PR:BF2 v1.9.0.0 Changelog

The changelogs for recently released Project Reality versions
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Mats391
PR:BF2 Lead Developer
Posts: 7648
Joined: 2010-08-06 18:06

PR:BF2 v1.9.0.0 Changelog

Post by Mats391 »

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With the 1.9.0.0 update for Project Reality we introduce a new OpFor faction, the Syrian Arab Army (SAA). This will replace MEC on various middle eastern maps that represent the Syrian civil war as well as fictional conventional engagements inside of Syria. In addition to that the update also brings two new maps, a bunch of fixes, improvements to existing content as well as some new toys for old factions.

While exploring this release, we encourage you to share your thoughts and feedback with us. If you are interested in actively contributing to the development of Project Reality by assisting developers and testing new content for future releases, consider signing up as a QA Tester today!

PR:BF2 v1.9.0.0 Changelog (2026/02/27)
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General:
  • Added Syrian Arab Army.
  • Updated Command vehicle for Russia and other armies using BTRs to correct BTR variant.
  • Updated Command vehicle for US Army to correct Stryker ACV.
  • Fixed nametags not showing for all 100 players.
  • Updated nametags to only show up for players within a 10m distance.
  • Updated teamkill messages to only show for teamkills in your own team.
  • Removed teamdamage warning when shooting friendlies.
  • Removed automatically triggered cease-fire message when getting shot by friendlies.
  • Improved the Tutorial gamemode, fixed bugs and added new chapters.
COOP:
  • Updated tank smoke countermeasures to make bots unable to target you.
  • Updated bot behavior to better reflect role priorities.
  • Updated every AI kit to have unique battle strings per kit based on current threats.
  • Updated bots to use the wrench tool to repair light vehicles and defuse mines.
Menu:
  • Added new fonts for Ukrainian localization.
  • Added new fonts for simplified Chinese localization.
  • Added new win/lose themes for ARF, Militia, Hamas, Insurgents, PLA and Taliban.
  • Updated commander menu to place markers on the map without delay.
  • Updated commander menu to no longer have cooldown for placing markers.
  • Fixed capping bar hiding repair icon for vehicles.
Soldiers:
  • Improved Canadian soldier textures.
  • Improved French soldier textures.
  • Improved PLA Marines soldier textures.
  • Improved PLA soldier facial textures.
Statics:
  • Fixed Ukrainian greenhouse being bulletproof.
Vehicles:
  • Added T-72AV.
  • Added T-72AV TURMS.
  • Added T-55.
  • Added T-72M1 with improvised battlefield armor.
  • Added T-62 with improvised battlefield armor.
  • Added BMP-1 with improvised battlefield armor.
  • Added ZSL-11/ZTL-11.
  • Added FV601 Saladin.
  • Added MiG-23.
  • Added J-11B.
  • Updated ZBL-08 sights to correct reticle.
  • Updated ZSU-23-4 Shilka sights to correct reticle.
  • Updated ZIL 131 to be faster and flip less.
  • Updated T-72 series with basic stabilization featured in other tanks.
  • Updated T-90 sight when switching to TIS.
  • Improved J11A textures.
  • Improved Merkava gunner sight.
  • Improved WW2 USA logistic truck textures.
  • Improved M10 textures.
  • Improved Tunguska and PGZ-95 textures.
  • Improved ZSL-92 textures.
  • Improved PLA digital camo textures.
  • Improved ZIL 131 textures.
  • Fixed BTR-80A magazine count.
  • Fixed SA-342 Gazelle clipping through the ground.
Weapons:
  • Added RPG-29.
  • Added 3rd person hip fire animations for 7.62 calibre AKs (AK-47, PM md. 63, AKM and Type 56).
  • Added AK74 variants with wrapped tourniquet.
  • Updated FG42 firing sounds.
  • Updated trip flare detection radius and angle to better match the tripwire.
  • Updated SKS firing sounds.
  • Updated PPD-40 firing sounds.
  • Updated Wist 94 deviation and recoil to be in line with other pistols.
  • Fixed SA7 3rd person zoom animation.
Kits:
  • Added RPG-29 to Hamas and Syrian Rebels.
  • Updated Chechen Officer to use Makarov instead of Obrez.
  • Updated Chechen kits to use Mosin rifles instead of carbines.
  • Improved Chechen kit textures.
  • Improved WW2 German kit textures.
  • Improved WW2 USA kit textures.
  • Improved French kit textures.
  • Improved British kit textures.
  • Improved US Army and USMC kit textures.
Shaders:
  • Updated shadows to use variable sampling increasing shadow spread with distance.
  • Updated terrain to use world normals enabling reflections on slopes.
  • Updated lightmaps to use fewer instructions and improve consistency across shaders.
  • Updated terrain blending to use a smooth falloff instead of linear one.
  • Updated optics blur to increase variance.
  • Updated terrain detail blending to not be affected by camera zoom.
  • Updated particles and decals to use alpha testing.
  • Updated skinned mesh shader for better optimization.

