Colt C7 NLD 4x magnified red dot.

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arjan
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Joined: 2007-04-21 12:32

Colt C7 NLD 4x magnified red dot.

Post by arjan »

The red dot on the Colt C7 NLD with magnified optic is showing a massive big red dot atm. Which shouldnt happen and makes it for less accurate gun shots.

The dutch army trains its personal to use the red dot as small as possible to be the most accurate. A red dot the size and as sharp of the aimpoint in the 4x magnifier would be realistic and more convenient for the shooter.
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Mr.VdHeide
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Re: Colt C7 NLD 4x magnified red dot.

Post by Mr.VdHeide »

Thanks for giving feedback, the military knowledge is much apreciated.

I allready figured we should reduce the size and that it would make sense because of what you have explained. We had a discussion about this within the team and we actually came to the conclusion that we should reduce the size of the magnified dot. This will be fixed in the next patch! :smile:



D.J.
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arjan
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Re: Colt C7 NLD 4x magnified red dot.

Post by arjan »

Awesome, looking forward to it ;)
chrisweb89
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Re: Colt C7 NLD 4x magnified red dot.

Post by chrisweb89 »

As well, would it be possible to allow a backup sights view with no zoom? I know it sucks that the magnifier is stuck on the gun and can't be moved out of the way, so realistically it will look fucked, but I'm assuming IRL you can just move it off to the side when you don't want/need zoom. It would be a great feature both for the dutch and IDF, with some aesthetic realism problems that I could live with.
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Max_
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Re: Colt C7 NLD 4x magnified red dot.

Post by Max_ »

Already tested the smaller dots on IDF and NL rifles yesterday, so yeah, next patch.

As for BIS on those guns, I have no clue, maybe doable with fancy animations, but we don't have an official animator, and it would probably require remodeling the guns to allow moving parts.
Not even sure those sight allows that first.
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QuickLoad
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Re: Colt C7 NLD 4x magnified red dot.

Post by QuickLoad »

I personally have no idea what needs to be done, but if it can be made possible with just like..

1. tap cycle camera key
2. magnifier teleports to the right no animation needed
im pretty sure that would be fine for a placeholder(from the perspective of a random pr player)

again sorry if im wrong
Heavy Death
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Re: Colt C7 NLD 4x magnified red dot.

Post by Heavy Death »

Or the veiw could stay the same just with no magnification. Good enough placeholder. :D
chrisweb89
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Re: Colt C7 NLD 4x magnified red dot.

Post by chrisweb89 »

I was thinking same view, minus any zoom.
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Mr.VdHeide
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Re: Colt C7 NLD 4x magnified red dot.

Post by Mr.VdHeide »

We need an animator to do this, and we dont have one at the moment to make cool new animations. So it is not going to happen.



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AfterDune
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Post by AfterDune »

Same view, so through scope, but no zoom.. Although that would probably work, won't that be really confusing? Especially since the anims stay the same. I dunno, might feel all weird..
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Frontliner
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Re: Colt C7 NLD 4x magnified red dot.

Post by Frontliner »

QuickLoad wrote:1. tap cycle camera key
2. magnifier teleports to the right no animation needed
Probably won't work. I doubt you can assign different models based on Scope/BUIS configurations, otherwise they would've untrashed the AK-74M BUIS 4 years ago.
Same view, so through scope, but no zoom.. Although that would probably work, won't that be really confusing? Especially since the anims stay the same. I dunno, might feel all weird..
Sometimes I fail to see why parts of the dev team are so hesitant against adding more functionality to the game for the sake of gameplay. We're not talking about unrealistic stuff here, it's actually not that weird to have your eyes further away from the optics when scanning your surroundings or using reflex sights in CQB.

"It's weird because the magnifier is still in the way", pre 1.0's PKM had scope level zoom without a scope, was that an issue?
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Airsoft
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Re: Colt C7 NLD 4x magnified red dot.

Post by Airsoft »

FYI, the front sight becomes really blurry to the point of almost being invisible when looked at through a magnified optic.
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saXoni
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Re: Colt C7 NLD 4x magnified red dot.

Post by saXoni »

[R-DEV]AfterDune wrote:Same view, so through scope, but no zoom.. Although that would probably work, won't that be really confusing? Especially since the anims stay the same. I dunno, might feel all weird..
Don't see anything confusing about that at all to be honest. There's a lot of stuff that feels all weird in this game, we're used to it.
AfterDune
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Re: Colt C7 NLD 4x magnified red dot.

Post by AfterDune »

Frontliner wrote:Sometimes I fail to see why parts of the dev team are so hesitant against adding more functionality to the game for the sake of gameplay. We're not talking about unrealistic stuff here, it's actually not that weird to have your eyes further away from the optics when scanning your surroundings or using reflex sights in CQB.

"It's weird because the magnifier is still in the way", pre 1.0's PKM had scope level zoom without a scope, was that an issue?
Take it easy, I'm not against it, just wonder what it looks like. And if it's clear enough for others that haven't read this thread - because people will wonder why the heck the weapon doesn't have zoom, simply because they pushed 'c' when they didn't mean to.
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X-Alt
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Re: Colt C7 NLD 4x magnified red dot.

Post by X-Alt »

'[R-DEV wrote:AfterDune;2170194']Take it easy, I'm not against it, just wonder what it looks like. And if it's clear enough for others that haven't read this thread - because people will wonder why the heck the weapon doesn't have zoom, simply because they pushed 'c' when they didn't mean to.
Easy milsim filter, makes them want to quit the game because of lost immersion and frustration.
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