Yet another helicopter suggestion - but truely a good one

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Dakohunterwhite
Posts: 10
Joined: 2007-02-11 04:49

Post by Dakohunterwhite »

So there's no way at all to attach a humvee to a helicopter(or other vehicle)?
But if we used the "gun shooting humvee" suggestion how could the devs be sure that it wouldn't fire the wrong way? Or we could just give that ability to the co-pilot and let him open the door and release the humvee.
[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

No looks like it's not possible to do, and the DEV team has priority bugs to fix and improvments to work on I guess. Just beginning to learn dropping guys like it should before working on vehicules carrying ! :wink: The idea is good, but I don't think it can be applied before severals new versions.

For now, a vehicule can't carry another one, can't carry more than 8 people and there is no gun to pop up a toon Humvee from his pocket neither a pink elephant carrying amunitions, kits and cigs :lol:
ReaperMAC
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Joined: 2007-02-11 19:16

Post by ReaperMAC »

I don't need to tell you how many times he ran me over with the ramp ;)
=*CLA*=StudMuffin21
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Joined: 2006-11-10 05:09

Post by =*CLA*=StudMuffin21 »

'[R-PUB wrote:Maistros']

The speeds are realistic, but the acceleration will probably be toned down a bit. IRL, blackhawks top out at 180mph... compared to BF2 speed meter it's spot on. Cobras go over 200mph top.. which in BF2 speak is about 1050+kpm

So when you get your blackhawk up to "800" in BF2.. it's only doing about 150mph in realistic comparison.

Thanks for explaining that! :D
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
=*CLA*=StudMuffin21
Posts: 103
Joined: 2006-11-10 05:09

Post by =*CLA*=StudMuffin21 »

ReaperMAC wrote:I don't need to tell you how many times he ran me over with the ramp ;)

HAHAHAHAHAHAHAHAHAHAHAHA.....what...I probably TK'd you at least 2 dozen times trying to take that screen shot. lol good times!
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
=*CLA*=StudMuffin21
Posts: 103
Joined: 2006-11-10 05:09

Post by =*CLA*=StudMuffin21 »

minigunmonk wrote:Keyboard collective and pedals suck but mouse movement is closer to RL cyclic movement than a PC joystick because of the pivot point of the joystick being so short. In RL the stick moves almost in a flat plane due to its length.

Ok so question for you (I'm assuming by your pic your a pilot). In real life for say a Bell 417. As you're increasing the torque to gain altitude, how much (if any) do you need to move the stick around push on the foot pedals to keep it in a steady hover? I've always wondered since in game I have to move my joystick quiet a bit to stay in a hover.

Too bad we can't adjust both collective pitch of the blades, and rotor speed...that'd be cool!!!!!
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
Focha
Posts: 45
Joined: 2007-01-23 15:07

Post by Focha »

Helicopters need some work arround. I already post something in another topic http://realitymod.com/forum/t15001-p4-p ... -here.html. If you what just read my post. Since i post it there ill not post it here.

Thank you.

Focha
[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

Focha, I found your post on copters really interesting to my amateur opinion, but your post is lost in the middle of the bugs and constructive criticism reports. Because we talk a lot about copters here, I takes freedom to quote you here :
Focha wrote:Hi there.

Just my opnion here. Physics in helicopters are a bit weird. To much exagerated, accelaration/desaccelaration its absurd. In flight the helicopter dont tend to nose down, in fact is the otherwise, when you put the nose down as you gain speed the nose tend to go up not down. Another thing is the turn ratio, its a little to low, an heli could turn more fast than that. Tail rotor losse efect with forward/backward speed but dont loss it all. Because of the accelaration, helicopters in a hover or preparing to take off, start to move really fast to the front or back, this is not what happen in real life. In real life you have alot of work to put the heli hovering in the air but if you move forward a bit you do not instantly gain a hell of a speed. Im not here to tell you what to do or how to do it or comparing this with a flight sim... Im just saying that things can improve alot, and one thing is the helicopters, because they are a fundamental part in this infantry game.

Thank you alot for your attention.

Focha
Copters flying going really better with PR since other BF versions, but I agree with you and think when DEV team will have time to work on that, copters can continue to be more realistic :mrgreen:
Llamafolife
Posts: 25
Joined: 2007-02-11 13:06

Post by Llamafolife »

Seagoon wrote:So no one flys with the keyboard AND joystick?

(I use the keyboard WASD for +/-throttle and rudder, and the joystick for everything else AND rudder again..)

Thats what i do for jets.. and for copters i just use the joystick throttle
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[Fr]WhiteMoon
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Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

Putted some other suggestions in there : http://realitymod.com/forum/showthread. ... post274833
'[Fr wrote:WhiteMoon']I'm just watching a an extract from BlackHawk down when a BH get shot in tha back and loose his tail rotor... so what about coding this damage possibility ?

