[Weapon] MP5 SD [WIP]

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KP
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Post by KP »

!ViEtCoNgToM wrote:KP

Nice Model I'm Loving it.

I have the Polycount guidelines if you want them.

I'm not sure if Max has it but if your gun runs over 3,000 polys I can run it through the poly reduction tool if you want.

Keep it up.



Tom
Poly guidelines? Yes please! :D

No, I don't think Gmax has a poly reduction tool. I might take you up on that...

Thanks!
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
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Post by KP »

Update! With trigger and cocking handle. Just wondering whether I should add the ejection port, as you probably won't be able to see it anyway...

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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
V3N0N_br
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Joined: 2005-08-14 16:12

Post by V3N0N_br »

If it's too much poly consuming and player wont' see... just at it by texture
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KP
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Post by KP »

Yep. That's what I thought I might do...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Blackhawk 5
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Post by Blackhawk 5 »

KP
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Post by KP »

Already got them by mail :wink: But thanks anyway!
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP
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Joined: 2006-11-04 17:20

Post by KP »

Thought I might share another WIP shot with you:

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Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Krelian
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Post by Krelian »

:-D
bosco_
Retired PR Developer
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Post by bosco_ »

Looks cool.
Would like to see it ingame someday ;)
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KP
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Post by KP »

Me too! :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
!ViEtCoNgToM
Posts: 110
Joined: 2007-01-19 01:15

Post by !ViEtCoNgToM »

Do you plan on Animating your gun? I'm in the process of doing that with my AKS-74U but it's a bit of a pain because I'm having to learn a lot of new stuff with skeletons and what not.
KP
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Joined: 2006-11-04 17:20

Post by KP »

Don't know. As you say, it seems to be a bit of a pain in the arse... Can you do it for me? :wink:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Maybe just using the animations of the current AKs-74u and Mp5 for yours?
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KP
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Post by KP »

I think I will for mine. It's good enough.

And here's what might well be the finished version:

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:D
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
GeZe
Retired PR Developer
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Post by GeZe »

YES!!! you added the EOTech sight!! I F*cking love you!

all you need to do now is skin it, and it will be done!
Griffon2-6
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Post by Griffon2-6 »

Let's see your texturing sk1llz!
Demio
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Joined: 2006-03-02 14:43

Post by Demio »

Nice work!

I hope it makes it into the mod, it would be a nice weapon to replace the M4 in some maps (the urban ones) :)
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
trogdor1289
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Joined: 2006-03-26 04:04

Post by trogdor1289 »

Would this model work with CS:S I want to add it to SMOD:Tatical.

As to adding this to BF2 it wouldn't really encourage the type of gameplay we are looking for.
JellyBelly
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Joined: 2005-12-20 13:41

Post by JellyBelly »

Think that EOTech is a bit small, but nice job!
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Demio
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Post by Demio »

'[R-PUB wrote:trogdor1289']Would this model work with CS:S I want to add it to SMOD:Tatical.

As to adding this to BF2 it wouldn't really encourage the type of gameplay we are looking for.
How come? SF would be great carrying it around. When an SF guy goes behind the lines to destroy AA sites and other assets he doesn't want to be heard.
Every generation seems to have 20 to 40 I.Q. points less than their previous generation... They become more stupid by the hour.. - [R-DEV]Ghostrider
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