Question about civilians

General discussion of the Project Reality: BF2 modification.
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KP
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Joined: 2006-11-04 17:20

Question about civilians

Post by KP »

Reading the (now locked) post about .6, I was wondering about the Civilian class. They'll be unarmed, unable to capture flags, and there will be penalties for killing them. This is great stuff! :D

But what will the civilians actually do? Just run around spotting enemies, who will then proceed to "accidentially" run them over?
Or is there a specific use for them?

More details about civies, please!
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

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AfterDune
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Post by AfterDune »

edit: never mind :o
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

They will be going about their daily lives, unconcerned with the war that rages around them, listening to iPODs and dreaming about Avril Lavigne or Jack Bauer.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Soulis6
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Joined: 2007-02-17 12:31

Post by Soulis6 »

I think they will end up being used as key scouts. As far as i know you can have civs in your squad, so one with a mic would be a huge asset to the rest of the team.
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OldSchoolSoldier
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Post by OldSchoolSoldier »

I will slaughter them regardless.
TroyMcClure
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Post by TroyMcClure »

If I chose "civilian kit" what I'll do? I'll walk around the map?
It's not better have bot civilians? (I don't know that's possible)
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Please, have patience... i'm a friggin italian ..
Елена, Я тебя люблю.
DirtyHarry88
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Post by DirtyHarry88 »

I'd deliberately jump in front of tanks to piss people off. :D
The IED Master 8-)
mammikoura
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Post by mammikoura »

DirtyHarry88 wrote:I'd deliberately jump in front of tanks to piss people off. :D
they don't get punished because driving over civilians is an "accident".

But I guess I'm going to have lots of "accidents" between the civilians and my humvee.
eddie
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Post by eddie »

I guess their friend with the RPG will have a few "mis-fires" then ;)
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duckhunt
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Post by duckhunt »

TheToecutter
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Post by TheToecutter »

ArmedDrunk&Angry wrote:They will be going about their daily lives, unconcerned with the war that rages around them, listening to iPODs and dreaming about Avril Lavigne or Jack Bauer.
:lol:

...or Li Yuchun and Zhang Ziyi. :razz:
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xgayox
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Post by xgayox »

OldSchoolSoldier wrote:I will slaughter them regardless.
lol
NavalLord
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Post by NavalLord »

Why can't civilians put up an AK-47 from an insurgent kit? In real life you'd have some civilians pick up a gun from a fallen insurgent and start shooting if soldiers invaded their town. I can understand not wanting them to have the SF kit and suddenly be a civilian turned Rambo. But maybe they could pickup an Insurgent kit and just get the AK-47 and 1 or 2 rounds of ammo. Don't know if that's possible.
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AfterDune
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Post by AfterDune »

But not everybody in those regions wants the "invaders" to die ;) . If there are going to be armed civilians*, we might as well have civilians helping the USMC forces :p .

* = insurgents :s
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Saobh
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Post by Saobh »

Why not just have them be able to gnaw at the enemy soldiers or rip their arms off ???

:shock:


Oops, my bad wrong mod ... :mrgreen:
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Rick_the_new_guy
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Post by Rick_the_new_guy »

TroyMcClure wrote:If I chose "civilian kit" what I'll do? I'll walk around the map?
It's not better have bot civilians? (I don't know that's possible)
Big supporter of the civi class.
As someone already typed, they would be good for scouts and recon. Also, there is a mysteries way they can help out their side that we do not know about.

Here is the best thing they will do for the team:

FORCE THE CORP TO IDENTIFY INDIVIDUALS AND CONFIRM THEIR DANGER.

The greatest advantage the tangos have in Iraq now is hiding behind civilians. Shooting at anything that moves is horriable tactics with such battlefield conditions.

In a stand-up fight the Corp would destroy them. Sadly this is not the case. Good to see the Mod take this direction.

__

My only question is:

What defines collateral damage?

If they drive over mines will that be collateral?
__

Be cool if you could press left click and scream. How fun would that be. Some jarhead would be chassing you done to capture and your screaming your head off. lol.

Also, be cool if the civis had their differnt types of cars beside the spawn car. Granted there is the motorbik, but a lot of the vehicles are equipped for assault.
Basically, I would like it set-up so a civi could not get into Optimus Prime or any type of assault car because it is a clear danger to the Corp. Also some of the trucks have guns mounted on them.


Here is good tactic for the Civis:

1. Get in a ride that is not threating and drive toward an enemy positions (north VCP). If they Corp blows you away, they lose tickets and retard their chances of winning.

Note: driving around to drive over jarheads will get you kicked from the tactical gamer server. A Civi would not be doing this.
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bosco_
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Post by bosco_ »

Will the US Forces get flashbangs? Maybe for the officers or something.
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El_Vikingo
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Post by El_Vikingo »

You guys complicate things.

Why not give the civilians rocks?

Tanks should have knocking/clincking sounds when hit by a rock, thus annoying the driver.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
bosco_
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Post by bosco_ »

El_Vikingo wrote: Why not give the civilians rocks?
Eggman said they've got rocks :p
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