And it would be really more realistic if the propeller blades could take damages with the environment but it should be hard coding.

I'm thinking about the copter simulating game called Med Evac, I broke severals times my tail rotor in it, then the copter go turning in round. In spite of that, I finished the mission several times with this damage, taking speed to stabilize the flight and landing fast benefitting from inertia so I wasn't turning around too much ! But I don't know if it is a realistic way to flight :lol:

At least, copters pilots are trained to land in autorotation. That happens when you loose your engine so you plunge to the ground to maintain rotation the blades and just before you pull up collective to profit from the remainder of the bearing pressure and land gently. That's a really difficult operate that's need training but again it would be more realistic than jumping with parachute.
Old-Trick
Posts: 12
Joined: 2006-11-29 15:22

Post by Old-Trick »

.:iGi:. Eggenberg4Ever wrote:How many guys have actually flown in a UH60?
Many, many, many times. What would you like to know?
Army Veteran 1971-1998

In game nic = K4GAP
Steam = thelastreb
Xfire = thelastreb
[Fr]WhiteMoon
Posts: 207
Joined: 2007-02-10 01:45

Post by [Fr]WhiteMoon »

Everything ! :lol:
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

I know 3 or so Black hawk pilots in my clan at fort brag. there was a discusion about BH contols alittle while ago.
Anyways, some of the characteristics look and react the same as the real helicopter but there still isn't any effect of actually having to use your tail rotor pedals for some manuevers, like hovering and some combat manuevering flight and of course the proprioceptive sensation when you're actually flying the real thing.
anyone know what SLAGMO stands for?
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Heskey
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Joined: 2007-02-18 03:30

Post by Heskey »

I always wanted to see the Blackhawk doors be shutable by the pilot to add extra protection for folks inside, from the start of BF2 - It'd be a nice feature.
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

I've hit 1000km/h in the BH on accident. Just putting the nose down and losing control on Oman. The BH is crazy right now. I absolutely love the Cobra though, it's amazing. It wasn't easy to fly at first, but now it's just awesome.

Back to the BH though. It needs some fixing. It's rediculous trying to control it when you get it going, which is as simple as going full throttle and putting the nose down a few inches. Give it handling like the cobra, but perhaps a bit more sluggish since it's bigger.
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

Heskey wrote:I always wanted to see the Blackhawk doors be shutable by the pilot to add extra protection for folks inside, from the start of BF2 - It'd be a nice feature.

THAT IS A GREAT IDEA!!! but then the seating will need to change so the guys actually sit in the seats and not out the door BUT THATS A GREAT IDEA!!!
A-10, EX PR Tester, Moderator, Public Relations.

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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

Top speed in the Blackhawk currently is 1300 km/h.. Though it isn't very accurate according to egg..

I hit it purposely to see what it was.. Gained altitude to about 150m.. put the nose down and zoom..

love the cobra as current, love the lb as current, bh needs some adjustment as ugly said..
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=*CLA*=StudMuffin21
Posts: 103
Joined: 2006-11-10 05:09

Post by =*CLA*=StudMuffin21 »

I know I keep making suggestions about helicopters, but here is another one.

So I'm assuming MOST of us know how on the Merlin the copilot operates the rear bay door with "W" and "S" keys. How bout adding in one more effect. Instead of adding a "Stop vehicle!" or "Safe to exit vehicle" on the Q/T rose, how bout adding in lights. Heres what I mean. In standard flight when bay doors are closed (assuming DEVs will implement open/closing doors on all helicopters with available doors, and a copilots position on all helicopters that carry passengers) there will be a red light shining faintly inside the passenger compartment. When it is safe for troops to exit the helicopter the copilot presses another key (such as "A" to change it to green, and "D" to change it back to red) to turn the light green. This would indicate it is safe to exit. I'm sure this would help eliminate many, many unnecessary deaths.
"Deadly as lightning, soft as a breeze, strike FAST, strike HARD........then return unseen."
saxojon
Posts: 66
Joined: 2007-02-26 16:01

Post by saxojon »

=*CLA*=StudMuffin21 wrote:Yeah, I hit over 850 just last night.
850 knots at ground level is fri*gin fast. Airspeed limit (at least in Norway. I think it applies also in most other countries) under 10,000 feet alt (FL100) is at 250 knots. If a 737 went at those speeds (850 knots) at ground level it would break into pieces. I recon the speedometer in the game is not accurate as a speed of 850 knot would mae you pass the entire map in a matter of a second or two. :razz:
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Are you from Norway, saxojon? Where?

The BF2 speedometer is not matched to RL speed at all. The speed of the helos is in fact realistic (anyone who's seen a helicopter go at full speed IRL can attest to that). But the smaller scale and shorter distances makes it look a bit faster. Also, the helis (especially the BH) accelerate too quickly. Let's hope that's fixed for the next release...
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