[Map] Emirate Isle [scrapped]

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Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I don't know how to help you here, but you can check your water fog color, maybe that has something to do with it. Also check your water terrain color, make sure that both are what you want. That's my guess. I have not tried generating final light maps and doing ENVmaps yet, so I can't say for sure.
Rhino
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Post by Rhino »

GeZe wrote:Also, that doesn't even touch my problem of the outside area water being weird.
generate lightmaps for the secondary terrain.
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GeZe
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Post by GeZe »

'[R-DEV wrote:Rhino']generate lightmaps for the secondary terrain.
Thats what I did!!!!

I did primary and secondary, on fiinal.


EDIT:
I would be happy to send the map, along with the finished object light map files, to anyone who has more experience and would like to have a crack at the problem.

EDIT 2:
*** Generating atlas lightmaps for [levels/emirate_isle/lightmaps/objects]... ***
*** Failed ***

EDIT 3:
*** Generating atlas lightmaps for [levels/emirate_isle/lightmaps/objects]... ***
*** Done ***

ah, improvement

okay, so now I have:

LightmapAtlas.tai
LightmapAtlas0.dds
LightmapAtlas1.dds
LightmapAtlas2.dds
LightmapAtlas3.dds
Last edited by GeZe on 2007-01-01 21:46, edited 1 time in total.
GeZe
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Post by GeZe »

So, I remove the unneeded object lightmaps, leaving the lightmap atlas .tai and dds. then, I load the map up in PR

Then

guess what, absolutely nothing!!!!

NO secondary lightmaps
NO object lightmaps

AND! as a special bonus, all my textures have shifted a couple of metres!! screwing the ground up!! yay!!

Image
Last edited by GeZe on 2007-01-01 22:53, edited 1 time in total.
Griffon2-6
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Post by Griffon2-6 »

Damn, that sucks. Let's strangle duckhunt.
GeZe
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Post by GeZe »

Griffon2-6 wrote:Damn, that sucks. Let's strangle duckhunt.
Lol, yeah.

You know, once I was playing Street with him, he was my SL. I went up to him, waiting for orders, he looked at me, then knifed me. Yay!
Rhino
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Post by Rhino »

packed them into the .zips?

also the terrain thing is a common problem is BF2. Its even in the stock maps.
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GeZe
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Post by GeZe »

'[R-DEV wrote:Rhino']packed them into the .zips?

also the terrain thing is a common problem is BF2. Its even in the stock maps.
I just tried packing then playing, makes no difference.
Rhino
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Post by Rhino »

upload your map ill take a look when ive got some time...
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GeZe
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Post by GeZe »

http://files.filefront.com//;6457026;;/

thats the map, with my attempted light maps atlas and terrain maps.

I have included the individual object light maps and a folder with clean lightmaps if you need to reset.
Rhino
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Post by Rhino »

rgr, at the moment im running though 30 odd maps with 3 diffrent map sizes for most of them to check if theres any big bugs before it goes out to the testers. Once thats done, im off to bed and ill probaly get a chance tomoz to have a quick look over hehe.
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GeZe
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Post by GeZe »

okay, thanks in advance for trying to help
duckhunt
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Post by duckhunt »

GeZe wrote:Lol, yeah.

You know, once I was playing Street with him, he was my SL. I went up to him, waiting for orders, he looked at me, then knifed me. Yay!

haha, we were vary, vary drunk. it was new years!

sorry its not working, but ive done nothing but help you really, and not given you any false information, so, er let rhino look at it its prob a simple error.
GeZe
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Post by GeZe »

'[R-DEV wrote:duckhunt']haha, we were vary, vary drunk. it was new years!

sorry its not working, but ive done nothing but help you really, and not given you any false information, so, er let rhino look at it its prob a simple error.
It's okay, no bad feelings. I just want to get this problem resolved.
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [WIP] Emirate Isle

Post by $pyker »

the spec ops wep would pwn on this map!
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Re: [WIP] Emirate Isle

Post by Reddish Red »

Whoa, longest bump ever?
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [WIP] Emirate Isle

Post by HughJass »

moar like AMIRITE? Isle, but yeah wuts with bump
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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [WIP] Emirate Isle

Post by rangedReCon »

Neeeeeeeeeeeeecrooopost!

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[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
jaspercat444
Posts: 599
Joined: 2007-12-19 06:11

Re: [WIP] Emirate Isle

Post by jaspercat444 »

I can't find the secret tunnel :(
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