Mapping

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Teunvd
Posts: 17
Joined: 2016-11-18 13:50

Mapping

Post by Teunvd »

Hey!

I want to start making maps, but i got some issues. On the tutorial (https://www.realitymod.com/forum/f189-m ... dding.html) are some things not working any more. For example the lightmap link. Can someone maybe send a new link? And i also got a problem with step 4. When i try to extract it, it says that the files don't exist. Can someone please help me?

-Teunvd.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Mapping

Post by Rhino »

Have you done step 3, copying your pr folder to make a pr_edit folder?

If so then it is just the content folder inside that pr_edit folder:
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Mapping

Post by Outlawz7 »

Teunvd wrote:Hey!
And i also got a problem with step 4. When i try to extract it, it says that the files don't exist.
You mean you copy the .zips in pr_edit/content to pr_edit/objects, select them all and click 'Extract here' in right-click menu? I'm assuming you got WinRAR installed.
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B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: Mapping

Post by B4rr3l »

use 7-zip guys it's way better than winrar.
Teunvd
Posts: 17
Joined: 2016-11-18 13:50

Re: Mapping

Post by Teunvd »

Hey! I did it all by hand. https://gyazo.com/ffc1a3501330db39ed4c02ab40603178 Is this all i need? I also got a problem with the lightmap. Does anyone have the right link? The link on the tutorial isnt working.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Mapping

Post by Outlawz7 »

No, lightmaps samples link is dead. We plan to release LM samples after 1.5
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Teunvd
Posts: 17
Joined: 2016-11-18 13:50

Re: Mapping

Post by Teunvd »

[R-DEV]Outlawz7 wrote:No, lightmaps samples link is dead. We plan to release LM samples after 1.5
Is there any download link availible right now??
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Mapping

Post by Outlawz7 »

The vBF2 ones are https://www.fileplanet.com/155859/15000 ... ap-Samples

Or you could go learn 3ds Max lightmapping, then you won't need them.
https://www.realitymod.com/forum/f189-m ... pping.html
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Mapping

Post by Rhino »

Should also note you can place all the statics on a map etc totally fine without the LM samples, and you only need LM Samples once all the statics are placed on your map, and IF you choose to do your LMing though the editor, which is not recommended, and it is far better to do the LMing in 3DsMax, which doesn't require any LM samples, is faster and far better quality.
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B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: Mapping

Post by B4rr3l »

'[R-DEV wrote:Rhino;2178797']Should also note you can place all the statics on a map etc totally fine without the LM samples, and you only need LM Samples once all the statics are placed on your map, and IF you choose to do your LMing though the editor, which is not recommended, and it is far better to do the LMing in 3DsMax, which doesn't require any LM samples, is faster and far better quality.
Hi Mester Rhino, do you guys intend to make an updated guide? that one seems very complicated and I think that maybe with the new 3dmax tool and 3dmax 2016 there could be an easier way to make it?
federossi
Posts: 12
Joined: 2016-12-17 22:59

Re: Mapping

Post by federossi »

B4rr3l wrote:Hi Mester Rhino, do you guys intend to make an updated guide? that one seems very complicated and I think that maybe with the new 3dmax tool and 3dmax 2016 there could be an easier way to make it?


This! make an easy and updated map modding tutorial!! I know 3dmax but the 2016/2017 version! I love modding so we can help the community!
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