Levels:
  • General:
    • Added Talbisah 2km AAS and INS.
    • Added Icebreaker 4km AAS.
    • Replaced T-62 with T-55 on most maps.
    • Updated lightmaps to standarized size.
    • Updated and refined several COOP layers.
  • Al Basrah:
    • COOP: Added new COOP64 layer.
  • Beirut:
    • COOP64: Changed faction from IDF to MEC.
  • Black Gold:
    • AAS16: Replaced BMP-2M with non-AGTM BMP-2.
    • AAS32: Replaced ZBL-08 with ZTL-11.
    • AAS64: Replaced J-11A with J-11B.
    • AAS128: Replaced ZBL-08 with ZTL-11.
    • CNC64: Replaced J-11A with J-11B.
    • COOP: Updated naxmesh to fix rare crash.
    • COOP: Added new COOP32 and COOP128 layers.
    • COOP64: Replaced J-11A with J-11B.
    • COOP64: Replaced ZBL-08 with ZTL-11.
  • Burning Sands
    • COOP: Added new COOP64 layer.
    • AAS32: Replaced Scorpion with Saladin.
  • Carentan:
    • COOP: Updated navmesh to improve pathfinding.
    • COOP16: Added new infantry layer.
    • COOP32: Updated flag layout for new navmesh.
    • COOP64: Updated flag layout for new navmesh.
  • Donbas:
    • AAS32: Changed faction from USMC to US Army.
    • COOP: Added coop support with COOP16, COOP32, COOP64 and COOP128 layers.
  • Dragon Fly:
    • COOP: New navmesh for better support.
    • COOP: Added new COOP16 and COOP32 layers.
  • Fallujah West:
    • COOP: Added new COOP16 layer.
  • Gaza:
    • COOP: Added new COOP64 layer.
  • Kozelsk:
    • COOP: New navmesh for better support.
    • COOP: Added new COOP32 and COOP128 layers.
  • Kafr Halab:
    • AAS: Updated all layers to feature SAA vs various insurgents.
  • Kashan Desert:
    • Yep, it's still in.
    • COOP32: Changed faction from USA to MEC.
    • AAS128: Replaced Scorpion with Saladin.
  • Korbach Offensive:
    • COOP: Added new COOP16 layer.
  • Kozelsk:
    • COOP: Update navmesh for better pathfinding.
    • COOP: Added new COOP32 and COOP128 layer.
  • Krivaja Valley:
    • SKIRM128: Added BRDM-2 to Russia.
    • SKIRM128: Added uncappable flags.
    • SKIRM128: Added ticket bleed.
    • COOP: Added new COOP16 and COOP64 layer.
  • Operation Bobcat:
    • COOP32: Added ZTL-11.
  • Operation Brunswick:
    • COOP: Added new COOP16 layer.
  • Operation Soul Rebel:
    • COOP: Added new COOP32 layer.
  • Ras el Masri:
    • AAS64: Replaced ZSL-92 with ZTL-11.
  • Ramiel:
    • COOP: Added new COOP128 layer.
  • Road to Damascus:
    • Changed MEC to SAA on all layers and reworked asset balance.
    • Improved terrain & vegetation brightness on dark layers.
    • Updated textures for roadsigns, billboards, and static vehicles.
    • The cat makes sounds again.
  • Sahel:
    • AAS32: Replaced ZBL-08 with ZTL-11.
    • AAS32: Replaced VBCI with AMX-10RC.
    • COOP: Added new COOP16 layer.
  • Sbeneh Outskirts:
    • Changed MEC to SAA on all layers.
  • Shahadah:
    • COOP: Added new COOP64 and COOP128 layers.
  • Stalingrad Summer:
    • COOP: Added new COOP16 layer.
  • Vung Ro:
    • Added NVA T-55.
  • Wanda Shan:
    • AAS32: Replaced ZBL-08 with ZTL-11
    • AAS64: Replaced ZBL-08 with ZTL-11.
    • COOP: Added new COOP32 and COOP128 layer.
  • Xiangshan:
    • AAS64: Replaced WZ-550 with ZTL-11.
    • AAS128: Added NVA T-55.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly toward website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up-to-the-minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team
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Mineral: TIL that Wire-guided missiles actually use wire
xpugur
Posts: 118
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.9.0.0 Changelog

Post by xpugur »

"Updated nametags to only show up for players within a 10m distance." wow a lot more teamkills incoming :) i saw a lot of noobs looking at me at a few meters away and shots me.

but still hell yeaa new update :))
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