1. Sabot Rounds: I haven't been able to test out how effective the current sabots are in .1 because it crash on single player and I haven't found an online server yet; but it seems to me one well placed sabot round should take out a tank, just something to think on since I believe that would add a lot to the tank combat and tactics in the game.
2. Arty fire modes: ie, consentrated fire, fire for effect, spread fire, etc.
Pretty much means you have some say as to the grouping of your shots.
3. Spawn points/respawn amount/forward deployment zones: I think it would enhance the realism if there was only one place you could respawn on the map, DoD made it work and I think it would work well in this mod. Also if there was only "one" spawn you could have multiple close together so one arty strike wouldn't nail everyone; along those same lines if there was a forward deployment area once you captured and controlled an area I think that would help as long as it wasn't on that site; I've grown tired of the unrealistic spawns, especaily during a flag cap.
4. Service specific gear and vehicles: as far as I can see the marines are the main US force in the game, what I would like to see is on one map have the marines and another have the army. Examples: ch-53s are used in the marines, as far as I know last time I looked on the marine core site they didn't even employ blackhawks. Along those lines the MEU(soc) units use custom 1911 .45cal sidearms and supressed mp-5ns; I would like to see maybe an unlock for kits that was also service specific.
5. No Rader: simple as it sounds, I hate the POS rader that has to basis in realism on ANY level. If the map that showed up when you hit 'M' was a paper map with creases in it and everything should be the only thing you get. To further that maybe only squad leaders get compass or gps units. Another thing is to give squad waypoints you actually have to THROW the colored smoke 'nade to mark a position then it would show up on the map for everyone on your team or just the ones in your squad. Along this same line would to recieve intel you would look on your paper map and see the grid coords for the enemy units spotted by team mates or commander.
6. Weaker c4/shaped charges/IEDs: I think the c4 should be weaker and not effective against tanks. I think maybe the specfors or engi's should get a shaped charge that they could take a tank out with. Also IEDs should be put into the game, maybe looking like an odd looking bush that you might or might not recognize when drivering by, simply place it like a mine or c4 for remote det.
7. Slower foot speed/less dash/practicly no jump: pretty self explanatory for the first two, on the third point of jumping make it like one jump per every 15/30 seconds and when you jump it just reduces all your dash speed.
8. C-130s/C-17s: it might be nice some time down the road to add planes for airborne units and also vehicle deployments behind enemy lines.
9. No tab indications on enemies status: simple, you shouldn't gain intel on the enemy via in-game scoreboard.
10. Co-pilot & crew chief for helo: Maybe have a copilot for the helo. Since fast ropes for helos would be nice(and doable with the SpecFor Expansion) it would be nice to have a crew chief, maybe even have him double as a gunner.
11. No respawn/limited respawn game variants: simple, work hard to use teamwork and stay alive, maybe have timers or something.
12. Vehicle spawn at base only: simple again, if you can't spawn at a base then big pieces of combat equipment shouldn't either.
13. No kit drops: simple again, not often do you pick up and use the enemies weapons; in some cases it has happend, but it is not the norm.
14. Rearm + Heal from specific vehicles only: no more silly hmmwv made into medvacs 'cause of one medic in it; have a medvac bradly, blackhawk and hmmwv. Maybe on the same for rearm, but the rearm should come in the form of a transport since in reality one preson can't reload form a little pouch a squad of anti-armor troops.
15. Bradly IFVs m2/m3: Easy-peasy one again, have more troop transports in the game since troops normally do not going charging into battle on foot; also increase the hmmwv spawns.
16. Web-based guide on squad tactics, moving properly with your squad to maximize your unit survivibilty: just some basic princples for unit cohesion, also maybe some convoy guidelines and tank formations.
17. Query about use of Special Forces expansion from EA: Will you be incorperating any of it into the mode? I think you could at least rip-off the repelling for use as zip-lines on helos.
18. Revamp scoreboard based off teamwork: also rework some of the basics to include tanks crews and points for various additions to the mod.
19. Night missions+flashlights+NVGs+Flashbangs: any or all might be nice to have at some point.
20. Commander from stations only: Not some mythical magic view screen the commander sees when hidding under a bridge. Have a command vehicle the would require a driver and the commander; examples: m2/m3 bradly, blackhawk, something that the enemy can remove and then cause us to at least wait for the vehicle to respawn giving them the momentary advantage.
21. Weapon idea: take the grip from the g36c, add it to the m4, make the stats on the m4 equal to the g36c, and viola! you have a current in service marine corp rifle! and it would be a lot closer I think to what an m4 would perform like in real life.
22. Stronger anti-tank rockets if possible: only if serviced by current units, have a better anti-tank alternative.
23. Better Squad Automatic Weapon: more damage, more supported, maybe takes longer to set up or whatever; at the current time it is worse then useless when in reality it is a cornerstone of almost any squad.
24. I-Beam Caltrops: something that might be able to stop tanks and blowable with c4. you could just make it like arty models and default is destroyed and an engi can come up and "repair" it and set it up.
25. Mounted 40mm turrets+no unlimited ammo counters: face it, nobady has magic guns.
Thanks for reading all this if you did, and if ya didnt....well ya...
Please respond, I love the feedback since it refines or just corrects some of the mistakes I might have made! And if we get lucky it might even help the dev-team.
-bp









