Incentives for players to fight harder.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Oacceptabelt
Posts: 8
Joined: 2007-03-29 01:33

Post by Oacceptabelt »

Guerra wrote:the Commander should be able to execute uncooperative players.
I would gladly join the firing squad.
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

Expendable Grunt wrote:without a serious ranking for this mod alone it's worthless really.
Maybe you don't know this but...the teamplay back in the days before ABR were the days. You had those that wanted team play only...

IMO, NO scores is the biggest filter of them all.


-Ghost
Guerra
Posts: 365
Joined: 2007-02-15 17:19

Post by Guerra »

I'd like to see no score.
r3st
Posts: 65
Joined: 2006-06-20 02:29

Post by r3st »

TAKE OUT SCORING ALL TOGETHER!!!

in irl you arent fighting for score, you are trying to defeat your enemy and not die.
Master Shake
Posts: 159
Joined: 2007-02-23 13:02

Post by Master Shake »

No scoring huh,.......ah, back to the simpler BF1942/mod days when bragging rights came down to just winning the map. Not allot of team switching back then because you wanted to beat them again, or get revenge for your loss.

I hate that people care so much about stats, it's like the player on a team that celebrates the goal they scored at the end of a game when they end up losing 5-1.

Stats are of no consequence in a battle only winning and losing, and living to tell about it.
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It's hard to be humble when your as great as I am....
vassili
Posts: 88
Joined: 2007-03-28 06:38

Post by vassili »

Cerberus wrote:It's not about the points. If a team doesn't wanna win, then let 'em lose.
IT'S NOT ABOUT THE POINTS
its all about enjoying your self and having fun :p
*spacecadett*
Posts: 337
Joined: 2006-11-23 16:50

Post by *spacecadett* »

scores dont matter its the teamwork that will win you the game...
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{9thInf}Dr!fter *E*
Posts: 80
Joined: 2006-07-31 19:36

Post by {9thInf}Dr!fter *E* »

vassili wrote:IT'S NOT ABOUT THE POINTS
its all about enjoying your self and having fun :p
Couldn't agree more. I started a squad for myself and one other guy from my clan to go blow up cars on Al bas. A few more people joined and we ended up killing a lot of cars and then moving into help cap spawns. I had a lot of fun trying to lay down rally points, laying down sup fire, and relaying what the commander was saying. It says a lot about a war game when you can enjoy the noncombat elements, like transporting infantry into the combat zone.
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Sig by Midnight; a worthless child
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I agree completely with winning over having a good score. To remove the scores could help reduce lone wolves but I doubt it. If a player is predispossed to going solo the lack of scores isn't going to make them suddenly change into the a team player. He or she will probably believe that racking up allot of kills is "helping" the team regardless of score and continue to do so.

Get rid of the scoring but don't act surprised when you see the lone wolves still. Oh and I am guilty of checking the squad scores at the end of the round, I like it when the team work pays off in a good squad score :grin:
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Post by Epim3theus »

Yes, like driving the tank. You won t get any points, but its just fun trying to stay allive and work together with your gunner. (did that yesterday first time,never cared much for tanks.)
I always try to win the round, but if we don t i m not all that disappointed, as long as our team didn t suck to much and we dodn t get @ss raped hard.
Sometimes the other team is just better, often has to do with good sl s.
WhiskeySix
Posts: 22
Joined: 2007-03-07 16:12

Post by WhiskeySix »

Guerra wrote:A nice incentive for lazy and indifferent players to actually want to win is if winning actually improved their score.
Seems to me a bigger problem is people playing too hard and getting themselves killed instead of playing tactically and with teamwork...
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

WhiskeySix wrote:Seems to me a bigger problem is people playing too hard and getting themselves killed instead of playing tactically and with teamwork...
Exactly, people should be afraid of bullets+rockets.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
puglous
Posts: 274
Joined: 2007-02-21 03:52

Post by puglous »

Well, the commander tries
"We're losing this battle! Start fighting harder or I'll find someone who can!" (wow, I'd hate to hear that when I'm getting shot at)

I really don't see why we need to give a score boost for winning, though. I mean, your win/loss ratio is already tracked, so....
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