i would like to see one battle of mogadishu (blackhawk down) themed map (i could give a basic layout of that in the mail drawn if u would like to persue this idea) with the objectives being to meet at the two crash sites and secure them, while the other teams objective is to just eliminate the american forces, another thing i would love to see is a weapons system more like if any of you have ever seen global operations where each kit gets to pick from a small assortment of weapons and what they want to carry kinda like the counterstrike weapon system but withought the money... thanks for your time im waiting for this to download but from what ive seen im gonna love the m14 and the little birds lol thanks.requiem wrote:Your chance to be heard...
What do you want to see in a Realism Mod?
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.HelioS
- Posts: 1
- Joined: 2007-02-25 03:46
just my two cents on this what appears to be an excelent mod
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midnightcowboy
- Posts: 54
- Joined: 2007-02-22 04:38
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Theknightsofbwuk
- Posts: 4
- Joined: 2007-02-25 09:40
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him_j
- Posts: 187
- Joined: 2007-02-09 18:27
Just a Quick suggestion!
Quick suggestion is it possible to make a C-17 Globemaster and maybe an airbourne unit for both British and Americans. would be nice night map where british/Americans start on a separate island a couple of miles away from their destination and then have to drop on to say a fuel depot or something i would love that.
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
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him_j
- Posts: 187
- Joined: 2007-02-09 18:27
no im saying they could maybe introduce a airbourne unit but then Better than red said
He might be right in saying its too big but it would still be nice to have an airbourne mission
he said that it might be too big for a BF2 engine and i said FH2 are doing itThat's awefully big for a BF2 engine. I really wanted my osprey but it has been pointed out that the game would lag like crazy.
I really would like to see some self propelled artillary like the MSTA for MEC or the Paladin for the US.
He might be right in saying its too big but it would still be nice to have an airbourne mission
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saxojon
- Posts: 66
- Joined: 2007-02-26 16:01
Rick_the_new_guy wrote:Now this is what I want to see in a realism mod:
Medics you cannot use their pack on themselves.
And seeing grunt squads without medics in them. Meaning a squad of 6 infantry grunts does not have a medic.
Quote:
Originally Posted by Terranova
I like the idea of not letting the medic heal themselves. To prevent what you're saying, why not restrict players from picking up the medic kit from the ground. The only way to obtain the medic kit is to spawn as one. It's quite silly for the ordinary rifleman to pick up their fallen buddies medical equipment, and suddenly they become an instant medic.
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That would take care of it. I forgot how much scripting can be done with this mod. Good thinking man. I am supporting you on this. A wounded medic at best can put a filed dressing on them selfs.
You know, if we prevent the medic from healing itself, the sudden population of medics would drop something fierce...
Cool!!
Furthermore, it would require the medic to role play their kit better. Meaning, staying low and focusing just on healing and reviving. Sure, they help out with supressive fire here and there, but that is it tops.
In real life there are only one or two medics to an entire platoon.
What I would like to see would be a medic squad of about four medics/team. The SL will issue medics to grunt squads. Let's say, one medic per 2 full squads. The CO will let the grunt squads know what medic is assigned to them. The medic will hover around the two squads and look after them.
Due to the excellence of AAS v2, the grunt squads will be in closer together.
For good measure, we could create a medic support vehicle for them to drive around in. Sort of like the Engineer vehicle. Cool! Not that important actually.
The medic SL will receive orders on were medic support is needed.
Medics should not be concerned about the assault or defense, just keeping their team healthy and alive. Keeping them in one squad will improve their manegment and allow them to communicate on who revives who. What I mean is, when they do kill the enemy, it is to defend the squad/s they are assign to. That is their objective.
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__________________
I love playing medic and I gotta say, this sounds like a cool idea. It would make the medic role even better in my eyes.
Last edited by saxojon on 2007-02-27 13:24, edited 1 time in total.
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saxojon
- Posts: 66
- Joined: 2007-02-26 16:01
What about whe you die you also die IRL?donttouchmyshizt wrote:Now most of you will think this is stupid.
I think that when you die, your stats get reset. I feel that would bring in a huge amount of realism in the game, since everyone would be worried about their stats. In real life once your dead, your dead. I feel that whenever someone dies, since their stats get reset, it's like a new person.
(this was a sarcastic comment)
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<fill in>
- Posts: 11
- Joined: 2007-02-24 16:15
my suggestions
Iran should replace Mec.
RGD-5 should be the Chinese hand grenade.
Type 66 should be the Chinese claymore.
I would like to see Simonov SKS, Karabiner 98k/Mosin-Nagant, and BM-14 for the insurgents.
The SPG-9 should replace the HongJian-8 (for insurgents and Mec)
I would also like to see the M95 Anti Material Rifle as a stationary weapon.
RGD-5 should be the Chinese hand grenade.
Type 66 should be the Chinese claymore.
I would like to see Simonov SKS, Karabiner 98k/Mosin-Nagant, and BM-14 for the insurgents.
