective of an admin, who if sick of seeding on fallujah west insurgency for months, this might sound reasonable.

There are 2 reasons why fallujah west ins was seeding better than anything:

1st: A specific group of players who love fallujah coming from the more eastern region.

2nd: The fact that insurgency games last way longer than skirmish games. The problem is that a server loses players every time it switches maps. Its only a few players but in the morning seeding times 1-2 players less on each map change is huge and will cost you the seeding "win". So, a skirmish map without a bleed flag and with tons of tickets would actually solve this problem.

A friend of mine made a suggestion about basically copying the aas gamemode and creating a 2nd gamemode (aas2 or aas_lrg) which would allow the current 128 layout to be used as a 2nd alt layout for more fancy stuff while using the aas_lrg gamemode (a copy of normal aas) for the large layouts. The skirmish large layout would also perfectly fit in.

I hope what I wrote sounds reasonable and it will atleast be discussed (may it be in public or in private).

Thanks for reading
Last edited by Outlawz7 on 2017-05-26 12:23, edited 1 time in total.
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agentlegend
Posts: 55
Joined: 2016-09-08 19:10

Re: Skirmish Large

Post by agentlegend »

lool we do play too much fallujah
operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: Skirmish Large

Post by operativac »

I am all for this change. I'm getting really tired of Fallujah.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Skirmish Large

Post by VTRaptor »

I've had similiar idea on my mind.
We could take normal AAS maps (mostly 4km), and restrict area around most infantry focused part of map. For example THIS(Skirmish STD) is quite interesting, as it's 1x1.5km part of Shijia, so we can compare it to other 1x1km maps. Giving it some light vehicles like logistics and limited transport would turn full scale AAS into smaller, yet not so small AAS giving PR more infantry oriented enviroments.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Skirmish Large

Post by Vista »

!setnext grozny cq inf
Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: Skirmish Large

Post by Cpt.Future »

It would already be an improvement to just put normal skirmish maps for seeding. It works for 'Russian Reality PROS', but noone else does it.
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CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Skirmish Large

Post by CAS_ual_TY »

Cpt.Future wrote:It would already be an improvement to just put normal skirmish maps for seeding. It works for 'Russian Reality PROS', but noone else does it.
No, it simply doesnt work. You get a few players and have more than the other server, map changes, you are behind fallujah again. This is how it is. It works for russian reality pros because they do not really have the same competition
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Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: Skirmish Large

Post by Cpt.Future »

CAS_ual_TY wrote:No, it simply doesnt work. You get a few players and have more than the other server, map changes, you are behind fallujah again. This is how it is. It works for russian reality pros because they do not really have the same competition
Kinda sad actually. Oh well
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CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Skirmish Large

Post by CAS_ual_TY »

Cpt.Future wrote:Kinda sad actually. Oh well
Exactly. I hate it too. Thats why we need dis
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Skirmish Large

Post by rPoXoTauJIo »

Cpt.Future wrote:It would already be an improvement to just put normal skirmish maps for seeding. It works for 'Russian Reality PROS', but noone else does it.
We have other problems with playerbase liking grozny too much.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Skirmish Large

Post by chrisweb89 »

Pretty good idea, a new skirmish layer with tons of tickets, and lots of small flags to fight over creating basically an infinitely long fight, that keeps people engaged and shooting. I love skirmish maps, but even at 150 tickets, and especially with a possible cap out they end too quick when seeding slowly.
YAK-R
Posts: 335
Joined: 2012-07-07 15:04

Re: Skirmish Large

Post by YAK-R »

I find skirmish way more frustrating than seeding with INS. There's always that one ******* camping your main with his AR, long respawns, many layers too big, long walks back to action..

Would it be possible to half the respawn time for skirmish?
DesertFox284
Posts: 34
Joined: 2015-08-06 11:23

Re: Skirmish Large

Post by DesertFox284 »

YAK-R wrote: Would it be possible to half the respawn time for skirmish?

This is a great idea. It would make skirmish seeding much more fun and much more viable.
Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: Skirmish Large

Post by Cpt.Future »

YAK-R wrote: Would it be possible to half the respawn time for skirmish?
If you play more careful and work with your teammates, you die less often and don't have to wait for respawns.
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Skirmish Large

Post by chrisweb89 »

Cpt.Future wrote:If you play more careful and work with your teammates, you die less often and don't have to wait for respawns.
Noooooo really??? Please actually add to the conversation. A lowered respaeb and maybe permanent rallies would be good for skirmish.
Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: Skirmish Large

Post by Cpt.Future »

chrisweb89 wrote:A lowered respaeb and maybe permanent rallies would be good for skirmish.
Why do you even need normal rally points on skirmish? Is walking for ten seconds too much?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Skirmish Large

Post by Outlawz7 »

There are rather spacious Skirmish layouts, not every Skirmish is Kokan sized.
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CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Skirmish Large

Post by CAS_ual_TY »

A ticket increase would improve the overall seeding-situation a lot. Halving the respawn time would be really great as well (if its possible, considering the respawn time is also connected with config files and it might be 1 single value for all modes).

The current skirmish is good for serious 8v8 fights, but we need something aas-like to seed on.
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bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: Skirmish Large

Post by bahiakof »

Fallujah West with an EXTRACTION game mode, would be interesting. But this game mode has been removed the Project Reality.
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