https://www.realitymod.com/forum/showth ... p?t=149413
What exactly do you want to test? The fastest way is of course checking the thing you want to test in game files instead of launching the game. Another solution might be an editor but it still depends on what you want to test.
What's the fastest way to test things out?
- Suchar
- PR:BF2 Lead Developer
- Posts: 2208
- Joined: 2016-10-12 13:25
- Location: Poland
-
Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: What's the fastest way to test things out?
Look at the concept of the suicide cars in the vehicles civilian folder. There are already bombcars.
Copy the bomblauncher to your modified mtlb driver pco. You should remove the ammodrop because its also on rightclick
Copy the bomblauncher to your modified mtlb driver pco. You should remove the ammodrop because its also on rightclick
-
Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: What's the fastest way to test things out?
There is a way. First find the original textures.
Than modify multiple textures to your liking and save those textures under the name with a suffix to it like woodland, desert or whatever name you want. If you put these textures into your editor (dont ask me where exactly yet, doing this here out of the head), you can select it in the Editor in one of the upper bars.
Later you put your favorite texture into the map (mounting the textures into a objects_client.zip) and modify the init.con of the map and add this:
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "insert here your suffix"
else
texturemanager.customTextureSuffix "insert here your suffix"
endIf
Search in this Forum or worldwideweb for custom_textures_suffix
Than modify multiple textures to your liking and save those textures under the name with a suffix to it like woodland, desert or whatever name you want. If you put these textures into your editor (dont ask me where exactly yet, doing this here out of the head), you can select it in the Editor in one of the upper bars.
Later you put your favorite texture into the map (mounting the textures into a objects_client.zip) and modify the init.con of the map and add this:
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "insert here your suffix"
else
texturemanager.customTextureSuffix "insert here your suffix"
endIf
Search in this Forum or worldwideweb for custom_textures_suffix