The SPG-9 should replace the HongJian-8 (for insurgents and Mec)
I would also like to see the M95 Anti Material Rifle as a stationary weapon.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
http://en.wikipedia.org/wiki/BM-14
i doubt we will see this on the insurgent side, mybe be some pickup truck with a TOW like wepon on the back of it
and i am sure we wont be seeing any WW2 rifles, if there was going to be 1 it would be the SVT-40(http://world.guns.ru/rifle/rfl06-e.htm) or as u say the SKS (http://world.guns.ru/rifle/rfl01-e.htm= it would be kool if they got the bayonet to work)
but i could see the SPG in PR tho(http://en.wikipedia.org/wiki/SPG-9)
i doubt we will see this on the insurgent side, mybe be some pickup truck with a TOW like wepon on the back of it
and i am sure we wont be seeing any WW2 rifles, if there was going to be 1 it would be the SVT-40(http://world.guns.ru/rifle/rfl06-e.htm) or as u say the SKS (http://world.guns.ru/rifle/rfl01-e.htm= it would be kool if they got the bayonet to work)
but i could see the SPG in PR tho(http://en.wikipedia.org/wiki/SPG-9)


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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<fill in>
- Posts: 11
- Joined: 2007-02-24 16:15
OK, but the insurgents do use alot of WW2 weapons:G.Drew wrote:http://en.wikipedia.org/wiki/BM-14
i doubt we will see this on the insurgent side, mybe be some pickup truck with a TOW like wepon on the back of it
and i am sure we wont be seeing any WW2 rifles, if there was going to be 1 it would be the SVT-40(http://world.guns.ru/rifle/rfl06-e.htm) or as u say the SKS (http://world.guns.ru/rifle/rfl01-e.htm= it would be kool if they got the bayonet to work)
but i could see the SPG in PR tho(http://en.wikipedia.org/wiki/SPG-9)
http://www.military.com/NewContent/0,13 ... ey,00.html
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FleSHas
- Posts: 16
- Joined: 2007-02-25 20:17
Realistic damage, and 2 new nation Portugal and spain , would be great beacuse the era neighbors .Real damage , realisty planes not to much so will be like Flight Simulator . i guest its all
Cheers guys.
I just broke up with someone and the last thing she said to me was "You'll never find anyone like me again!" I'm thinking, "I should hope not! If I don't want you, why would I want someone like you."
I just broke up with someone and the last thing she said to me was "You'll never find anyone like me again!" I'm thinking, "I should hope not! If I don't want you, why would I want someone like you."
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
they have said this before: there far too busy to even consider a new faction
an interesting article it is, rofl a bit ironic there using the British lee-Enfield against US and even British forces
i would still place my bets on them bringing the SKS before they think about WW2 rifles tho
well, there you go<fill in> wrote:OK, but the insurgents do use alot of WW2 weapons:
http://www.military.com/NewContent/0,13 ... ey,00.html
an interesting article it is, rofl a bit ironic there using the British lee-Enfield against US and even British forces
i would still place my bets on them bringing the SKS before they think about WW2 rifles tho


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Rick_the_new_guy
- Posts: 291
- Joined: 2006-12-01 17:01
It would be sweet if the animations for movement were deleated.
What I am talking about is when you are still and all of a sudden you move your rifle and pat it, or sneeze.
Unlike vBF2, PR gamepay allows for players to lay still for more than 30 seconds at a time.
Getting rid of this will allow snipers and others to be less seen when they are hiding.
What I am talking about is when you are still and all of a sudden you move your rifle and pat it, or sneeze.
Unlike vBF2, PR gamepay allows for players to lay still for more than 30 seconds at a time.
Getting rid of this will allow snipers and others to be less seen when they are hiding.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander
Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
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<fill in>
- Posts: 11
- Joined: 2007-02-24 16:15
my suggestions
I would like to see a frogman/combat diver/combat swimmer kit with a knife, speargun, underwater rifle and limpet mine.
And since when is the eryx used by china and middle east forces:
http://en.wikipedia.org/wiki/ERYX#Operators
It should be replaced.
I think an heavy anti personnel kit would be cool too, like:
china: Type 74
us:M202 FLASH
mec: RPO-A
uk: ?
And M49 Telescope would also be interesting to watch for enemies.
And since when is the eryx used by china and middle east forces:
http://en.wikipedia.org/wiki/ERYX#Operators
It should be replaced.
I think an heavy anti personnel kit would be cool too, like:
china: Type 74
us:M202 FLASH
mec: RPO-A
uk: ?
And M49 Telescope would also be interesting to watch for enemies.
Last edited by <fill in> on 2007-03-02 19:34, edited 1 time in total.
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Hides-His-Eyes
- Posts: 484
- Joined: 2007-02-06 22:36
The game will not ever let you swim underwater.<fill in> wrote:I would like to see a frogman/combat diver/combat swimmer kit with a knife, speargun, underwater rifle and limpet mine.
And since when is the eryx used by china and middle east forces:
http://en.wikipedia.org/wiki/ERYX#Operators
It should be replaced.
I think an heavy anti personnel kit would be cool too, like:
china: Type 74
us:M202 FLASH
mec: RPO-A
uk: ?
And M49 Telescope would also be interesting to watch for enemies.
The third "never again" in a hundred years
