List of things/ways people get killed
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ismaelassassin
- Chilean Forces 1978 Faction Lead
- Posts: 196
- Joined: 2017-11-20 18:40
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Grump/Gump.45
- Posts: 662
- Joined: 2018-12-15 21:35
Re: List of things/ways people get killed
34.) shooting and sitting still. Rather than shoot, tap step right or left, shoot again. Moving so they miss, also you could take cover holding enemy attention for friendly to shoot him. Until friendly gets shot at then you have to shoot the enemy, unless you are each dealing with one at the same time, some are wounded...
War is just not fun, especially in certain types of terrain like Urban... My goal is to not use the 40 second spawn timer, nor have to travel reposition, fall back.
35.) not having a 2nd super FOB from a 2nd squad next to us. Being outnumbered at FOBs. Friendly at FOBs being bunched up with us. If a 2nd squad built another FOB and if leave to attack then my squad gets a 2nd TOW and AA. Instead of area attack or mortars having 1 target, they have 2.
War is just not fun, especially in certain types of terrain like Urban... My goal is to not use the 40 second spawn timer, nor have to travel reposition, fall back.
35.) not having a 2nd super FOB from a 2nd squad next to us. Being outnumbered at FOBs. Friendly at FOBs being bunched up with us. If a 2nd squad built another FOB and if leave to attack then my squad gets a 2nd TOW and AA. Instead of area attack or mortars having 1 target, they have 2.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 662
- Joined: 2018-12-15 21:35
Re: List of things/ways people get killed
36.) Your first bullet is a tracer. Get rid of it when you reload for 4 clean shots with no tracer. Run 29 bullets per mag.
37.) Be careful around friendly mines as insurgents, somebody else could step on it instead of you, so let all movement pass by before you take your turn. You might be more aware of the mine than friendly "Mine, mine, mine NOOO!!!"
37.) Be careful around friendly mines as insurgents, somebody else could step on it instead of you, so let all movement pass by before you take your turn. You might be more aware of the mine than friendly "Mine, mine, mine NOOO!!!"
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees

